00542nam0-22002291i-450-99000515908040332119990530000515908FED01000515908(Aleph)000515908FED0100051590819990530d--------km-y0itay50------baitay-------001yy1.: TextITUNINARICAUNIMARCBK990005159080403321I I 13(1-3)bibl.31605FLFBCFLFBCText649997UNINA04085nam 22009495 450 991095701430332120240326125918.09786611361495978128136149312813614969780230601994023060199510.1057/9780230601994(CKB)1000000000342496(EBL)307863(OCoLC)192101252(SSID)ssj0000173426(PQKBManifestationID)11172626(PQKBTitleCode)TC0000173426(PQKBWorkID)10163815(PQKB)10033905(DE-He213)978-0-230-60199-4(Au-PeEL)EBL307863(CaPaEBR)ebr10185576(CaONFJC)MIL136149(MiAaPQ)EBC307863(Perlego)3502255(EXLCZ)99100000000034249620151123d2006 u| 0engur|n|---|||||txtccrHow Computer Games Help Children Learn /by D. Shaffer1st ed. 2006.New York :Palgrave Macmillan US :Imprint: Palgrave Macmillan,2006.1 online resource (257 p.)Description based upon print version of record.9780230602526 0230602525 9781403975058 1403975051 Includes bibliographical references and index.Cover; Contents; Foreword; Introduction; Chapter One. Epistemology: The Debating Game; Chapter Two. Knowledge: Digital Zoo; Chapter Three. Skills: Escher's World; Chapter Four. Values: The Pandora Project; Chapter Five. Identity: science.net; Chapter Six. The future: Urban Science; Notes; Bibliography; Index; AcknowledgmentsHow can we make sure that our children are learning to be creative thinkers in a world of global competition - and what does that mean for the future of education in the digital age? David Williamson Shaffer offers a fresh and powerful perspective on computer games and learning. How Computer Games Help Children Learn shows how video and computer games can help teach children to build successful futures - but only if we think in new ways about education itself. Shaffer shows how computer and video games can help students learn to think like engineers, urban planners, journalists, lawyers, and other innovative professionals, giving them the tools they need to survive in a changing world. Based on more than a decade of research in technology, game science, and education, How Computer Games Help Children Learn revolutionizes the ongoing debate about the pros and cons of digital learning.Educational technologyEducationPersonalityDifference (Psychology)Education and stateTeachersTraining ofComputers and civilizationDigital Education and Educational TechnologyEducationPersonality and Differential PsychologyEducational Policy and PoliticsTeaching and Teacher EducationComputers and SocietyEducational technology.Education.Personality.Difference (Psychology)Education and state.TeachersTraining of.Computers and civilization.Digital Education and Educational Technology.Education.Personality and Differential Psychology.Educational Policy and Politics.Teaching and Teacher Education.Computers and Society.371.33476.31bclShaffer David Williamson1791248MiAaPQMiAaPQMiAaPQBOOK9910957014303321How Computer Games Help Children Learn4328365UNINA