01220nam0-2200313---450-99000887853040332120090716155034.088-14-13786-2000887853FED01000887853(Aleph)000887853FED0100088785320090716d2008----km-y0itay50------baitaIT--------001yy<<Le >>convenzioni internazionali della navigazione marittima, interna e aereaannotate con la giurisprudenza ed integrate con gli usi nazionali e internazionali, le leggi straniere di uso comune in materia ed altri strumenti normativi di interesse per i giuristi, gli armatori e gli altri operatori marittimi e plurimodaliGiorgio Righetti, Massimiliano RimaboschiMilanoGiuffrè20082 v.23 cmRighetti,Giorgio29476Rimaboschi,Massimiliano315818ITUNINARICAUNIMARCBK99000887853040332129-C-675/114708/1DDCP29-C-675/214708/2DDCPDDCPConvenzioni internazionali della navigazione marittima, interna e aerea802689UNINA06231nam 22007095 450 991054484650332120251225203731.03-030-95531-110.1007/978-3-030-95531-1(MiAaPQ)EBC6885911(Au-PeEL)EBL6885911(CKB)21167810200041(PPN)260826820(BIP)83224178(BIP)82668482(DE-He213)978-3-030-95531-1(EXLCZ)992116781020004120220209d2022 u| 0engurcnu||||||||txtrdacontentcrdamediacrrdacarrierArtsIT, Interactivity and Game Creation Creative Heritage. New Perspectives from Media Arts and Artificial Intelligence. 10th EAI International Conference, ArtsIT 2021, Virtual Event, December 2-3, 2021, Proceedings /edited by Matthias Wölfel, Johannes Bernhardt, Sonja Thiel1st ed. 2022.Cham :Springer International Publishing :Imprint: Springer,2022.1 online resource (474 pages)Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering,1867-822X ;422Print version: Wölfel, Matthias ArtsIT, Interactivity and Game Creation Cham : Springer International Publishing AG,c2022 9783030955304 Media Arts and Virtual Reality -- Digital art and dissipative structures -- Web-Mindscape and REFLEXION – In Sync/Out of Sync – : Biofeedback and Physical Computing in Inter active New Media Art -- NerveLoop: Visualization as Speculative Process to Explore Abstract Neuroscientific Principles through New Media Art Anton Dragan Maslic -- Influence of Visual Appearance of Agents on Presence, Attractiveness, and Agency in Virtual Reality -- Reconstructing Facial Expressions of HMD Users for Avatars in VR -- Tackling online hate speech? Play Your Role! -- Dynamic Suspense Management Through Adaptive Gameplay -- Toward Injury-Aware Game Design -- Mental Jam: A Pilot Study of Video Game Co-creation for Individuals with Lived Experiences of Depression and Anxiety -- Statistical Models for Predicting Results in Professional League of Legends -- Real-time Dynamic Digital Scenography: An Electronic Opera as a Use Case -- The lost film Pontianak (1957) as a case study to evaluate different strategies of performance capture for virtual heritage -- Considering Authorial Liberty in Adaptive Interactive Narratives -- Towards Inclusive and Interactive Spaces for Breakdancing -- Collaboration, Inclusion and Participation -- Creative collaboration with the “brain” of a search engine: Effects on cognitive stimulation and evaluation apprehension -- Designing Mobile Tasks to Improve Art Description Accessibility for People with Visual Impairments -- Promoting Social Inclusion Around Cultural Heritage Through Collaborative Digital Storytelling -- Resonant Webs: an international online collaborative arts performance for individuals with and without a disability -- Facilitating Mixed Reality Public Participation for Modern Construction Projects: Guiding Project Planners with a Configurator -- Artificial Intelligence in Art and Culture -- AI in Art: Simulating the Human Painting Process -- Unusual Transformation: A Deep Learning Approach to Create Art -- Synthography – An invitation to reconsider the rapidly changing toolkit of digital image creation as a new genre beyond photography -- Contextual storytelling using machine learning representations of sound and music -- Questions and answers: Important steps to let AI chatbots answer questions in the museum -- Poetic Automatisms: A Comparison of Surrealist Automatisms and Artificial Intelligence for Creative Expression -- Approaches and Applications -- Design Patterns of Health Animation – Scaling pattern Languages Into a New Domain -- The Effect of Characters’ Locomotion on Audience Perception of Crowd Animation -- Information presentation in autonomous shuttle busses: - What and how? -- AI Assisted Design of Sokoban Puzzles using Automated Planning -- Logo Generation Using Regional Features: A Faster R-CNN Approach to Generative Adversarial Network -- User Study on the Effects of Explainable AI Visualizations on Non-Experts.This book constitutes the refereed post-conference proceedings of the 10th EAI International Conference on ArtsIT, Interactivity and Game Creation, ArtsIT 2021 which was held in December 2021. Due to COVID-19 pandemic the conference was held virtually. The 31 revised full papers presented were carefully selected from 57 submissions. The papers are thematically arranged in the following sections: Media Arts and Virtual Reality; Games; Fusions; Collaboration, Inclusion and Participation; Artificial Intelligence in Art and Culture; Approaches and Applications.Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering,1867-822X ;422TelecommunicationComputer networksArtificial intelligenceUser interfaces (Computer systems)Human-computer interactionCommunications Engineering, NetworksComputer Communication NetworksArtificial IntelligenceUser Interfaces and Human Computer InteractionTelecommunication.Computer networks.Artificial intelligence.User interfaces (Computer systems)Human-computer interaction.Communications Engineering, Networks.Computer Communication Networks.Artificial Intelligence.User Interfaces and Human Computer Interaction.006.7700.105Wölfel Matthias1117265Bernhardt JohannesThiel SonjaMiAaPQMiAaPQMiAaPQBOOK9910544846503321ArtsIT, interactivity and game creation2918101UNINA