01021nam0-22003131i-450-99000306453040332120140227135311.0000306453FED01000306453(Aleph)000306453FED0100030645320030910g19251934km-y0itay50------bafrea---a---001yyEconomie sociologiquepar Eugen SchwiedlandTraduit sur le texte de la 3e édition originale par le Capitaine Odon Niox-Chateau et le Capitaine RaugelParisMarcel Giard1925-19342 v. (VII, 529 p.) (346 p.)22 cmBibliothèque internationale d'économie politiqueSchwiedland,Eugen Peter121908ITUNINARICAUNIMARCBK99000306453040332117100 SCH/16738/RISES17100 SCH/212747/RISESXV B 14915503FGBCSESFGBCEconomie sociologique464852UNINA03426nam 2200493 450 991052300150332120220827082519.01-4842-7857-710.1007/978-1-4842-7857-4(MiAaPQ)EBC6827118(Au-PeEL)EBL6827118(CKB)20151344500041(OCoLC)1290021286(OCoLC)1289365949(OCoLC-P)1289365949(CaSebORM)9781484278574(EXLCZ)992015134450004120220827d2021 uy 0engurcnu||||||||txtrdacontentcrdamediacrrdacarrierBeginning VFX with Autodesk Maya create industry-standard visual effects from scratch /Abhishek Kumar[Place of publication not identified] :Apress,[2021]©20211 online resource (389 pages)Includes index.Print version: Kumar, Abhishek Beginning VFX with Autodesk Maya Berkeley, CA : Apress L. P.,c2021 9781484278567 Chapter 1: Introduction to Visual Effects (VFX) -- Chapter 2: History of Visual Effects -- Chapter 3: Industrial Applications of VFX -- Chapter 4: Introduction to FX in Maya -- Chapter 5: Working with n-Particle FX -- Chapter 6: Creating Effects with Particle Emission, Fields/Solvers -- Chapter 7: Maya Rigid and Soft Body Systems -- Chapter 8: Working with Maya Fluids -- Chapter 9: Magical FX Using Maya -- Chapter 10: Playing with Maya nCloth -- Chapter 11: Maya Hair FX Simulation -- Chapter 12: Bifrost Simulation -- Chapter 13: Procedural Animation FX and Live Action Integration.Dive into the nuances of visual effects (VFX) design, from planning to execution, using Autodesk Maya. This book introduces the methods and techniques required for your first foray into 3D FX generation from scratch. You will start with the fundamentals of visual effects, including a history of VFX, tools and techniques for creating believable visual effects, and popular tools used in the industry. Next, you are introduced to Autodesk Maya and its various components that make it a favorite among professionals. You will learn how to create rigid body collisions and simulate realistic particles such as dust, fire, water, and more. This book also presents strategies for creating a vortex, rain, hair, fluids, and other soft body simulations and also demonstrates nature element simulations for computer-generated production. At the end of the book, there is a capstone project to make your own visual effects scene in a practical way. After going through this book, you will be able to start building computer-generated visual effects from your imagination through to production. What You Will Learn Understand the basic physics behind effect creation Create 3D visual effects scenes from scratch Know the details of dynamic simulation in the computer generation space using various functionalities available in Autodesk Maya.Computer animationComputer graphicsComputer animation.Computer graphics.006.696Kumar Abhishek977677MiAaPQMiAaPQMiAaPQBOOK9910523001503321Beginning VFX with Autodesk Maya2590803UNINA01053nam2 22002893i 450 NAP000370020231121125556.0222150067920181016d1979 ||||0itac50 bafrefrz01i xxxe z01n2MicheletParisRobert Laffont1979982 p20 cm001NAP00036952001 Histoire de la Révolution françaiseMicheletprésentation de Claude Mettrachronologie, dictionnaire des personnages établis par Alain Ferrari2Michelet, JulesCFIV070087070160263Michelet, GiulioUM1V016733Michelet, JulesITIT-0120181016IT-FR0017 Biblioteca umanistica Giorgio ApreaFR0017 NNAP0003700Biblioteca umanistica Giorgio Aprea 52MAG 1/373.2 52FLS0000118705 VMB RS A 2018101620181016 5223602958UNICAS