01109nam0-22003251i-450-9900009832804033213-540-17925-9000098328FED01000098328(Aleph)000098328FED0100009832820000920d1987----km-y0itay50------baengField Theory, Quantum Gravity and StringsProceedings of a seminar series held at DAPHE, Observatoire de Meudon, and LPTHE, Université Pierre et Marie Curie, Paris, between October 1985 and October 1986Edited by H.J. de Vega and N. SanchezBerlin [etc.]Springer-Verlag1987Lecture notes in physics280Teoria dei campiTeoria dello scatteringTeoria dei molti corpi530.143Vega,H.J., De346067Sanchez,NormaITUNINARICAUNIMARCBK99000098328040332122A-30314229FI1FI1Field Theory, Quantum Gravity and Strings353580UNINAING0105157nam 2200589 450 991015032410332120220829160742.01-4919-1348-71-4919-1347-91-4919-1346-0(CKB)3710000000932654(MiAaPQ)EBC4740907(WaSeSS)IndRDA00090774(CaSebORM)9781491913475(EXLCZ)99371000000093265420161128d20172017 uy 0engurcnu||||||||rdacontentrdamediardacarrierThe Kerbal player's guide the easiest way to launch a space program /Jon Manning [et al.]First edition.Beijing :O'Reilly,2017.©20171 online resource (427 pages) illustrationsIncludes index.1-4919-1305-3 1-4919-1349-5 Copyright; Table of Contents; Preface; Audience; Organization of This Book; Part I; Part II; Part III; Conventions Used in This Book; Supplementary Material; O'Reilly Safari; How to Contact Us; Acknowledgments; Jon, Paris, and Tim; Alasdair Allan; Paul Fenwick; Part I. Getting Started; Chapter 1. You Will Go to Space Today; Getting Kerbal Space Program; Going to Space; Getting Started; Accepting a Mission; Building the World's Simplest Rocket; Launching the World's Simplest Rocket; What to Do Next; Chapter 2. Rockets!; Rocket Design; Design for Your Mission; Forces on Your Rockets; Shape Building a Rocket Vehicle Assembly Building; Rocket Parts; Connecting the Rocket; Remember the Mission; Getting Back Down; Summary; Chapter 3. Maneuvers; Launching into Orbit; The Launch Pad; Test Rocket: TKB-01 "Let's Hope This Works"; Launching the Rocket; Launching; Establishing an Orbit; Circularizing; Maneuver Nodes; Doing an EVA; Reentry; Landing (and Walking Away from It); Docking; Test Rocket TKB-DK-2: "In-Orbit Construction Is Totally in Now"; Rendezvous; Approach; Docking; Resource Management; Undocking; Summary; Chapter 4. Planes in Space; Heading Out for a Joyride Designing for Flight Aerodynamic Forces; Building a Plane; Designing Good Planes; Optimizing the Center of Lift; NiftyPlane 9000; Design; Taking It to Orbit; Summary; Chapter 5. The Worlds of Kerbal Space Program; Meet the Kerbals; A Space Tourist's Guide to the Kerbol System; Kerbol; Moho; Eve; Kerbin; Duna; Dres; Jool; Eeloo; Summary; Part II. Adventures in Space; Chapter 6. Running a Space Program; Resources in Career Mode; Upgrading Your Space Center; Science, Technology, and Research; Doing Science; Science and Situations; Mobile Processing Labs; Hiring Kerbonauts Kerbonaut Skills and Experience Taking Contracts; Managing Your Funds; Reputation; Strategies; Customizing Your Experience; Tips for Success; Chapter 7. Historical Reenactment; Sputnik 1 (First Satellite in Orbit); Design; Launch; Aftermath; Vostok 1 (First Human Space Flight); Design; Launch; Aftermath; Luna 9 (First Soft Landing of Probe on Moon); Design; Launch; Aftermath; Apollo 11 (First Crewed Moon Landing); Design; Launch; Rearranging the Ship; Landing on Mun; Returning Home; Aftermath; Apollo 15 (First Lunar Rover); Design; Launch; Aftermath; Summary; Chapter 8. Getting to the Planets Transferring Between Celestial Objects Destination: Duna; The Duna Exploration Rover; Getting the Rover onto the Surface; Getting the Rover to Duna; Flying the Mission; A Flight over Laythe; The Laythe Glider; Flying to Laythe; A Probe to Eve; The Eve Probe; Flying to Eve; Summary; Chapter 9. Rocket Science; The Law of Conservation of Momentum; Thrust-to-Weight Ratio; Specific Impulse; Delta-v; The Rocket Equation; Derivation of the Rocket Equation; Center of Mass, Thrust, and Drag; Orbits; Getting to Orbit; The Gravity Turn; Gravity Losses; Atmospheric Drag; The Kármán Line; Basic OrbitingKerbal Space Program (KSP) is a critically acclaimed, bestselling space flight simulator game. It’s making waves everywhere from mainstream media to the actual space flight industry, but it has a bit of a learning curve. In this book, five KSP nerds—including an astrophysicist—teach you everything you need to know to get a nation of tiny green people into space. Perfect for video game players, simulation game players, Minecrafters, and amateur astronomers.Easiest way to launch a space programComputer flight gamesFlight simulatorsComputer programsSpace flightComputer simulationElectronic books.Computer flight games.Flight simulatorsComputer programs.Space flightComputer simulation.794.8753Manning Jon1210368Nugent TimFenwick Paul(Science educator),Allan AlasdairButtfield-Addison ParisMiAaPQMiAaPQMiAaPQBOOK9910150324103321The Kerbal player's guide2793165UNINA04784nam 22006255 450 991029905990332120251117074602.03-642-39975-410.1007/978-3-642-39975-6(CKB)3710000000095035(EBL)1697968(OCoLC)881165924(SSID)ssj0001186538(PQKBManifestationID)11655175(PQKBTitleCode)TC0001186538(PQKBWorkID)11241440(PQKB)10508643(MiAaPQ)EBC1697968(DE-He213)978-3-642-39975-6(PPN)177821078(EXLCZ)99371000000009503520140327d2014 u| 0engur|n|---|||||txtccrHandbook on Agent-Oriented Design Processes /edited by Massimo Cossentino, Vincent Hilaire, Ambra Molesini, Valeria Seidita1st ed. 2014.Berlin, Heidelberg :Springer Berlin Heidelberg :Imprint: Springer,2014.1 online resource (568 p.)Description based upon print version of record.3-642-39974-6 Includes bibliographical references and index.Introduction -- The IEEE-FIPA Standard on Design Process Document Template -- ADELFE 2.0 -- The ASPECS process -- ELDAMeth Design Process -- The Gaia Methodology Process -- GORMAS: A methodological guideline for Organizational-Oriented Open MAS -- INGENIAS with the Unified Development Process -- The O-MASE Methodology -- PASSI - Process for Agents Society Specification and Implementation -- ROMAS methodology -- INGENIAS-Scrum -- The SODA Methodology -- The Tropos Software Engineering Methodology -- The Open Up Process.To deal with the flexible architectures and evolving functionalities of complex modern systems, the agent metaphor and agent-based computing are often the most appropriate software design approach. As a result, a broad range of special-purpose design processes has been developed in the last several years to tackle the challenges of these specific application domains. In this context, in early 2012 the IEEE-FIPA Design Process Documentation Template SC0097B was defined, which facilitates the representation of design processes and method fragments through the use of standardized templates, thus supporting the creation of easily sharable repositories and facilitating the composition of new design processes. Following this standardization approach, this book gathers the documentations of some of the best-known agent-oriented design processes. After an introductory section, describing the goal of the book and the existing IEEE FIPA standard for design process documentation, thirteen processes (including the widely known OpenUP, the de facto standard in object-oriented software engineering) are documented by their original creators or other well-known scientists working in the field. As a result, this is the first work to adopt a standard, unified descriptive approach for documenting different processes, making it much easier to study the individual processes, to rigorously compare them, and to apply them in industrial projects. While there are a few books on the market describing the individual agent-oriented design processes, none of them presents all the processes, let alone in the same format. With this handbook, for the first time, researchers as well as professional software developers looking for an overview as well as for detailed and standardized descriptions of design processes will find a comprehensive presentation of the most important agent-oriented design processes, which will be an invaluable resource when developing solutions in various application areas.Software engineeringArtificial intelligenceSoftware Engineeringhttps://scigraph.springernature.com/ontologies/product-market-codes/I14029Artificial Intelligencehttps://scigraph.springernature.com/ontologies/product-market-codes/I21000Software engineering.Artificial intelligence.Software Engineering.Artificial Intelligence.004005.1006.3Cossentino Massimoedthttp://id.loc.gov/vocabulary/relators/edtHilaire Vincentedthttp://id.loc.gov/vocabulary/relators/edtMolesini Ambraedthttp://id.loc.gov/vocabulary/relators/edtSeidita Valeriaedthttp://id.loc.gov/vocabulary/relators/edtBOOK9910299059903321Handbook on Agent-Oriented Design Processes1938839UNINA