02000oam 2200445zu 450 991014561440332120241212215424.09781509095087150909508X(CKB)1000000000278201(SSID)ssj0000454310(PQKBManifestationID)12194093(PQKBTitleCode)TC0000454310(PQKBWorkID)10397096(PQKB)11343668(NjHacI)991000000000278201(EXLCZ)99100000000027820120160829d2006 uy engur|||||||||||txtccr2006 IEEE International Conference on Consumer Electronics[Place of publication not identified]I E E E20061 online resource (488 pages) illustrationsBibliographic Level Mode of Issuance: Monograph9780780394599 0780394593 RFID is often cited as the next big evolution in computing as it effectively enables everyday objects to be connected to the Internet. RFID readers are now available on mobile phones and in this paper we present an example of their use in a location based mobile game. Location based games are a new entertainment genre that allow users to play games in mixed reality in that they incorporate knowledge of their physical location and then provide them with the ability to interact with both real and virtual objects within that location. The game presented in this paper is the first of its kind and shows the potential for using RFID with mobile phones.Household electronicsCongressesHousehold electronics621IEEE Consumer Electronics Society,Consumer Electronics Association,PQKBPROCEEDING99101456144033212006 IEEE International Conference on Consumer Electronics2533865UNINA