01014nam2 22002531i 450 SUN003425520050318120000.020050318d1968 |0itac50 baitaIT|||| |||||ˆ<<‰Lectura super codice>> 1OdofredusBolognaForni1968307 c.32 cm.001SUN00341352001 Lectura super codiceOdofredus1210 BolognaFornistampa 1968-1969215 2 v.32 cm.BolognaSUNL000003Odofredus BononiensisSUNV028712307030ForniSUNV000412650ITSOL20181109RICASUN0034255UFFICIO DI BIBLIOTECA DEL DIPARTIMENTO DI GIURISPRUDENZA00 CONS XVIII.Aa.83 (1) 00 7376 UFFICIO DI BIBLIOTECA DEL DIPARTIMENTO DI GIURISPRUDENZA7376CONS XVIII.Aa.83 (1)paLectura super codice 11402510UNICAMPANIA01236nam0 22003131i 450 UON0027903520231205103828.98605-210-1187-620060622d2001 |0itac50 baengGB|||| |||||Dynamics of contentionDong McAdam, Sidney Tarrow, Charles TillyCambridgeCambridge University Press2001XXI, 387 p.21 cm.001UON002816882001 Cambridge studies in contentious politics.MOVIMENTI SOCIALISaggiUONC036717FICambridgeUONL000022303.48Processi sociali. Cause del cambiamento21McadamDougUONV163132475689TarrowSidneyUONV099538173226TillyCharlesUONV048798122934Cambridge University PressUONV245943650ITSOL20250620RICASIBA - SISTEMA BIBLIOTECARIO DI ATENEOUONSIUON00279035SIBA - SISTEMA BIBLIOTECARIO DI ATENEOSI A 2.0 0034 SI SC 41814 5 0034 BuonoDynamics of contention1246317UNIOR03728nam 22007215 450 991063987930332120251009102733.09783031109324(electronic bk.)978303110931710.1007/978-3-031-10932-4(MiAaPQ)EBC7167850(Au-PeEL)EBL7167850(CKB)25936570400041(DE-He213)978-3-031-10932-4(PPN)267807570(EXLCZ)992593657040004120230101d2022 u| 0engurcnu||||||||txtrdacontentcrdamediacrrdacarrierPlaying with the Past: Into the Future /by Erik Champion2nd ed. 2022.Cham :Springer International Publishing :Imprint: Springer,2022.1 online resource (241 pages)Human–Computer Interaction Series,2524-4477Print version: Champion, Erik Playing with the Past: into the Future Cham : Springer International Publishing AG,c2023 9783031109317 Includes bibliographical references and index.Virtual Travel: Being Not Quite 'There' -- Virtual Environment: Constraints and Possibilities.-Space and Place in Cyberspace -- Culturally Significant Presence -- What Have We Learnt from Game-Style Interaction? -- Playing With The Past: Case Studies -- Mixed Histories, Augmented Pasts -- 8. Evaluating Virtual Heritage in the Future -- An Open Conclusion -- Index.Since the turn of this century (and even earlier), a plethora of projects have arisen to promise us bold new interactive adventures and immersive travel into the past with digital environments (using mixed, virtual or augmented reality, as well as computer games). In Playing with the Past: Into the Future Erik Champion surveys past attempts to communicate history and heritage through virtual environments and suggests new technology and creative ideas for more engaging and educational games and virtual learning environments. This second edition builds on and updates the first edition with new game discussions, surveys, design frameworks, and theories on how cultural heritage could be experienced in digital worlds, via museums, mobile phones, or the Metaverse. Recent games and learning environments are reviewed, with provocative discussion of new and emerging promises and challenges.Human–Computer Interaction Series,2524-4477User interfaces (Computer systems)Human-computer interactionDigital humanitiesInteractive multimediaMultimedia systemsComputer-aided engineeringUser Interfaces and Human Computer InteractionDigital HumanitiesMedia DesignMultimedia Information SystemsComputer-Aided Engineering (CAD, CAE) and DesignUser interfaces (Computer systems)Human-computer interaction.Digital humanities.Interactive multimedia.Multimedia systems.Computer-aided engineering.User Interfaces and Human Computer Interaction.Digital Humanities.Media Design.Multimedia Information Systems.Computer-Aided Engineering (CAD, CAE) and Design.623.805004.019Champion Erik1274640MiAaPQMiAaPQMiAaPQ9910639879303321Playing with the past3363125UNINA