02398oam 2200433zu 450 991013914410332120241212215900.097814244633291424463327(CKB)2560000000009554(SSID)ssj0000452653(PQKBManifestationID)12194520(PQKBTitleCode)TC0000452653(PQKBWorkID)10472308(PQKB)11496834(NjHacI)992560000000009554(EXLCZ)99256000000000955420160829d2010 uy engur|||||||||||txtccr2010 2nd International Conference on Games and Virtual Worlds for Serious Applications[Place of publication not identified]IEEE20101 online resource (xii, 176 pages) illustrationsBibliographic Level Mode of Issuance: Monograph9781424463312 1424463319 Mass adoption of virtual world platforms for education and training implies efficient management of computational resources. In Second Life Grid and OpenSimulator, commonly used for this purpose, a key resource is the number of servers required to support educational spaces. Educational activities can take place at different altitudes over the same virtual land, for different classes. This way a single virtual world server can sustain several different educational spaces/classes, reducing the number of servers needed to make available different classrooms or other educational spaces. One issue whose importance is emphasized in such conditions is that of class privacy, bearing in mind that most privacy-management features of these platforms are land-based, not space-based. In this paper, we provide an overview of the issues to consider when planning privacy in these platforms and the methodologies that can be developed and implemented to ensure it at an adequate level, including the extra privacy possible in OpenSimulator regarding Second Life Grid.Interactive multimediaCongressesInteractive multimedia006.7IEEE StaffPQKBPROCEEDING99101391441033212010 2nd International Conference on Games and Virtual Worlds for Serious Applications2498139UNINA