02265oam 2200457zu 450 991014090090332120241212220025.097807695421570769542158(CKB)2670000000062080(SSID)ssj0000527531(PQKBManifestationID)12140114(PQKBTitleCode)TC0000527531(PQKBWorkID)10525946(PQKB)11637082(NjHacI)992670000000062080(EXLCZ)99267000000006208020160829d2010 uy enguruuu---uuuuutxtccr2010 International Conference on Cyberworlds[Place of publication not identified]IEEE20101 online resource (xiv, 456 pages)Bibliographic Level Mode of Issuance: Monograph9781424483013 1424483018 Haptic interaction is commonly used with 3D objects defined by their geometric and solid models. Extension of the haptic interaction to 3D Cyber worlds is a challenging task due to the Internet bandwidth constraints and often prohibitive sizes of the models. We study how to replace visual and haptic rendering of shared 3D objects with 2D image visualization and 3D haptic rendering of the forces reconstructed from the images or augmenting them, which will eventually simulate realistic haptic interaction with 3D objects. This approach allows us to redistribute the computing power so that it can concentrate mainly on the tasks of haptic interaction and rendering. We propose how to implement such interaction with small function descriptions of the haptic information augmenting images and video. We illustrate the proposed ideas with the function-based extension of VRML and X3D.Computers and civilizationCongressesComputers and civilization303.48/34ieeeNanyang Technological University.School of Computer Engineering.International Conference on Cyberworlds.PQKBPROCEEDING99101409009033212010 International Conference on Cyberworlds2409618UNINA