02217oam 2200589zu 450 991014606110332120230124181713.01-280-55514-997866105551470-470-85217-80-470-84176-1(CKB)1000000000019193(SSID)ssj0000080373(PQKBManifestationID)11312303(PQKBTitleCode)TC0000080373(PQKBWorkID)10118839(PQKB)11064189(MiAaPQ)EBC4956657(Au-PeEL)EBL4956657(CaONFJC)MIL55514(OCoLC)53782518(EXLCZ)99100000000001919320160829d1999 uy engurcnu||||||||txtccrAvatars in networked virtual environments[Place of publication not identified]Wiley19991 online resource (273 pages)Bibliographic Level Mode of Issuance: Monograph0-471-98863-4 The term "avatar" is used to describe the way participants are graphically represented in virtual worlds. Networking links such virtual worlds together, and aims to develop a telepresence. This book explains the techniques for integrating Virtual Humans into Networked Virtual Environments (NVEs). It introduces the basic concepts of NVEs, their design and development, and discusses the challenges and problems of manipulating the graphics and handling the Virtual Human data across the network.Avatars (Virtual reality)Shared virtual environmentsInteractive multimediaEngineering & Applied SciencesHILCCComputer ScienceHILCCAvatars (Virtual reality)Shared virtual environmentsInteractive multimediaEngineering & Applied SciencesComputer Science006.7Çapin Tolga KðCapin Tolga KPQKBBOOK9910146061103321Avatars in networked virtual environments2154814UNINA