03583nam 2200649 450 991015311140332120210210023916.01-292-03709-1(CKB)2550000001126645(SSID)ssj0001257142(PQKBManifestationID)12531304(PQKBTitleCode)TC0001257142(PQKBWorkID)11275043(PQKB)10795992(MiAaPQ)EBC5173698(MiAaPQ)EBC5175322(MiAaPQ)EBC5832631(MiAaPQ)EBC5137437(MiAaPQ)EBC6401092(Au-PeEL)EBL5137437(CaONFJC)MIL527308(OCoLC)1015877373(PPN)177990996(EXLCZ)99255000000112664520190823d2014 uy 0engurcnu||||||||txtccrObject-oriented software engineering using UML, patterns, and Java /Bernd Bruegge, Allen H. DutoitThird edition, Pearson new international edition.Harlow, Essex, England :Pearson,[2014]©20141 online resource (718 pages) illustrations, charts, tablesAlways learning"Pearsonal New International Edition."1-292-02401-1 1-299-96057-X Includes bibliographical references and index.Cover -- Table of Contents -- Chapter 1. Introduction to Software Engineering -- Chapter 2. Modeling with UML -- Chapter 3. Project Organization and Communication -- Chapter 4. Requirements Elicitation -- Chapter 5. Analysis -- Chapter 6. System Design: Decomposing the System -- Chapter 7. System Design: Addressing Design Goals -- Chapter 8. Object Design: Reusing Pattern Solutions -- Chapter 9. Object Design: Specifying Interfaces -- Chapter 10. Mapping Models to Code -- Chapter 11. Testing -- Chapter 12. Rationale Management -- Chapter 13. Configuration Management -- Chapter 14. Project Management -- Chapter 15. Software Life Cycle -- Chapter 16. Methodologies: Putting It All Together -- Appendix C: Bibliography -- Index -- 1.For courses in Software Engineering, Software Development, or Object-Oriented Design and Analysis at the Junior/Senior or Graduate level. This text can also be utilized in short technical courses or in short, intensive management courses.   Shows students how to use both the principles of software engineering and the practices of various object-oriented tools, processes, and products.   Using a step-by-step case study to illustrate the concepts and topics in each chapter, Bruegge and Dutoit emphasize learning object-oriented software engineer through practical experience: students can apply the techniques learned in class by implementing a real-world software project.   The third edition addresses new trends, in particular agile project management (Chapter 14 Project Management) and agile methodologies (Chapter 16 Methodologies). &nbsp.Always learning.Software engineeringObject-oriented programming (Computer science)Software engineering.Object-oriented programming (Computer science)005.1Bruegge Bernd319290Dutoit Allen H.MiAaPQMiAaPQMiAaPQBOOK9910153111403321Object-oriented software engineering2983013UNINA