09709nam 2200685Ia 450 991045838460332120200520144314.03-7643-8140-X10.1007/978-3-7643-8140-0(CKB)1000000000393864(EBL)1038165(OCoLC)858228875(SSID)ssj0000322532(PQKBManifestationID)11268119(PQKBTitleCode)TC0000322532(PQKBWorkID)10286923(PQKB)11221331(MiAaPQ)EBC3063015(DE-B1597)206162(OCoLC)1030303121(OCoLC)979879354(DE-B1597)9783764381400(MiAaPQ)EBC1038165(Au-PeEL)EBL3063015(CaPaEBR)ebr10231837(CaONFJC)MIL134406(OCoLC)922962202(Au-PeEL)EBL1038165(EXLCZ)99100000000039386420080325d2008 uy 0engur|n|---|||||txtccrDesign dictionary[electronic resource] perspectives on design terminology /Michael Erlhoff, Tim Marshall (eds.)Basel Birkhauser Verlag AGc20081 online resource (450 p.)Board of international research in designDescription based upon print version of record.3-7643-7739-9 Frontmatter -- Foreword BIRD -- Design in a Dictionary -- A -- ACOUSTICS -- ADDED VALUE -- ADVERTISEMENT -- AERODYNAMICS -- AESTHETICS -- AFFORDANCE -- AGIT PROP -- ANIMATION -- ANONYMOUS DESIGN -- ARCHITECTURAL DESIGN -- ART DECO -- ART DIRECTION -- ARTIFACT -- ART NOUVEAU -- ARTS & CRAFTS -- ASPEN -- AUDIOVISUAL DESIGN -- AUTEUR DESIGN -- AUTOMOBILE DESIGN -- B -- BAUHAUS -- BEAUTY -- BEL DESIGN -- BENCHMARKING -- BIONICS -- BLACK MOUNTAIN COLLEGE -- BLUEPRINT -- BRAINSTORMING -- BRAND -- BRANDING -- BRIEF -- BROADCAST DESIGN -- C -- CAD / CAM / CIM / CNC -- CAMPAIGN -- CAPITAL GOODS -- CAR DESIGN -- CHARACTER DESIGN -- COATING -- COLLABORATIVE DESIGN -- COLLECTIONS -- COMMERCIAL -- COMMUNICATION DESIGN -- COMMUNICATIONS -- COMPLEXITY -- COMPONENTS -- COMPOSITING -- CONCEPTUAL DESIGN -- CONSTRUCTION -- CONSTRUCTIVISM -- CONSUMPTION -- CONTINUITY -- CONVENTION -- CONVERGENCE -- CONVERSATION PIECE -- COORDINATION -- COPY -- COPYRIGHT -- CORPORATE CULTURE -- CORPORATE DESIGN -- CORPORATE FASHION -- CORPORATE IDENTITY -- CRAFT -- CREATIVITY -- CREDIBILITY -- CRITICAL DESIGN -- CRITICISM -- CRITIQUE -- CROSS-CULTURAL DESIGN -- CROSSOVER -- CUSTOMIZATION -- D -- DADA AND DESIGN -- DECONSTRUCTION -- DECORATION -- DESIGN -- DESIGN AGAINST CRIME -- DESIGN AND POLITICS -- DESIGN ASSOCIATIONS -- DESIGN AWARDS -- DESIGN CENTERS -- DESIGN COMPETENCE -- DESIGN CRITICISM -- DESIGN EDUCATION -- DESIGN HISTORY -- DESIGNING -- DESIGN MANAGEMENT -- DESIGN METHODS -- DESIGN MUSEUMS -- DESIGN PLANNING -- DESIGN PROCESS -- DESIGN PUBLICATIONS -- DESIGN RESEARCH -- DESIGN SOLUTIONS -- DESIGN STRATEGY -- DESIGN THEORY -- DEUTSCHER WERKBUND -- DIGITAL DESIGN -- DISCIPLINE -- DISPLAY -- E -- ECO DESIGN -- EDUCATION -- ENGINEERING DESIGN -- ENVIRONMENTAL DESIGN -- ERGONOMICS -- ETHICS -- EVALUATION -- EVENT DESIGN -- EXHIBITION DESIGN -- F -- FAKE -- FASHION DESIGN -- FEASIBILITY STUDIES -- FLOP -- FLYER -- FOOD DESIGN -- FORM -- FUNCTION -- FUNCTIONALISM -- FUNCTIONAL MODEL -- FURNITURE DESIGN -- FUTURISTIC DESIGN -- G -- GAME DESIGN -- GARDEN DESIGN -- GENDER DESIGN -- GESTALTUNG -- GIMMICK -- GLOBALIZATION -- GOOD DESIGN -- GRAPHIC DESIGN -- GREEN DESIGN -- H -- HANDICRAFT -- HAPTICS -- HARDWARE -- HEURISTICS -- HIGH TECH -- HISTORY -- HUMAN COMPUTER INTERACTION (HCI) -- HUMAN FACTORS -- HYPERTEXT -- I -- ILLUSTRATION -- IMITATION -- INDUSTRIAL DESIGN -- INFORMATION -- INFORMATION DESIGN -- INNOVATION -- INTEGRATION -- INTELLECTUAL PROPERTY -- INTERACTION DESIGN -- INTERDISCIPLINARY -- INTERFACE DESIGN -- INTERIOR DESIGN -- INTERNATIONAL STYLE -- INTUITION -- J -- JEWELRY DESIGN -- JUST IN TIME -- K -- KITSCH -- KNOWLEDGE MANAGEMENT -- L -- LANDSCAPE DESIGN -- LAYOUT -- LIFE CYCLE -- LIFESTYLE -- LIGHTING DESIGN -- LOGISTICS -- LOGO -- LOOK AND FEEL -- LUXURY -- M -- MARKET RESEARCH -- MATERIALS -- MECHATRONIC DESIGN -- MEDIA DESIGN -- MEMPHIS -- MISINFORMATION -- MOBILITY -- MODEL -- MODERNITY -- MOOD BOARD -- MULTIDISCIPLINARY -- N -- NEED -- NEEDS ASSESSMENT -- NETWORKING -- NON INTENTIONAL DESIGN -- NOSTALGIA -- NOT-FOR-PROFIT -- O -- OBJECT -- OBSERVATIONAL RESEARCH -- ODM -- OEM -- OLFACTORY DESIGN -- ORGANIZATION -- ORIENTATION SYSTEM -- ORNAMENT -- ORNAMENTATION -- OUTSOURCING -- P -- PACKAGING DESIGN -- PARTICIPATORY DESIGN -- PATENT -- PATINA -- PATTERN -- PERCEPTION -- PERFORMANCE -- PERSONA -- PHOTOGRAPHIC DESIGN -- PICTOGRAM -- PLAGIARISM -- POINT OF SALE -- POSTER DESIGN -- POSTMODERNISM -- PRACTICE -- PREPRESS -- PRESENTATION -- PROBLEM SETTING -- PROBLEM SOLVING -- PROCESS -- PRODUCT -- PRODUCT DESIGN -- PRODUCT DEVELOPMENT -- PRODUCT FAMILY -- PRODUCTION TECHNOLOGY -- PRODUCT SEMANTICS -- PROJECT -- PROTEST DESIGN -- PROTOTYPE -- PROTOTYPING -- PUBLICATIONS -- PUBLIC DESIGN -- Q -- QUALITY -- QUALITY ASSURANCE -- R -- RADICAL DESIGN -- RAPID PROTOTYPING -- RAZIONALISMO -- REDESIGN -- REGISTERED DESIGN -- RENDERING -- RESEARCH -- RESPONSIBILITY -- RETAIL DESIGN -- RETRO DESIGN -- RHETORIC -- S -- SAFETY DESIGN -- SCENARIO PLANNING -- SCENOGRAPHY -- SCIENCE OF DESIGN -- SCREEN DESIGN -- SEMANTICS -- SEMIOTICS -- SENSUALITY -- SERVICE DESIGN -- SET DESIGN -- SHOP DESIGN -- SIGNATURE DESIGN -- SIMPLICITY -- SKETCH -- SKILLS -- SLOW DESIGN -- SMART MATERIALS -- SOCIAL -- SOFTWARE -- SOUND DESIGN -- STAGE DESIGN -- ST. MORITZ DESIGN SUMMIT -- STORYBOARD -- STRATEGIC DESIGN -- STREAMLINE DESIGN -- STYLE -- STYLING -- SUSTAINABILITY -- SYMBOL -- SYNERGY -- SYNESTHETIC -- SYNTHESIS -- SYSTEM -- T -- TARGET GROUP -- TEAMWORK -- TEASER -- TEMPLATE -- TESTING -- TEXTILE DESIGN -- TEXTURE -- THEORY -- TIME-BASED DESIGN -- TITLE DESIGN -- TOOLS -- TRADEMARK -- TRAILER -- TRANSDISCIPLINARY -- TRANSFORMATION -- TRANSPORTATION DESIGN -- TREND -- TV DESIGN -- TYPOGRAPHY -- U -- ULM SCHOOL OF DESIGN -- UNDERSTANDING -- UNIVERSAL DESIGN -- URBAN DESIGN -- URBAN PLANNING -- USABILITY -- USE -- USP -- V -- VALUE -- VIRTUALITY -- VIRTUAL REALITY -- VIRTUAL SET -- VISUAL COMMUNICATION -- VISUAL EFFECTS -- VISUALIZATION -- W -- WEB DESIGN -- WICKED PROBLEMS -- The Editors -- The AuthorsDieses Wörterbuch bietet die interessante und kategoriale Grundlage für einen ernsthaften internationalen Diskurs über Design. Es ist das Handbuch für alle, die mit Design beruflich und in der Ausbildung zu tun haben, sich dafür interessieren, sich daran vergnügen und Design begreifen wollen.Über 100 Autorinnen und Autoren u.a. aus Japan, Österreich, England, Deutschland, Australien, aus der Schweiz, den Niederlanden und aus den USA haben für dieses Design-Wörterbuch Originalbeiträge geschrieben und bieten so bei aller kulturellen Differenz mögliche Erörterungen an, sich über wesentliche Kategorien des Design und somit über Design grundlegend zu verständigen. Es umfasst sowohl die teilweise noch jungen Begriffe aktueller Diskussionen als auch Klassiker der Design-Diskurse. - Ein praktisches Buch, das sowohl Wissenschaftscharakter hat als auch ein Buch zum Blättern und Lesen ist. This dictionary provides a stimulating and categorical foundation for a serious international discourse on design. It is a handbook for everyone concerned with design in career or education, who is interested in it, enjoys it, and wishes to understand it.110 authors from Japan, Austria, England, Germany, Australia, Switzerland, the Netherlands, the United States, and elsewhere have written original articles for this design dictionary. Their cultural differences provide perspectives for a shared understanding of central design categories and communicating about design. The volume includes both the terms in use in current discussions, some of which are still relatively new, as well as classics of design discourse. A practical book, both scholarly and ideal for browsing and reading at leisure. Board of international research in design.DesignDictionariesDesignTerminologyElectronic books.DesignDesign745.4014Erlhoff Michael852698Marshall Tim749144MiAaPQMiAaPQMiAaPQBOOK9910458384603321Design dictionary2473765UNINA01092nam0 22002651i 450 VAN005461720061019120000.020061019d1990 |0itac50 baitaIT|||| |||||Osimo nell'antichitài cimeli archeologici nella Civica raccolta d'arte e il lapidario del Comunecatalogo-guidaGino Vinicio GentiliCasalecchio di Reno : Grafis1990247 p. : ill. ; 29 cmIn testa al front.: Comune di Osimo.ArcheologiaOsimoVANC019201FICasalecchio di RenoVANL000163GentiliGino VinicioVANV043207209875GrafisVANV108443650ITSOL20230616RICABIBLIOTECA DEL DIPARTIMENTO DI LETTERE E BENI CULTURALIIT-CE0103VAN07VAN0054617BIBLIOTECA DEL DIPARTIMENTO DI LETTERE E BENI CULTURALI07CONS Ba Osimo 804 07 9386 20061019 Osimo nell'antichità1424993UNICAMPANIA03838nam 2200457 450 991015752910332120211108152228.01-78646-137-4(CKB)3710000001001281(MiAaPQ)EBC4774097(CaSebORM)9781786463654(PPN)220202990(EXLCZ)99371000000100128120170301h20162016 uy 0engurcnu||||||||rdacontentrdamediardacarrierEffective robotics programming with ROS find out everything you need to know to build powerful robots with the most up-to-date ROS /Anil Mahtani [and three others]Third edition.Birmingham, England ;Mumbai, [India] :Packt,2016.©20161 online resource (469 pages)Includes index.1-78646-365-2 Find out everything you need to know to build powerful robots with the most up-to-date ROS About This Book This comprehensive, yet easy-to-follow guide will help you find your way through the ROS framework Successfully design and simulate your 3D robot model and use powerful robotics algorithms and tools to program and set up your robots with an unparalleled experience by using the exciting new features from Robot Kinetic Use the latest version of gazebo simulator, OpenCV 3.0, and C++11 standard for your own algorithms Who This Book Is For This book is suitable for an ROS beginner as well as an experienced ROS roboticist or ROS user or developer who is curious to learn ROS Kinetic and its features to make an autonomous Robot. The book is also suitable for those who want to integrate sensors and embedded systems with other software and tools using ROS as a framework. What You Will Learn Understand the concepts of ROS, the command-line tools, visualization GUIs, and how to debug ROS Connect robot sensors and actuators to ROS Obtain and analyze data from cameras and 3D sensors Use Gazebo for robot/sensor and environment simulation Design a robot and see how to make it map the environment, navigate autonomously, and manipulate objects in the environment using MoveIt! Add vision capabilities to the robot using OpenCV 3.0 Add 3D perception capabilities to the robot using the latest version of PCL In Detail Building and programming a robot can be cumbersome and time-consuming, but not when you have the right collection of tools, libraries, and more importantly expert collaboration. ROS enables collaborative software development and offers an unmatched simulated environment that simplifies the entire robot building process. This book is packed with hands-on examples that will help you program your robot and give you complete solutions using open source ROS libraries and tools. It also shows you how to use virtual machines and Docker containers to simplify the installation of Ubuntu and the ROS framework, so you can start working in an isolated and control environment without changing your regular computer setup. It starts with the installation and basic concepts, then continues with more complex modules available in ROS such as sensors and actuators integration (drivers), navigation and mapping (so you can create an autonomous mobile robot), manipulation, Computer Vision, perception in 3D with PCL, and more. By the end of the book, you'll be able to l...RobotsProgrammingRoboticsRobotsProgramming.Robotics.629.89251Mahtani Anil1232498Mahtani AnilMiAaPQMiAaPQMiAaPQBOOK9910157529103321Effective robotics programming with ROS2861785UNINA