05500nam 22006975 450 991063772340332120260313113425.09783031135408303113540710.1007/978-3-031-13540-8(MiAaPQ)EBC7167816(Au-PeEL)EBL7167816(CKB)25936413500041(DE-He213)978-3-031-13540-8(EXLCZ)992593641350004120230101d2022 u| 0engurcnu||||||||txtrdacontentcrdamediacrrdacarrierNew Directions in Technology for Writing Instruction /edited by Gonca Yangın-Ekşi, Sedat Akayoglu, Leonora Anyango1st ed. 2022.Cham :Springer International Publishing :Imprint: Springer,2022.1 online resource (393 pages)English Language Education,2213-6975 ;30Print version: Yangın-Ekşi, Gonca New Directions in Technology for Writing Instruction Cham : Springer International Publishing AG,c2023 9783031135392 Part 1 - Web 2.0 and Multimodality in Writing -- Chapter 1: Technology-Enhanced Genre-Based Writing -- Chapter 2: Affordances and Constraints of Multimodal Writing Tasks -- Chapter 3: Wikis for Language Teaching and Learning -- Chapter 4: Digital Storytelling: An Alternative Method and a Multimodal Task to Improve Writing Skill of English Language Learners -- Chapter 5: Pedagogically Sound: Audio Feedback as an Alternative to Written Feedback in Distance Education: EFL/ESL Students’ and Teachers’ Perceptions and Its Effectiveness -- Chapter 6: Multimodal technology-mediated feedback in second language writing classes through screencasting -- Chapter 7: The Advantages of Using Vlogs for English Language Learners’ Writing Performance -- Chapter 8: Utilizing Mobile Technology to Improve Writing Skill -- Part 2 - Using Technology for Academic Writing -- Chapter 9: Using Corpus Tools for Academic Writing in EFL Settings: A Data-Driven Learning Approach -- Chapter 10: The Use of Automated Writing Evaluation Tools to Foster ESL Writing Instruction -- Chapter 11: Research-Based Writing Practices in the Digital Age: New Possibilities and Implications for English Language Teachers and Learners -- Chapter 12: Academic Writing Instruction Beyond the Classroom Walls: How to Use Digital Tools and Tasks at Academic Writing Instruction -- Chapter 13: Avoiding Plagiarism in the Information Age: Tools and Recommendations -- Part 3 - Research in Action -- Chapter 14: Corpus made my job easier’’: Preservice language teachers’ corrective feedback practices in writing with corpus consultation -- Chapter 15: Blogging to build collaborative revision in L2 writing -- Chapter 16: Exploring student-teacher interaction and learner autonomy through writing online journals via emails and Penzu: A mixed-method analysis of Turkish students’ perceptions -- Chapter 17: Using Wikis for Collaborative EFL Writing: Lessons Learned from an Online Writing Course -- Chapter 18: The Effect of an Online Writing Community on ELT Students’ Academic Writing Motivation.This book responds to the changes and needs of English Language Learning by offering insight into online writing pedagogical platforms and atmospheres. Language learning enriched with technology, web tools and applications have become a necessary ingredient in language education internationally. This volume provides an in-depth understanding of writing practices that are responsive to the challenges for teaching and learning writing in local and global contexts of education. It also provides succinct knowledge at the intersection of technology with teaching, learning, and research. The chapters herein creatively take advantage of the affordances of digital platforms and further critiques their limitations. The book also delineates knowledge on concepts, theories, and innovative approaches to digital writing in the field of teaching and learning English. The chapters focus on reviews and provide guidance on the practical use of Web 2.0 and multimedia tools as well as presenting research on technology integration in writing classes.English Language Education,2213-6975 ;30Language and languagesStudy and teachingEducational technologyLanguage EducationLanguage Teaching and LearningDigital Education and Educational TechnologyAnglèsthubEnsenyament de la llenguathubEscripturathubTecnologia educativathubLlibres electrònicsthubLanguage and languagesStudy and teaching.Educational technology.Language Education.Language Teaching and Learning.Digital Education and Educational Technology.AnglèsEnsenyament de la llenguaEscripturaTecnologia educativa371.912428.0078Yangın-Ekşi GoncaAkayoglu SedatAnyango LeonoraMiAaPQMiAaPQMiAaPQBOOK9910637723403321New Directions in Technology for Writing Instruction3003171UNINA03503oam 2200589I 450 991013614360332120240501142456.09781315368696ebook1315368692ebook9781315351650131535165X9781498746748149874674810.1201/9781315368696(CKB)3710000000912405(MiAaPQ)EBC4717687(OCoLC)960976763(OCoLC)1385503679(UkLoBP)BP9781315368696BVA(EXLCZ)99371000000091240520180331h20172017 uy 0engurcn#---uuuuurdacontentrdamediardacarrierGame audio programming principles and practices /edited by Guy Somberg1st ed.Boca Raton :CRC Press,2016.London :Bloomsbury Publishing (UK),2023.1 online resource (335 pages) illustrations9781498746731 149874673X Includes bibliographical references and index.Section I. Fundamentals -- Section II. Middleware -- Section III. Sound designer perspectives -- Section IV. Advanced topics. "Welcome to Game Audio Programming: Principles and Practices! This book is the first of its kind: an entire book dedicated to the art of game audio programming. With over fifteen chapters written by some of the top game audio programmers and sound designers in the industry this book contains more knowledge and wisdom about game audio programming than any other volume in history. One of the goals of this book is to raise the general level of game audio programming expertise so it is written in a manner that is accessible to beginners while still providing valuable content for more advanced game audio programmers. Each chapter contains techniques that the authors have used in shipping games with plenty of code examples and diagrams. There are chapters on the fundamentals of audio representation and perception; advanced usage of several different audio middleware platforms (Audiokinetic Wwise CRI ADX2 and FMOD Studio); advanced topics including Open Sound Control Vector-Based Amplitude Panning and Dynamic Game Data; and more! Whether you're an audio programmer looking for new techniques an up-and-coming game developer looking for an area to focus on or just the one who got saddled with the audio code this book has something for you. Cutting-edge advanced game audio programming concepts with examples from real games and audio engines Includes perspectives of both audio programmers and sound designers on working and communicating together. Coverage not just on game audio engine design but also on implementing audio tools and working with sound designers providing a comprehensive perspective on being an audio programmer"Computer gamesDesignComputer gamesProgrammingVideo gamesDesignGames development and programmingComputer gamesDesignComputer gamesProgrammingVideo gamesDesignGames development and programming794.8/1525Somberg Guyauthor,1799853UkLoBPUkLoBPBOOK9910136143603321Game audio programming4344271UNINA