05380nam 2200709Ia 450 991014253060332120230607213130.01-280-27007-197866102700710-470-33904-70-470-85461-80-470-85462-6(CKB)111056485555116(EBL)141613(OCoLC)53824321(SSID)ssj0000080466(PQKBManifestationID)11312307(PQKBTitleCode)TC0000080466(PQKBWorkID)10095466(PQKB)11271617(MiAaPQ)EBC141613(EXLCZ)9911105648555511620020730d2002 uy 0engur|n|---|||||txtccrMPEG-4 facial animation[electronic resource] the standard, implementation and applications /edited by Igor S. Pandzic and Robert ForchheimerChichester ;Hoboken, NJ J. Wileyc20021 online resource (329 p.)Description based upon print version of record.0-470-84465-5 Includes bibliographical references and index.MPEG-4 Facial Animation The Standard, Implementation and Applications; Contents; List of Contributors; Author Biographies; Foreword; Preface; PART 1 BACKGROUND; 1 The Origins of the MPEG-4 Facial Animation Standard; Abstract; 1.1 Introduction; 1.2 The Need for Parameterization; 1.3 The Ideal Parameterization; 1.4 Is MPEG-4 FA up to the Ideal?; 1.4.1 Conclusion; 1.5 Brief History of Facial Control Parameterization; 1.6 The Birth of the Standard; Acknowledgments; References; PART 2 THE STANDARD; 2 Face Animation in MPEG-4; Abstract; 2.1 Introduction; 2.2 Specification and Animation of Faces2.2.1 MPEG-4 Face Model in Neutral State2.2.2 Face Animation Parameters; 2.2.3 Face Model Specification; 2.3 Coding of Face Animation Parameters; 2.3.1 Arithmetic Coding of FAPs; 2.3.2 DCT Coding of FAPs; 2.3.3 FAP Interpolation Tables; 2.4 Integration of Face Animation and Text-to-Speech Synthesis; 2.5 Integration with MPEG-4 Systems; 2.6 MPEG-4 Profiles for Face Animation; 2.7 Conclusion; References; Annex; 3 MPEG-4 Face Animation Conformance; 3.1 Introduction; 3.2 MPEG Conformance Principles; 3.3 MPEG-4 Profile Architecture; 3.4 The Minimum Face; 3.5 Graphics Profiles3.6 Conformance Testing3.7 Summary; PART 3 IMPLEMENTATIONS; 4 MPEG-4 Facial Animation Framework for the Web and Mobile Applications; Abstract; 4.1 Introduction; 4.2 The Facial Animation Player; 4.3 Producing Animatable Face Models; 4.4 The Facial Motion Cloning Method; 4.4.1 Interpolation from 2-D Triangle Mesh; 4.4.2 Normalizing the Face; 4.4.3 Computing Facial Motion; 4.4.4 Aligning Source and Target Ace; 4.4.5 Mapping Facial Motion; 4.4.6 Antialiasing; 4.4.7 Treating the Lip Region; 4.4.8 Treating Eyes, Teeth, Tongue and Global Motion; 4.4.9 Facial Motion Cloning Results4.5 Producing Facial Animation Content4.6 Conclusion; Acknowledgments; References; 5 The Facial Animation Engine; 5.1 Introduction; 5.2 The FAE Block Diagram; 5.3 The Face Model; 5.3.1 Mesh Geometry Description; 5.3.2 Mesh Semantics Description; 5.3.3 The Model Authoring Tool; 5.3.4 Sample Face Models; 5.4 The Mesh Animation Block; 5.4.1 Animation Results; 5.5 The Mesh Calibration Block; 5.5.1 Multilevel Calibration with RBF; 5.5.2 Calibration with Texture; 5.5.3 Calibration Results; 5.6 The Mesh Simplification Block; 5.6.1 Iterative Edge Contraction and Quadric Error Metric5.6.2 Simplification of MPEG-4 Animated Faces5.6.3 Simplification with Textures; 5.6.4 Simplification Results; 5.7 The FAP Decoding Block; 5.7.1 FAP Interpolation; 5.8 The Audio Decoding Block; 5.9 The Implementation; 5.9.1 Performances; References; 6 Extracting MPEG-4 FAPS from Video; 6.1 Introduction; 6.2 Methods for Detection and Tracking of Faces; 6.3 Active and Statistical Models of Faces; 6.3.1 The Active Appearance Model Search Algorithm; 6.3.2 Training for Active Appearance Model Search; 6.4 An Active Model for Face Tracking; 6.4.1 Analysis - Synthesis; 6.4.2 Collecting Training Data6.4.3 Tracking a Face with the Active ModelProvides several examples of applications using the MPEG-4 Facial Animation standard, including video and speech analysis.Covers the implementation of the standard on both the encoding and decoding side.Contributors includes individuals instrumental in the standardization process.MPEG (Video coding standard)Computer animationStandardsFace perceptionData processingStandardsFacial expressionComputer simulationStandardsDigital videoMPEG (Video coding standard)Computer animationStandards.Face perceptionData processingStandards.Facial expressionComputer simulationStandards.Digital video.006.6/96621.388Pandzic Igor S924338Forchheimer Robert924339MiAaPQMiAaPQMiAaPQBOOK9910142530603321MPEG-4 facial animation2074316UNINA