02495nam 2200697 450 991013974920332120221206155134.01-280-67905-097866136559811-118-34757-91-118-34758-71-118-34755-210.1002/9781118347584(CKB)2550000000103326(EBL)875930(SSID)ssj0000656110(PQKBManifestationID)11955695(PQKBTitleCode)TC0000656110(PQKBWorkID)10631956(PQKB)11600822(MiAaPQ)EBC875930(DLC) 2012007308(CaBNVSL)mat06381573(IDAMS)0b00006481be9506(IEEE)6381573(OCoLC)804860751(EXLCZ)99255000000010332620151222d2012 uy engur|n|---|||||txtccrGame invaders the theory and understanding of computer games /Clive Fencott ... [et al.]Hoboken, New Jersey :John Wiley and Sons,[2012][Piscataqay, New Jersey] :IEEE Xplore,[2012]1 online resource (248 p.)Description based upon print version of record.0-470-59718-6 Includes bibliographical references and index.FrontMatter -- Supplemental Images -- Why Do People Play Games?. You Are the One -- Genre -- Activity -- Why Do People Play Games?. Pleasure -- Two -- Why Don't People Play Games -- What Is a Game?. Just an Ordinary Day -- Big Bad Streets -- Time to Visit Yokosuka -- Meaning What? -- All Work and Play -- Big Game Hunting -- Glossary -- List of Games -- Bibliography -- Index."Introduces a practical critical method for analyzing existing games and designing future games"--Provided by publisher.Computer gamesComputer gamesDesignVideo gamesVideo gamesDesignComputer games.Computer gamesDesign.Video games.Video gamesDesign.794.8794.81COM012040bisacshFencott P. C845927CaBNVSLCaBNVSLCaBNVSLBOOK9910139749203321Game invaders1888806UNINA