01011cam0-22003851i-450 99000311551040332120240607095419.000031155120030910d1980----km-y0itay50------baitaITy-------001yy<<Il >>lavoro come ideologiaAris AccorneroBolognail Mulino1980222 p.19 cmUniversale paperbacks108LavoroTeorie331.721ita306.36Accornero,Aris<1931- >116021ITUNINARICAUNIMARCBK990003115510403321DPR 29-2838631DEC18100 ACC11085/ISESCOLLEZ. 28 (108)27126FSPBCVI I 5311692DDABON / ACC 111781BFSDECSESDDAFSPBCBFSLavoro come ideologia461061UNINA02624nam 2200553 a 450 991013973450332120200520144314.01-283-47692-4978661347692088-470-2065-410.1007/978-88-470-2065-8(CKB)2550000000075861(EBL)974259(OCoLC)801365166(SSID)ssj0000878518(PQKBManifestationID)11483215(PQKBTitleCode)TC0000878518(PQKBWorkID)10837209(PQKB)11667684(DE-He213)978-88-470-2065-8(MiAaPQ)EBC974259(PPN)157513262(EXLCZ)99255000000007586120120105d2011 uy 0itaur|n|---|||||txtccrLe basi della dermatologia Anatomia - Fisiologia - Lesioni elementari - Indagini diagnostiche - Correlazioni clinico-patologiche - Note di terapia /Giuseppe Micali ... [et al.] (a cura di)1st ed. 2011.Milan Springer20111 online resource (323 p.)Description based upon print version of record.88-470-2064-6 Includes bibliographical references and index.pt. 1. Anatomia e fisiologia -- pt. 2. Diagnosi clinica e struentale -- pt. 3. Principi di terapia -- pt. 4. Appendice.L’esatta conoscenza dell’anatomia e della fisiopatologia della cute è alla base di un corretto inquadramento clinico-diagnostico del paziente dermatologico. Il testo “Le basi della dermatologia” si propone di condurre il medico all’identificazione e valutazione delle lesioni elementari nonché alla conoscenza delle più moderne tecniche diagnostiche per permettere un’interpretazione ragionata e corretta del quadro clinico, non tralasciando le correlazioni istopatologiche e le appropriate opzioni terapeutiche. Redatto in forma essenziale e didattica, il testo è rivolto a dermatologi e medici di base, come pure a specialisti e specializzandi di branche diverse, quali chirurghi plastici, pediatri, geriatri, endocrinologi, allergologi, nonché a medici estetici e a coloro che desiderino avvicinarsi alla cute e a quanto ad essa correlato.DermatologyDermatology.616.5Micali Giuseppe200950MiAaPQMiAaPQMiAaPQBOOK9910139734503321Le basi della dermatologia4195358UNINA03291oam 2200601z 450 991096359130332120250219113746.0978135161817513516181729781351618168135161816497813151111481315111144(CKB)4100000010010483(MiAaPQ)EBC4911902(OCoLC)1140388162(UkLoBP)BP9781315111148BVA(EXLCZ)99410000001001048320190618d2020 uy 0engurcn#---|||||txtrdacontentnrdamediancrdacarrierCostume design for video games an exploration of historical and fantastical skins /edited by Sandy Appleoff LyonsFirst edition.Boca Raton :CRC Press,2019.London :Bloomsbury Publishing (UK),2023.1 online resourceIncludes index.9781138085961 1138085960 9781138086050 1138086053 Includes bibliographical references and index.Pipeline Costumes for Games /Gavin Rich --Style Sheets /Sandy Appleoff Lyons --Thoughts on Character Design /Lou Police -- 4 Design /Sandy Appleoff Lyons --Immortals and the Creative Process /Sandy Appleoff Lyons --Draping /Sandy Appleoff Lyons --Research /Sandy Appleoff Lyons and Jennifer Martinez Wormser --Translation into 3D /Sandy Appleoff Lyons, Jaime Stagg, and Anna Sakoi --Egypt and Mesopotamia (3000-600 BC) /Sandy Appleoff Lyons --Minoan and Greek (2900-300 BC) /Sandy Appleoff Lyons --Etruscan and Roman (800 BC-AD 400) /Sandy Appleoff Lyons --Byzantine/Early Medieval (AD 300-1300) /Sandy Appleoff Lyons --Late Middle Ages (AD 1300-1500) /Sandy Appleoff Lyons --Italian Renaissance (1400-1600) /Sandy Appleoff Lyons --Northern Renaissance (AD 1500-1600) /Sandy Appleoff Lyons."Researching costume and character development pertaining to plots, scenarios and visionable goals, while exploring silhouettes, draping and aesthetics of era in the context of the human experience, both real and imaged. This survey of costume design for the video game market includes an exploration of the aesthetics of historical, fantasy and futuristic influences. Supporting solid process for creative problem solving as it applies to costume design and the design principles applied. This is uniquely done through a reader project, which in turn builds and implements research skills and the creation of authentic designs"--Provided by publisher.Computer gamesDesignComputer gamesProgrammingVideo gamesDesignGames development and programmingComputer gamesDesignComputer gamesProgrammingVideo gamesDesignGames development and programming794.8Appleoff Lyons Sandyauthor,1741566UkLoBPUkLoBPBOOK9910963591303321Costume design for video games4344776UNINA