00892nam0-22003251i-450-99000316351040332188-7860-107-1000316351FED01000316351(Aleph)000316351FED0100031635120000920d1996----km-y0itay50------baitaIT<<La >>presenza italiana in VenezuelaPedro Cunill Grau.TorinoFondazione Giovanni Agnelli\c\\1996.XIII, 532 p.21 cmPopolazioni e culture italiane nel mondoEmigrazione15620F/1.211Cunill Grau,PedroITUNINARICAUNIMARCBK99000316351040332115620 CUN17074SESSESPresenza italiana in Venezuela458854UNINAING0102972nam 2200649Ia 450 991045084640332120200520144314.066108105401-280-81054-897866108105431-4294-6770-31-60750-217-8600-00-0395-11-4337-0148-0(CKB)1000000000340134(EBL)286996(OCoLC)437176682(SSID)ssj0000137202(PQKBManifestationID)11162472(PQKBTitleCode)TC0000137202(PQKBWorkID)10087931(PQKB)11748121(MiAaPQ)EBC286996(Au-PeEL)EBL286996(CaPaEBR)ebr10167408(CaONFJC)MIL81054(EXLCZ)99100000000034013420070316d2007 uy 0engur|n|---|||||txtccrDesign for emergence[electronic resource] collaborative social play with online and location-based media /Y. VogiazouAmsterdam IOS Press20071 online resource (192 p.)Frontiers in artificial intelligence and applications ;v. 153Description based upon print version of record.1-58603-701-3 Includes bibliographical references.Foreword; Contents; Researching Spontaneous Collaborative Play; Thesis Structure; Exploring Presence and Social Play; Design for Emergence; Early Design Sketches for Design for Emergence; Playground Interaction Online: The Bumper Car Game; CitiTag: Urban Space as a Large Group Playground; Designing for Spontaneous Collaborative Play Based on Presence; References; AcknowledgementsDesign for Emergence investigates spontaneous, unpredictable uses of technology that are driven by social contexts and collaborative processes, based on our ability to communicate our presence, both virtual and physical, in symbolic ways. In light of the fact that social dynamics and unexpected uses of technology can inspire innovation, this book proposes a research model of design for emergence, focusing on emergent phenomena as part of an iterative design process. By providing playful, technology-mediated experiences with minimal structure, unpredictable user behaviors can emerge through expFrontiers in artificial intelligence and applications ;v. 153.Artificial intelligenceSocial aspectsVirtual realitySocial aspectsElectronic books.Artificial intelligenceSocial aspects.Virtual realitySocial aspects.794.81Vogiazou Y883223MiAaPQMiAaPQMiAaPQBOOK9910450846403321Design for emergence1972893UNINA01893nam 2200433Ia 450 99638772790331620221108034841.0(CKB)1000000000625040(EEBO)2240887717(UnM)99899061(EXLCZ)99100000000062504019930823d1636 uy |engurbn||||a|bb|Credo resurrectionem carnis[electronic resource] A tractate on the eleventh article of the Apostles Creed, exactly revised and enlarged. By William Hodson Esquire, sometimes of Peter-house in Cambridge[Cambridge] Printed by the printers to the Vniversity of Cambridge, and are to be sold by Roger Ball, at the golden Anchor, in the Strand, neere Temple-barre[1636][6], 160, [6] p., [2] leaves of plates ill. portPublication date from engraved title page.With frontis. portrait (plate) of William Hodson.With additional engraved title page (plate) with imprint: "London. Printed for Andrew Crooke in Paules Church-yard. 1636." Signed: "William Marshall sculpsit".Leaf A1 is cancelled.A reissue, with cancel title page, of the edition with "sold by Andrew Crook" in imprint.Reproduction of original in the Cambridge University Library, Cambridge, England.eebo-0021Apostles' CreedEarly works to 1800ResurrectionEarly works to 1800Apostles' CreedResurrectionHodson Williamfl. 1625-1640.1003144Marshall Williamfl. 1617-1650,Cu-RivESCu-RivESCStRLINCu-RivESWaOLNBOOK996387727903316Credo resurrectionem carnis2355560UNISA