00958nam0-22003011i-450-990000105910403321000010591FED01000010591(Aleph)000010591FED0100001059120011111d--------km-y0itay50------baitay-------001yyManuel pratique de la fabrication du caoutchouc et des produits qui en dériventpar Adolf Heil et W. Eschtraduit del'allemand par Eugène Ackermann.ParisCh. Beranger1909283, 12 p.ill.25 cmCaucciùProduzione678.2Heil,Adolf6881Esch,W.ITUNINARICAUNIMARCBK99000010591040332113 N 04 204566FINBCFINBCManuel pratique de la fabrication du caoutchouc et des produits qui en dérivent115437UNINAING0104256nam 22007575 450 991077025100332120250807150320.0978303144481430314448179783031444821(eBook)3031444825(eBook)10.1007/978-3-031-44482-1(OCoLC)1415749955(MiAaPQ)EBC31020184(CKB)29374286500041(DE-He213)978-3-031-44482-1(EXLCZ)992937428650004120231214d2024 u| 0engurcn#|||mna|atxtrdacontentcrdamediacrrdacarrierDisability Identity in Simulation Narratives /by Anelise Haukaas1st ed. 2024.Cham :Springer Nature Switzerland :Imprint: Palgrave Macmillan,2024.1 online resource (xiii, 189 pages) formsLiterary Disability Studies,2947-7417Print version: Haukaas, Anelise Disability identity in simulation narratives Cham, Switzerland : Palgrave Macmillan, [2024] 9783031444814 Includes bibliographical references and index.1. Introduction Other Worlds, Other Selves: Moving Beyond Escapism -- 2. ‘Everyone’s a Composite’: Rethinking Three of Cyberpunk’s Overlooked Women Writers as Posthumanists -- 3. The Performing Wiggin Siblings: Reading Ender’s Game through Disability Theory -- 4. The Threat of Silence in Mark Alpert’s Dystopian Simulation -- From Memes to Comics: Virtual Embodiment in Visual Rhetoric -- 5. The Player and the Avatar: Performing as Other -- 6. Learning Through Play: An Inclusive Pedagogy for the 21st Century -- 7. Conclusion The Augmented Self: Rethinking Virtual Simulation and Disability.Disability Identity in Simulation Narratives considers the relationship between disability identity and simulation activities (ranging from traditional gameplay to more revolutionary technology) in contemporary science fiction. Anelise Haukaas applies posthumanist theory to an examination of disability identity in a variety of science fiction texts: adult novels, young adult literature and comics, as well as ethnographic research with gamers. Haukaas argues that instead of being a means of escapism, simulated experiences are a valuable tool for cultivating self-acceptance and promoting empathy. Through increasingly accessible technology and innovative gameplay, traditional hierarchies are dismantled, and different ways of being are both explored and validated. Ultimately, the book aims to expand our understandings of disability, performance, and self-creation in significant ways by exploring the boundless selves that the simulated environments in these texts allow. Anelise Haukaas is an Assistant Professor of English at the College of Coastal Georgia, USA, as well as the faculty advisor of Seaswells, the art and literary magazine. Her research interests include genre fiction, disability studies, folklore and mythology, popular culture, and new media.Literary Disability Studies,2947-7417Literature, Modern20th centuryLiterature, Modern21st centuryPerforming artsTheaterGamesPeople with disabilitiesEducationContemporary LiteratureTheatre and Performance ArtsGames StudiesEducation and DisabilityLiterature, ModernLiterature, ModernPerforming arts.Theater.Games.People with disabilitiesEducation.Contemporary Literature.Theatre and Performance Arts.Games Studies.Education and Disability.809.05Haukaas Anelise1460360GW5XEGW5XEOCLKBYDXOCLCOEBLCPMiAaPQCaOWtU9910770251003321Disability Identity in Simulation Narratives3660250UNINA