01118nam0 22002893i 450 SUN012680120200217095300.5330.00N978-3-319-21097-120200217d2016 |0engc50 baengCH|||| |||||*Forensic Interviews Regarding Child Sexual AbuseA Guide to Evidence-Based PracticeWilliam T. O'Donohue, Matthew Fanetti editorsCham : Springer, 2016xiii368 p.ill. ; 24 cmPubblicazione in formato elettronicoCHChamSUNL001889O'Donohue, William T.SUNV094048Fanetti, MatthewSUNV098206SpringerSUNV000178650ITSOL20200921RICAhttp://link.springer.com/openurl?genre=book&isbn=978-3-319-21097-1SUN0126801BIBLIOTECA CENTRO DI SERVIZIO SBA15CONS SBA EBOOK 4968 15EB 4968 20200217 Forensic Interviews Regarding Child Sexual Abuse1732410UNICAMPANIA03185oam 2200469 450 991029971170332120190911112729.0981-4560-32-410.1007/978-981-4560-32-0(OCoLC)865580520(MiFhGG)GVRL6WDX(EXLCZ)99371000000005845120131023d2014 uy 0engurun|---uuuuatxtccrSimulations, serious games and their applications /Yiyu Cai, Sui Lin Goei, editors1st ed. 2014.Singapore :Springer,2014.1 online resource (x, 258 pages) illustrations (some color)Gaming Media and Social Effects,2197-9685"ISSN: 2197-9685."981-4560-31-6 Includes bibliographical references and index.Collision Detection using Axis Aligned Bounding Boxes -- Navier-Stokes Equation based Ink Diffusion Simulation in Chinese Calligraphy -- Human Body Adaptation and Cloth Prepositioning for Kinect based Virtual Try-on -- Integrating EEG modality in serious games for rehabilitation of mental patients -- Multi-link-ahead Conflicts Prediction In Dynamic Seaport Environments -- Long Vehicle Turning -- Reliable and Fast Conservative Advancement for Physically Realistic Rigid Body Simulation -- The Use of Virtual Worlds and Serious Gaming in Education -- Serious Games for e-Health Care Services -- GF Engine - A Versatile Platform for Game Design and Development -- Virtual CNC Training -- Updated GameTools: Libraries for Easier Advanced Graphics in Serious Gaming -- Pink Dolphins - A Serious Simulation Game.This book presents the state of the art technology in Serious Games which is driven extensive by applications and research in simulation. The topics in this book include: (1) Fashion simulation; (2) Chinese calligraphy ink diffusion simulation; (3) Rehabilitation (4) Long vehicle turning simulation; (5) Marine traffic conflict control; (6) CNC simulation; (7) Special needs education. The book also addresses the fundamental issues in Simulation and Serious Games such as rapid collision detection, game engines or game development platforms. The target audience for this book includes scientists, engineers and practitioners involved in the field of Serious Games and Simulation. The major part of this book comprises of papers presented at the 2012 Asia-Europe Workshop on Serious Games and Simulation held in Nanyang Technological University, Singapore (May 9, 2012).  All the contributions have been peer reviewed and by scientific committee members with report about quality, content and originality.Gaming media and social effects.Simulation gamesComputer simulationSimulation games.Computer simulation.003.3Cai YiyuGoei Sui LinMiFhGGMiFhGGBOOK9910299711703321Simulations, Serious Games and Their Applications2169628UNINA