01696nam2 22003613i 450 VAN024286520220314092237.666N978331913485720220314d2015 |0itac50 baengCH|||| |||||1: Fundamentalseditor Angel A. J. TorrieroChamSpringer2015XVII, 351 p.ill.24 cm001VAN02424882001 Electrochemistry in Ionic Liquidseditor Angel A. J. Torriero210 ChamSpringer2015215 volumiill.24 cm1CHChamVANL001889660Ingegneria chimica e tecnologie connesse22540Chimica generale22541.37Elettrochimica e magnetochimica22TorrieroAngel A. J.VANV198320Springer <editore>VANV108073650Torriero, Angel A. J.Torriero, Angel A. J.VANV200813Torriero, A. A. J.Torriero, Angel A. J.VANV200814Torriero, A.A.J.Torriero, Angel A. J.VANV200815ITSOL20240614RICAhttps://rd.springer.com/book/10.1007/978-3-319-13485-7E-book - Accesso al full-text attraverso riconoscimento IP di Ateneo, proxy e/o ShibbolethBIBLIOTECA DEL DIPARTIMENTO DI SCIENZE E TECNOLOGIE AMBIENTALI BIOLOGICHE E FARMACEUTICHEIT-CE0101VAN17NVAN0242865BIBLIOTECA DEL DIPARTIMENTO DI SCIENZE E TECNOLOGIE AMBIENTALI BIOLOGICHE E FARMACEUTICHE17CONS e-book 2219 17BIB2219/239 239 20220314 Fundamentals879596UNICAMPANIA03064nam 22004815 450 991089652430332120250806173850.0979886880879110.1007/979-8-8688-0879-1(CKB)36357392800041(DE-He213)979-8-8688-0879-1(MiAaPQ)EBC31855543(Au-PeEL)EBL31855543(CaSebORM)9798868808791(OCoLC)1464272836(OCoLC-P)1464272836(EXLCZ)993635739280004120241015d2024 u| 0engur|||||||||||txtrdacontentcrdamediacrrdacarrierGame Development with GameMaker A Primer on Game Development and Design /by Sebastiano M. Cossu2nd ed. 2024.Berkeley, CA :Apress :Imprint: Apress,2024.1 online resource (XX, 563 p. 185 illus.) 9798868808784 Chapter 1: Overview -- Chapter 2: Hello world -- Chapter 3: Card Game (Part 1) -- Chapter 4: Card Game (Part 2) -- Chapter 5: Fixed Shooter -- Chapter 6: Shoot ‘Em Up! -- Chapter 7: Designing Bosses -- Chapter 8: Single-Screen Platformer -- Chapter 9: Scrolling Platformer -- Chapter 10: Designing Platformers -- Chapter 11: Metroidvania (Part 1. – Chapter 12: Metroidvania (Part 2).– Chapter 13: Extra: Artificial Intelligence.– Chapter 14: Designing Fun Games -- Chapter 15: What’s Next?.Create video games from start to finish while learning game design and programming principles using GameMaker. Game Development with GameMaker covers all aspects of game design and development from the initial idea to the final release. You will learn how to make a 2D game from start to finish using GameMaker covering important features and topics related to game development. This book provides an in-depth guide to design and development of real-world video games, focusing on best practices aligned with industry standards. It covers all fundamental aspects of 2D game development, including movement, combat, AI, UI design, level design, inventory systems, power-ups, and more. This edition also features an additional chapter dedicated to artificial intelligence and incorporates the latest updates and best practices in GameMaker, including new features and enhancements. You Will Master GameMaker Language (GML) programming Apply game design principles and programming patterns Learn about 2D game development techniques and best practices Develop your own videogames exploring different game genres .Video gamesProgrammingGame DevelopmentVideo gamesProgramming.Game Development.794.815Cossu Sebastiano Mauthttp://id.loc.gov/vocabulary/relators/aut1063933MiAaPQMiAaPQMiAaPQBOOK9910896524303321Game Development with GameMaker4375367UNINA