01215nam2 2200289 i 450 SUN006468520151120101600.49809-14-09830-60.0020080526d1994 |0engc50 baengUS|||| |||||1: GeometryJohn MilnorHoustonPublish or Perish1994XI, 295 p.ill.24 cm.001SUN00646832001 John Milnor collected papersJohn Milnor1210 Huston, TexasPublish or Perish215 volumi24 cm.51-XXGeometry [MSC 2020]MFSUNC019810HoustonSUNL000320Milnor, John W.SUNV05149740532Publish or PerishSUNV007218650Milnor, John WillardMilnor, John W.SUNV037667ITSOL20200720RICA/sebina/repository/catalogazione/documenti/Milnor - John Milnor collected papers vol 1 - Geometry.pdfContentsSUN0064685UFFICIO DI BIBLIOTECA DEL DIPARTIMENTO DI MATEMATICA E FISICA08PREST 51-XX 2778 08 8098 I 20080526 Geometry1436852UNICAMPANIA05077nam 2200673 450 991046417380332120200520144314.01-78439-992-2(CKB)2670000000599099(EBL)1973850(SSID)ssj0001466789(PQKBManifestationID)11831240(PQKBTitleCode)TC0001466789(PQKBWorkID)11505908(PQKB)11314490(MiAaPQ)EBC1973850(CaSebORM)9781784399931(PPN)228008328(Au-PeEL)EBL1973850(CaPaEBR)ebr11025924(CaONFJC)MIL734283(OCoLC)906578274(EXLCZ)99267000000059909920150312h20152015 uy 0engur|n|---|||||txtccrBlender cycles materials and textures cookbook : over 40 practical recipes to create stunning materials and textures using the cycles rendering engine with blender /Enrico Valenza ; cover image by Enrico ValenzaThird edition.Birmingham, England ;Mumbai, [India] :Packt Publishing,2015.©20151 online resource (400 p.)Community Experience DistilledIncludes index.1-78439-993-0 1-336-02997-8 Cover; Copyright; Credits; About the Author; Acknowledgments; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Overview of Materials in Cycles; Introduction; Material nodes in Cycles; Procedural textures in Cycles; Setting the World material; Creating a mesh-light material; Using volume materials; Using displacement; Chapter 2: Managing Cycles Materials; Introduction; Preparing an ideal Cycles interface for material creation; Naming materials and textures; Creating node groups; Grouping nodes under frames for easier reading; Linking materials and node groupsChapter 3: Creating Natural Materials in CyclesIntroduction; Creating a rock material using image maps; Creating a rock material using procedural textures; Creating a sand material using procedural textures; Creating a simple ground material using procedural textures; Creating a snow material using procedural textures; Creating an ice material using procedural textures; Chapter 4: Creating Man-made Materials in Cycles; Introduction; Creating a generic plastic material; Creating a Bakelite material; Creating an expanded polystyrene material; Creating a clear (glassy) polystyrene materialCreating a rubber materialCreating an antique bronze material with procedurals; Creating a multipurpose metal node group; Creating a rusty metal material with procedurals; Creating a wood material with procedurals; Chapter 5: Creating Complex Natural Materials in Cycles; Introduction; Creating an ocean material using procedural textures; Creating underwater environment materials; Creating a snowy mountain landscape with procedurals; Creating a realistic Earth as seen from space; Chapter 6: Creating More Complex Man-made Materials; Introduction; Creating cloth materials with proceduralsCreating a leather material with proceduralsCreating a synthetic sponge material with procedurals; Creating a spaceship hull shader; Chapter 7: Subsurface Scattering in Cycles; Introduction; Using the Subsurface Scattering shader node; Simulating Subsurface Scattering in Cycles using the Translucent shader; Simulating Subsurface Scattering in Cycles using the Vertex Color tool; Simulating Subsurface Scattering in Cycles using the Ray Length output in the Light Path node; Creating a fake Subsurface Scattering node group; Chapter 8: Creating Organic Materials; IntroductionCreating an organic-looking shader with proceduralsCreating a wasp-like chitin material with procedural textures; Creating a beetle-like chitin material with procedural textures; Creating tree shaders - the bark; Creating tree shaders - the leaves; Creating a layered human skin material in Cycles; Creating fur and hair; Creating a gray alien skin material with procedurals; Chapter 9: Special Materials; Introduction; Using Cycles volume materials; Creating a cloud volumetric material; Creating a fire and smoke shader; Creating a shadeless material in CyclesCreating a fake immersion effect materialThis book is aimed at those familiar with the basics of Blender, looking to delve into the depths of the Cycles rendering engine to create an array of breath-taking materials and textures.Community experience distilled.Computer animationElectronic books.Computer animation.006.693Valenza Enrico945165Valenza EnricoMiAaPQMiAaPQMiAaPQBOOK9910464173803321Blender cycles2133799UNINA02396nam 2200589Ia 450 991045007910332120200520144314.01-280-51182-697866105118221-84544-560-0(CKB)1000000000007204(EBL)232310(OCoLC)61753638(SSID)ssj0000469746(PQKBManifestationID)11302116(PQKBTitleCode)TC0000469746(PQKBWorkID)10530724(PQKB)10915886(MiAaPQ)EBC232310(Au-PeEL)EBL232310(CaPaEBR)ebr10052740(CaONFJC)MIL51182(OCoLC)936899096(EXLCZ)99100000000000720420000815d2003 uy 0engur|n|---|||||txtccrService quality[electronic resource] crossing boundaries /guest editor, Steve TaxBradford, England Emerald Group Publishingc20031 online resource (80 p.)Managing service quality ;v.13, no. 2Description based upon print version of record.0-86176-811-6 Contents; Abstracts & keywords; Guest editorial; Emotional intelligence; Communicating a quality position in service delivery; To fade or not to fade?; Calculating the value of customers' referrals; Understanding the service profit chain in Latin America; Quality in the work environment; Creating strategies for managing evolving customer service;The 8th Quality in Services Conference(QUIS 8) hosted by the Faculty of Business at the University of Victoria had as its core theme Service Quality: Crossing Boundaries.This theme was chosen for the following reasons:. This edition of the conference reflected for the first time in QUIS's rich history that the conference was held outside of its US and Swedish roots.Quality controlService industriesManagementElectronic books.Quality control.Service industriesManagement.658.8/12Tax Steve877566MiAaPQMiAaPQMiAaPQBOOK9910450079103321Service quality1959612UNINA01359nam 22004453 450 991055518810332120210901203322.01-119-60860-01-119-60851-1(CKB)4100000011267729(MiAaPQ)EBC6212525(Au-PeEL)EBL6212525(OCoLC)1157092752(EXLCZ)99410000001126772920210901d2020 uy 0engurcnu||||||||txtrdacontentcrdamediacrrdacarrierSQL Server Database Programming with Visual Basic. NET Concepts, Designs and ImplementationsNewark :John Wiley & Sons, Incorporated,2020.©2020.1 online resource1-119-60850-3 Client/server computingDatabase managementVisual Basic (Computer program language)Client/server computing.Database management.Visual Basic (Computer program language)Bai Ying1219919Bai Ying1956-521415MiAaPQMiAaPQMiAaPQBOOK9910555188103321SQL Server Database Programming with Visual Basic. NET2820744UNINA