01289nam0 22003013i 450 SUN011484220180213121907.5448-88-420-9192-90.0020180213d2010 |0itac50 baitaIT|||| |||||La *democrazia in nove lezioniper la buona politicaa cura di Michelangelo Bovero e Valentina Pazécontributi di Michelangelo Bovero ... [et al.]RomaBariLaterza2010X, 191 p.19 cm001SUN00036482001 Saggi tascabili Laterza332210 RomaBariLaterza.DemocraziaSPSUNC033944RomaSUNL000360321.4Democrazia pura22Bovero, MichelangeloSUNV004568Pazé, ValentinaSUNV088866LaterzaSUNV000002650ITSOL20181109RICASUN0114842UFFICIO DI BIBLIOTECA DEL DIPARTIMENTO DI SCIENZE POLITICHE JEAN MONNET04 CONS VI.A.a.262 04 OMA1533 UFFICIO DI BIBLIOTECA DEL DIPARTIMENTO DI SCIENZE POLITICHE JEAN MONNETOMA1533CONS VI.A.a.262paDemocrazia in nove lezioni227219UNICAMPANIA02519nam0 2200541 i 450 VAN0012426320240806100815.957N978331958356320191014d2017 |0itac50 baengCH|||| |||||Continuous Nonlinear Optimization for Engineering Applications in GAMS TechnologyNeculai AndreiChamSpringer2017xxiv, 506 p.ill.24 cm001VAN000671972001 Springer optimization and its applications210 Berlin [etc.]Springer2006-121VAN00235479Continuous Nonlinear Optimization for Engineering Applications in GAMS Technology156304665KxxNumerical methods for mathematical programming, optimization and variational techniques [MSC 2020]VANC022719MF90C30Nonlinear programming [MSC 2020]VANC023183MF90C51Interior-point methods [MSC 2020]VANC021351MFAlkylation processKW:KComputational scienceKW:KContinuous nonlinear optimizationKW:KFilter methodsKW:KGAMS technologyKW:KInterior Point Filter Line SearchKW:KLagrangian methodsKW:KLarge-Scale Constrained OptimizationKW:KLinearly Constrained Augmented LagrangianKW:KMINOSKW:KMathematical modelingKW:KNonlinear optimization modelingKW:KPenalty-Barrier AlgorithmKW:KQuadratic programmingKW:KSPENBARKW:KSequential Linear Quadratic ProgrammingKW:KSequential quadratic programmingKW:KCHChamVANL001889AndreiNeculaiVANV204095767620Springer <editore>VANV108073650ITSOL20241115RICAhttp://doi.org/10.1007/978-3-319-58356-3E-book – Accesso al full-text attraverso riconoscimento IP di Ateneo, proxy e/o ShibbolethBIBLIOTECA DEL DIPARTIMENTO DI MATEMATICA E FISICAIT-CE0120VAN08NVAN00124263BIBLIOTECA DEL DIPARTIMENTO DI MATEMATICA E FISICA08DLOAD e-book 0605 08eMF605 20191014 Continuous Nonlinear Optimization for Engineering Applications in GAMS Technology1563046UNICAMPANIA03503oam 2200589I 450 991013614360332120240501142456.09781315368696ebook1315368692ebook9781315351650131535165X9781498746748149874674810.1201/9781315368696(CKB)3710000000912405(MiAaPQ)EBC4717687(OCoLC)960976763(OCoLC)1385503679(UkLoBP)BP9781315368696BVA(EXLCZ)99371000000091240520180331h20172017 uy 0engurcn#---uuuuurdacontentrdamediardacarrierGame audio programming principles and practices /edited by Guy Somberg1st ed.Boca Raton :CRC Press,2016.London :Bloomsbury Publishing (UK),2023.1 online resource (335 pages) illustrations9781498746731 149874673X Includes bibliographical references and index.Section I. Fundamentals -- Section II. Middleware -- Section III. Sound designer perspectives -- Section IV. Advanced topics. "Welcome to Game Audio Programming: Principles and Practices! This book is the first of its kind: an entire book dedicated to the art of game audio programming. With over fifteen chapters written by some of the top game audio programmers and sound designers in the industry this book contains more knowledge and wisdom about game audio programming than any other volume in history. One of the goals of this book is to raise the general level of game audio programming expertise so it is written in a manner that is accessible to beginners while still providing valuable content for more advanced game audio programmers. Each chapter contains techniques that the authors have used in shipping games with plenty of code examples and diagrams. There are chapters on the fundamentals of audio representation and perception; advanced usage of several different audio middleware platforms (Audiokinetic Wwise CRI ADX2 and FMOD Studio); advanced topics including Open Sound Control Vector-Based Amplitude Panning and Dynamic Game Data; and more! Whether you're an audio programmer looking for new techniques an up-and-coming game developer looking for an area to focus on or just the one who got saddled with the audio code this book has something for you. Cutting-edge advanced game audio programming concepts with examples from real games and audio engines Includes perspectives of both audio programmers and sound designers on working and communicating together. Coverage not just on game audio engine design but also on implementing audio tools and working with sound designers providing a comprehensive perspective on being an audio programmer"Computer gamesDesignComputer gamesProgrammingVideo gamesDesignGames development and programmingComputer gamesDesignComputer gamesProgrammingVideo gamesDesignGames development and programming794.8/1525Somberg Guyauthor,1799853UkLoBPUkLoBPBOOK9910136143603321Game audio programming4344271UNINA