01185nam0 22002771i 450 SUN004662620140702021240.78488-14-12199-00.0020060626d2006 |0itac50 baitaIT|||| |||||ˆIl ‰diritto di informazione e i diritti della personail conflitto della libertà di pensiero con l'onore, la riservatezza, l'identita personaleAntonio Bevere, Augusto Cerri2. edMilanoGiuffrè2006XII, 308 p.21 cm.001SUN00036242001 Teoria e pratica del diritto. Sez. 3, Diritto e procedura penale73210 MilanoGiuffrè.MilanoSUNL000284Bevere, AntonioSUNV001631231125Cerri, AugustoSUNV005386133042GiuffrèSUNV001757650ITSOL20181231RICASUN0046626UFFICIO DI BIBLIOTECA DEL DIPARTIMENTO DI GIURISPRUDENZA00CONS XVII.Ed.42 00 32062 20060626 Diritto di informazione e i diritti della persona636353UNICAMPANIA02904nam 2200613 a 450 991014326700332120170815111033.01-280-74304-297866107430490-470-79116-00-470-75059-61-4051-7182-0(CKB)1000000000351275(EBL)284118(OCoLC)437176043(SSID)ssj0000122022(PQKBManifestationID)11142126(PQKBTitleCode)TC0000122022(PQKBWorkID)10122485(PQKB)10813619(MiAaPQ)EBC284118(EXLCZ)99100000000035127520051103d2006 uy 0engur|n|---|||||txtccrChronic cardiac care[electronic resource] a practical guide to specialist nurse management /Simon Stewart, Sally Inglis, Anna Hawkes ; foreword by David R. Thompson1st ed.Malden, Mass. ;Oxford Blackwell Pub.20061 online resource (166 p.)Description based upon print version of record.0-7279-1835-4 Includes bibliographical references and index.Pathophysiology and epidemiologic burden of chronic cardiac disease -- Key therapeutic targets in chronic cardiac care -- Slowing the progression of cardiovascular disease : innovative approaches to cardiac rehabilitation and secondary prevention -- Chronic CHF management programs : an exemplar for chronic cardiac care -- Organizational aspects of chronic cardiac care -- Individual aspects of chronic cardiac care -- Establishing a nurse-led program of chronic cardiac care.This is a practical book for nurses on the management of patients with chronic cardiac disease. With the number of patients who have survived a heart attack but need continuous monitoring increasing, the role of nurse specialists is becoming ever more important. This book provides the necessary information for them to fulfil the role. It complements the lead author's earlier book, Improving Outcomes in Chronic Heart Failure, by providing the details of clinical management for working directly with patients (e.g. therapeutic targets in hypertension) and for working with patients tHeartDiseasesNursingChronic diseasesNursingElectronic books.HeartDiseasesNursing.Chronic diseasesNursing.616.120231616.1206Stewart Simon1964-855345Inglis Sally855346Hawkes Anna855347MiAaPQMiAaPQMiAaPQBOOK9910143267003321Chronic cardiac care1909554UNINA13164nam 22008655 450 991086529140332120240628140705.09783031606922303160692210.1007/978-3-031-60692-2(CKB)32200495500041(MiAaPQ)EBC31360209(Au-PeEL)EBL31360209(DE-He213)978-3-031-60692-2(OCoLC)1438820754(EXLCZ)993220049550004120240531d2024 u| 0engur|||||||||||txtrdacontentcrdamediacrrdacarrierHCI in Games 6th International Conference, HCI-Games 2024, Held as Part of the 26th HCI International Conference, HCII 2024, Washington, DC, USA, June 29–July 4, 2024, Proceedings, Part I /edited by Xiaowen Fang1st ed. 2024.Cham :Springer Nature Switzerland :Imprint: Springer,2024.1 online resource (355 pages)Lecture Notes in Computer Science,1611-3349 ;147309783031606915 3031606914 Intro -- Foreword -- HCI International 2024 Thematic Areas and Affiliated Conferences -- List of Conference Proceedings Volumes Appearing Before the Conference -- Preface -- 6th International Conference on HCI in Games (HCI-Games 2024) -- HCI International 2025 Conference -- Contents - Part I -- Contents - Part II -- Game Design and Gamification -- Lost in Gamification Design: A Scientometric Analysis -- 1 Introduction -- 2 Methods -- 2.1 Literature Search and Settings -- 2.2 Analysis -- 2.3 Metrics -- 2.4 Clustering -- 3 Results -- 3.1 Document Co-citation Analysis -- 3.2 Author Co-citation Analysis -- 3.3 Keyword Co-occurrence Analysis -- 4 Discussion -- 4.1 (RQ1) What Are the Most Influential Documents in Relation to the Design of Gameful Systems? -- 4.2 (RQ2) Who Are the Most Influential Authors in Relation to the Design of Gameful systems? -- 4.3 (RQ3) How Have Research Trends Changed over Time in Relation to the Design Of gameful Systems? -- 5 Conclusions -- 6 Future Agenda -- References -- Personalize Mobile Game Interface Design -- 1 Introduction -- 2 Literature Review -- 2.1 UI/UX -- 2.2 Game Usability -- 2.3 Cognitive Load Theory -- 3 Research Model and Game Design -- 3.1 Research Model -- 3.2 Game Design -- 4 Results and Discussion -- 5 Conclusions -- References -- Long-Term Gamification: A Survey -- 1 Introduction -- 2 Survey Method -- 3 Main Findings -- 3.1 Customization and Personalization -- 3.2 Integrated Social Connectivity -- 3.3 Narrative Immersion -- 3.4 Regular Introduction of New Content and Updates -- 4 Conclusion and Directions for Future Work -- References -- Experiential Affordance: Explore Gamification in Dating Apps Advertisements -- 1 Introduction -- 2 Literature Review: Gamification -- 2.1 Contextualization of Four Key Elements in Gamification in App Advertisements -- 2.2 Methodology: Qualitative Content Analysis.3 Analysis/Results -- 4 Conclusion -- Appendix -- References -- Optimizing Tutorial Design for Video Card Games Based on Cognitive Load Theory: Measuring Game Complexity -- 1 Introduction -- 2 Underpinning Theory -- 2.1 Theory Background -- 2.2 Measure CL and Complexity -- 3 How to Build a Good Tutorial -- 3.1 Measure CL After Play Game -- 3.2 Measure Knowledge Complexity in Game -- 3.3 Measure Task Complexity in Game -- 3.4 Tutorial Design Principles for Card Games -- 4 Experiment in Self-made Game -- 4.1 Tutorial Design -- 4.2 Experiment -- 5 Discussion -- References -- Who is the GOAT (Greatest of All Time) Formula One Racer-Hamilton, Schumacher, Verstappen, Vettel, or Some Other Driver, Perhaps Fangio? Statistical Analyses Provide Answers and Information for Game Designers -- 1 Introduction: The Challenge -- 1.1 Ranking Issues -- 1.2 The Gaming Industry -- 2 Materials: Formula One Race Results -- 3 Methods -- 3.1 Conventional Rules and Questionable Comparisons -- 3.2 Rigorous Statistical Comparisons of Point Systems -- 3.3 Ranking Based on Bayesian Statistics -- 4 Findings -- 5 Complications in the Real World of Formula One -- 6 Conclusion -- References -- The Impact of Playfulness Trait on Attitude and Intention Towards Gamified Health Behavior -- 1 Introduction -- 2 Hypothesis -- 3 Methodology -- 3.1 Sample and Data Collection -- 3.2 Instrument -- 3.3 Data Analysis -- 4 Results -- 4.1 Participants -- 4.2 Confirmatory Factor Analysis of APTS -- 4.3 PLS-SEM of the Research Model -- 5 Discussion -- 6 Conclusion -- Appendix -- References -- Exploring the Variables of Empathy in Gamers: A Comprehensive Survey -- 1 Introduction -- 1.1 The Survey Inductive Approach -- 2 Survey Design -- 2.1 The Variables of the Subject -- 2.2 The Variables of the Emphatic Communicator: The Playable Character -- 3 Survey Validation: Focus Group Sessions.3.1 ES1 Outcomes: -- 3.2 ES2 Outcomes: -- 3.3 GS3 Outcomes: -- 3.4 Survey Implementation Strategy -- 4 Discussion -- 5 Conclusion, Limitations, and Further Research Directions -- References -- Portfolio Management and Stock Request Behavior: Implications for Developer- and Economy-Oriented Game Design -- 1 Introduction: The Stock Acquisition Game -- 1.1 Overview -- 1.2 Specifics of Investing -- 1.3 Heuristics and Biases Influencing Individual Investment Decision-Making -- 1.4 Stock Market Games and Simulations -- 1.5 The Current Study -- 2 Materials and Methods -- 2.1 Participants -- 2.2 Rules of the Game -- 2.3 Rigorous Statistical Analyses of Share Acquisition -- 3 Findings -- 4 Discussion -- 5 Conclusion: Inferences for Future Game Designs -- References -- Digital Gamification Design of Chinese Landscape Painting Based on Gesture Interaction -- 1 Introduction -- 2 Background -- 3 Design and Implementation -- 3.1 Design Purpose -- 3.2 Gamification System Design -- 4 User Experience and Assessment -- 4.1 Experimental Design -- 4.2 Result -- 5 Conclusion -- References -- Game-Based Learning -- Enhancing Emergency Decision-Making Skills Through Game-Based Learning: A Forest Fire Simulation Exercise Game -- 1 Introduction -- 2 Related Work -- 2.1 Emergency Exercises -- 2.2 Simulation Exercises -- 2.3 Simulation for Environment - Geographical Modeling -- 2.4 Simulation for Forestfire - Spread Model -- 3 Methods -- 3.1 Survey -- 3.2 Current Research Gaps -- 3.3 Framework Design -- 3.4 Gamification -- 4 Process and Result -- 4.1 Forestfire Simulator - Game Development -- 4.2 Preliminary Evaluation -- 5 Discussion -- 5.1 Contributions -- 5.2 Limitations and Future Work -- 5.3 Conclusion -- References -- Making Learning Engaging and Productive: SimLab, a VR Lab to Bridge Between Classroom Theory and Industrial Practice in Chemical Engineering Education.1 Introduction -- 2 Related Works -- 3 System Design and Interaction Framework -- 3.1 Design of the 3D Virtual Chemical Plant -- 3.2 Single-User Interaction Mode -- 3.3 Multi-user Interaction Mode -- 4 Experimental Setup -- 4.1 Study Participants -- 4.2 Protocol -- 4.3 User Survey (Questionnaire) -- 4.4 Ethics -- 5 Results -- 5.1 SimLab, 2D Lab and Physical Lab -- 5.2 SimLab Single-User and Multi-user Interaction -- 6 Findings and Discussion -- 6.1 Main Findings -- 6.2 Contributions and Practical Implications -- 6.3 Limitation and Future Improvement -- 7 Conclusion -- References -- Immersive Interactive Game Design for Cultural Relics and Monuments Based on Situated Cognition Theory -- 1 Introduction -- 2 Theoretical Background and Related Work -- 2.1 Digitalization of Cultural Relics -- 2.2 Situated Cognition Theory -- 2.3 Mixed Reality Technology -- 2.4 Simulation Game Design -- 3 Game Design Model -- 3.1 Construction of the Immersive Situated Cognition Interaction Design Model -- 3.2 Immersive Interactive Game Design Framework for Cultural Heritage and Monuments -- 4 "Voices of Yungang": an Immersive Interactive Game at the Yungang Grottoes -- 4.1 Overview of "Voices of Yungang" Immersive Interactive Game -- 4.2 Design Concept of "Voices of Yungang" -- 4.3 Development and Operational Environment for "Voices of Yungang" -- 5 User Test -- 5.1 Experimental Tools -- 5.2 Experimental Process -- 5.3 Results Analysis -- 6 Conclusion and Future Work -- References -- Computer Game Design for Eye Contact Exercise for Children with Autism -- 1 Introduction -- 2 Relative Research -- 2.1 Game Interventions -- 2.2 Research on Eye Contact and Shared Attention -- 3 User Research and Design Developing -- 3.1 Interviews -- 3.2 Field Research and Feedback -- 4 Gameplay Design -- 4.1 Game Introduction -- 4.2 Game Prototyping -- 5 Experiment.5.1 Recruitment and Preparation -- 5.2 Result -- 5.3 Tracking Experiment -- 6 Conclusion -- References -- Cloth Tiger Hunt: An Embodied Experiential Educational Game for the Intangible Cultural Heritage of Artistic Handicraft -- 1 Introduction -- 2 Related Work -- 2.1 Theoretical Basis of the Embodied Experience Game Model -- 2.2 The Architecture of the Embodied Experience Game Model and Its Application in Digitizing Handicraft ICH -- 3 Methods -- 3.1 Architecture of the Embodied Experience Game Model -- 3.2 Digitization of Handicraft Intangible Cultural Heritage -- 4 Game Design -- 4.1 Contextual Perception Module -- 4.2 Gameplay Module -- 4.3 Kinesthetic Interaction Module -- 5 Experimental Research -- 5.1 Questionnaire Development and Implementation -- 5.2 Evaluation of Learning Outcomes Through Objective Testing -- 5.3 Conducting Semi-Structured Interviews -- 6 Results -- 6.1 Analysis of Questionnaire Responses -- 6.2 Analysis of Objective Test Outcomes -- 6.3 Thematic Analysis of Semi-Structured Interview Transcripts -- 7 Conclusion and Discussion -- References -- Games and Artificial Intelligence -- Navigating Between Human and Machine-Based Evaluation: Judgment and Objectivity in Economic Games Exemplified in the Analysis of MMA Fights -- 1 Introduction -- 2 Materials -- 2.1 Matches -- 2.2 Winners -- 3 Methods -- 3.1 Objective Winners -- 3.2 Judges' Verdicts -- 3.3 Confusion Matrices -- 3.4 Tournament Rules -- 4 Findings -- 5 Our Suggestion for a Non-holistic Game Design -- 6 Further Developments -- 7 Conclusions -- References -- Managing the Personality of NPCs with Your Interactions: A Game Design System Based on Large Language Models -- 1 Introduction -- 2 Related Work -- 3 Methodology -- 3.1 The Architecture of System -- 3.2 Adaptive Personality Model Manager -- 3.3 Drama Mechanism Manager Based on RAG -- 3.4 Pipeline and Game Design.4 Results and Discussion.This book constitutes the refereed proceedings of the 6th International Conference on HCI in Games, held as part of the 26th International Conference, HCI International 2024, which took place in Washington DC, USA, during June 29 - July 4, 2024. The total of 1271 papers and 309 posters included in the HCII 2024 proceedings was carefully reviewed and selected from 5108 submissions. The two volume set of HCI-Games 2024 proceedings were organized in the following topical sections: Volume 14730: Part I: Game Design and Gamification; Part II: Game-based Learning; Part III: Games and Artificial Intelligence Volume 14731: Part I: Advancing Education Through Serious Games; Part II: Player Experience and Engagement.Lecture Notes in Computer Science,1611-3349 ;14730User interfaces (Computer systems)Human-computer interactionEducationData processingComputer networksSocial sciencesData processingElectronic commerceImage processingDigital techniquesComputer visionUser Interfaces and Human Computer InteractionComputers and EducationComputer Communication NetworksComputer Application in Social and Behavioral Sciencese-Commerce and e-BusinessComputer Imaging, Vision, Pattern Recognition and GraphicsUser interfaces (Computer systems)Human-computer interaction.EducationData processing.Computer networks.Social sciencesData processing.Electronic commerce.Image processingDigital techniques.Computer vision.User Interfaces and Human Computer Interaction.Computers and Education.Computer Communication Networks.Computer Application in Social and Behavioral Sciences.e-Commerce and e-Business.Computer Imaging, Vision, Pattern Recognition and Graphics.5,4374,019Fang Xiaowen846724MiAaPQMiAaPQMiAaPQBOOK9910865291403321HCI in Games2885143UNINA04414nam 2201189z- 450 9910619462003321202210253-0365-5398-3(CKB)5670000000391655(oapen)https://directory.doabooks.org/handle/20.500.12854/93261(oapen)93261(EXLCZ)99567000000039165520202210d2022 |y 0engurmn|---annantxtrdacontentcrdamediacrrdacarrierWater and Sanitation as Human Rights: Have They Strengthened Marginalized Peoples' Claim for Access?MDPI - Multidisciplinary Digital Publishing Institute20221 electronic resource (176 p.)3-0365-5397-5 This book investigates the impact of the United Nations General Assembly's 2010 resolution that elevated rights to water and sanitation are stand-alone international human rights. A major goal of creating this new human right was to incentivize governments to prioritize and pursue policies to improve access to affordable, potable water to the more than 750 million people worldwide who lacked access, as well as to provide the more than 2.5 billion people with inadequate sanitation. The book's chapters use a variety of methodological approaches including qualitative case studies and quantitative studies that draw on data from around the world. The chapters reveal how the global human right to water and sanitation was created, how it has been used in rights struggles around the world, and the extent to which it has improved access to water and sanitation for the world's most marginalized people.Water and Sanitation as Human RightsHumanitiesbicsscSocial interactionbicsscHistorybicsscSocial and ethical issuesbicsscCape Town Day Zerowater rightswater scarcitywater-justicewater-governanceinequalitySouth Africaright to watercourtsvulnerable groupsUN resolutionswatersanitationhuman rightshuman right to water and sanitationHRtWSnatural language processingmachine learningtext analysisconstitutional reformlegal opportunity structurewater legal frameworksocioeconomic rightsBrazilPeruColombiasocial movementspolitical costadvocacyactivismsocial movementsocio-economic rightsUnited Statespolitical opportunitycoalition-buildingcollective actionhuman rights from belowhuman rights to water and sanitationwater accessconstitutionalisationnorm diffusionopportunity structuresimpact and efficacy of human rightshuman right to waterdrinking waterirrigationmarginalised groupsindigenous communitiessocial and economic rightshuman rights critiquesright to liferight to environmentglobal rightsevolution of rightsconstruction of rightsLatin AmericaSouth AsiaEuropeAfricaUSAHumanitiesSocial interactionHistorySocial and ethical issuesWilson Bruce Medt0Brinks DanieledtSingh ArkajaedtWilson Bruce MothBrinks DanielothSingh ArkajaothBOOK9910619462003321Water and Sanitation as Human Rights: Have They Strengthened Marginalized Peoples’ Claim for Access4380119UNINA