01617nam0 22002891i 450 VAN005325520060925120000.088-7988-922-220060925d1998 |0itac50 baitaIT|||| |||||ˆIl ‰papato duecentesco e gli ordini mendicantiatti del 25. Convegno internazionale, Assisi, 13-14 febbraio 1998Società internazionale di studi francescani, Centro interuniversitario di studi francescaniSpoletoCentro italiano di studi sull'Alto Medioevo1998X, 377 p.23 cm.001VAN00532582001 Atti dei convegni della Società internazionale di studi francescani e del Centro interuniversitario di studi francescani. N.S210 SpoletoCentro italiano di studi sull'alto Medioevo1992-.8SpoletoVANL000143Società internazionale di studi francescaniVANV042019167009Centro interuniversitario di studi francescaniVANV042020167010Centro italiano di studi sull'alto MedioevoVANV108396650Societa internazionale di studi francescaniSocietà internazionale di studi francescaniVANV055214ITSOL20230616RICABIBLIOTECA DEL DIPARTIMENTO DI LETTERE E BENI CULTURALIIT-CE0103VAN07VAN0053255BIBLIOTECA DEL DIPARTIMENTO DI LETTERE E BENI CULTURALI07CONS D Assisi 1998 07DP 2863 20060925 Papato duecentesco e gli ordini mendicanti482318UNICAMPANIA05262nam 22009853 450 991016493810332120250131145302.09781594206641(hardcover)1-59420-664-39780698402638(ebook)06984026349780735222847(paperback)073522284397807352228470735222843(OCoLC)967457031(MiAaPQ)EBC6044101(CKB)3710000001060029(ODN)ODN0002841514(EXLCZ)99371000000106002920210901h20182017 uy 0engurcn#|||mnauatxtrdacontentstirdacontentcrdamediacrrdacarrierIrresistible the rise of addictive technology and the business of keeping us hooked /Adam Alter2017New York, New York :Penguin Books, an imprint of Penguin Random House,2018.©2017.1 online resource (289 unnumbered pages) illustrations, charts1-59420-664-3 0-698-40263-4 Includes bibliographical references and index.Prologue:Never get high on your own supply --Part 1:What is behavioral addiction and where did it come from?The rise of behavioral addiction --The addict in all of us --The biology of behavioral addiction --Part 2:The ingredients of behavioral addiction (or, how to engineer an addictive experience) --Goals --Feedback --Progress --Escalation --Cliffhangers --Social Interaction --Part 3:The future of behavior addiction (and some solutions) --Nipping addictions at birth --Habits and architecture --Gamification --Epilogue."Welcome to the age of behavioral addiction--an age in which half of the American population is addicted to at least one behavior. We obsess over our emails, Instagram likes, and Facebook feeds; we binge on TV episodes and YouTube videos; we work longer hours each year; and we spend an average of three hours each day using our smartphones. Half of us would rather suffer a broken bone than a broken phone, and Millennial kids spend so much time in front of screens that they struggle to interact with real, live humans. In this revolutionary book, Adam Alter, a professor of psychology and marketing at NYU, tracks the rise of behavioral addiction, and explains why so many of today's products are irresistible. Though these miraculous products melt the miles that separate people across the globe, their extraordinary and sometimes damaging magnetism is no accident. The companies that design these products tweak them over time until they become almost impossible to resist. By reverse engineering behavioral addiction, Alter explains how we can harness addictive products for the good--to improve how we communicate with each other, spend and save our money, and set boundaries between work and play--and how we can mitigate their most damaging effects on our well-being, and the health and happiness of our children. Adam Alter's previous book, Drunk Tank Pink: And Other Unexpected Forces that Shape How We Think, Feel, and Behave is available in paperback from Penguin."--Provided by publisher.Rise of addictive technology and the business of keeping us hookedDigital mediaSocial aspectsDigital mediaPsychological aspectsSocial mediaPsychological aspectsMobile appsPsychological aspectsCompulsive behaviorInternet addictionTelevision addictionVideo game addictionPsychology, AppliedTechnology Addiction(DNLM)D000088942Behavior, Addictive(DNLM)D016739Compulsive Behavior(DNLM)D003192Mobile Applications(DNLM)D063731Video Gamespsychology(DNLM)D018910Q000523Television(DNLM)D013690Technology(DNLM)D013672Social Media(DNLM)D061108Psychology, Applied(DNLM)D011585Digital mediaSocial aspects.Digital mediaPsychological aspects.Social mediaPsychological aspects.Mobile appsPsychological aspects.Compulsive behavior.Internet addiction.Television addiction.Video game addiction.Psychology, Applied.Technology Addiction.Behavior, Addictive.Compulsive Behavior.Mobile Applications.Video Gamespsychology.Television.Technology.Social Media.Psychology, Applied.303.4833SOC052000PSY038000COM060140bisacshAlter Adam1980-765398DLCDLCDLCMiAaPQCaOWtU9910164938103321Irresistible3086131UNINA