02924oam 2200697I 450 991078145090332120230530185916.01-4987-5989-00-429-19092-11-4398-6981-210.1201/b11152(CKB)2550000000064879(EBL)800971(OCoLC)762689262(SSID)ssj0000533625(PQKBManifestationID)11317565(PQKBTitleCode)TC0000533625(PQKBWorkID)10490492(PQKB)10358610(Au-PeEL)EBL800971(CaPaEBR)ebr10511336(CaONFJC)MIL692729(Au-PeEL)EBL4002927(CaSebORM)9781439869819(MiAaPQ)EBC800971(EXLCZ)99255000000006487920180331d2011 uy 0engur|n|---|||||txtccr3D math primer for graphics and game development /Fletcher Dunn, Ian Parberry2nd ed.Boca Raton, Fla. :CRC Press,2011.1 online resource (830 p.)An A.K. Peters book.1-4665-3883-X 1-322-61447-4 1-56881-723-1 Includes bibliographical references.Front Cover; Dedication; Contents; Acknowledgments; Introduction; 1. Cartesian Coordinate Systems; 2. Vectors; 3. Multiple Coordinate Spaces; 4. Introduction to Matrices; 5. Matrices and Linear Transformations; 6. More on Matrices; 7. Polar Coordinate Systems; 8. Rotation in Three Dimensions; 9. Geometric Primitives; 10. Mathematical Topics from 3D Graphics; 11. Mechanics 1: Linear Kinematics and Calculus; 12. Mechanics 2: Linear and Rotational Dynamics; 13. Curves in 3D; 14. Afterword; A. Geometric Tests; B. Answers to the Exercises; BibliographyThis book presents the essential math needed to describe, simulate, and render a 3D world. It provides an introduction to mathematics for game designers, including fundamentals of coordinate spaces, vectors, and matrices, orientation in three dimensions, introduction to calculus and dynamics, graphics, and parametric curves--Provided by publisher.Three-D math primer for graphics and game developmentComputer graphicsVideo gamesProgrammingComputer scienceMathematicsComputer graphics.Video gamesProgramming.Computer scienceMathematics.006.6COM012040bisacshDunn Fletcher.624120Parberry Ian62550MiAaPQMiAaPQMiAaPQBOOK99107814509033213D math primer for graphics and game development1462351UNINA01457nas 2200385 n 450 99000896247040332120240229084617.00392-5277000896247FED01000896247(Aleph)000896247FED01000896247CNRP 0005398420161109b19541960km-y0itaa50------baitaITauu--------Filologia romanza1954-1960Torino - NapoliLoffredoTrimestrale0010008962462001Filologia e letteraturaFilologia romanza8456ITACNP20090723http://acnp.cib.unibo.it/cgi-ser/start/it/cnr/dc-p1.tcl?catno=36650&person=false&language=ITALIANO&libr=&libr_th=unina1Biblioteche che possiedono il periodicoSE990008962470403321BRAU. Biblioteca di Ricerca di Area Umanistica1954-1961;1960-1961;ITALIA 23FLFBCFLFBCFilologia romanza795393UNINA866-01NA072 BRAU. Biblioteca di Ricerca di Area UmanisticaITALIA 23Piazza Bellini 56/60, 80133 Napoli (NA)(081) 2533948itacnp.cib.unibo.itACNP Italian Union Catalogue of Serialshttp://acnp.cib.unibo.it/cgi-ser/start/it/cnr/df-p.tcl?catno=36650&language=ITALIANO&libr=&person=&B=1&libr_th=unina&proposto=NO01888nam0 2200409 i 450 VAN012667620230626104358.657N978303002487120200213d2019 |0itac50 baengCH|||| |||||Advances in Mathematical Methods and High Performance ComputingVinai K. Singh, David Gao, Andreas Fischer editorsChamSpringer2019ix, 503 p.ill.24 cm001VAN01040212001 Advances in mechanics and mathematics210 Basel [etc.]Birkhäuser41VAN0236629Advances in Mathematical Methods and High Performance Computing166811565-XXNumerical analysis [MSC 2020]VANC019772MF00B15Collections of articles of miscellaneous specific interest [MSC 2020]VANC023985MFComputational Methods for Fluid FlowKW:KFluid DynamicsKW:KHigh Performance ComputingKW:KNumerical AnalysisKW:KScientific ComputingKW:KCHChamVANL001889FischerAndreasVANV098056GaoDavid YangVANV095453SinghVinai K.VANV089006Springer <editore>VANV108073650ITSOL20240614RICAhttp://doi.org/10.1007/978-3-030-02487-1E-book – Accesso al full-text attraverso riconoscimento IP di Ateneo, proxy e/o ShibbolethBIBLIOTECA DEL DIPARTIMENTO DI MATEMATICA E FISICAIT-CE0120VAN08NVAN0126676BIBLIOTECA DEL DIPARTIMENTO DI MATEMATICA E FISICA08CONS e-book 1483 08eMF1483 20200213 Advances in Mathematical Methods and High Performance Computing1668115UNICAMPANIA