01308nam0 2200313 i 450 SUN001156020070705120000.088-8114-780-7IT99 715120030123d1999 |0itac50 baitaIT|||| |||||ˆL'‰attivitàprofili ricostruttivi e prospettive applicativesaggiFrancesco AlcaroNapoliEdizioni scientifiche italiane[1999]97 p.24 cm.001SUN00047112001 Quaderni della Rassegna di diritto civilediretta da Pietro Perlingieri210 NapoliEdizioni scientifiche italiane.Negozi giuridiciFISUNC000379Azione <diritto>FISUNC006228NapoliSUNL000005346.4502Contratti e rappresentanza. Italia21Alcaro, FrancescoSUNV004404145121ESISUNV000952650ITSOL20181109RICASUN0011560UFFICIO DI BIBLIOTECA DEL DIPARTIMENTO DI GIURISPRUDENZA00 CONS XV.Eb.126 00 14828 UFFICIO DI BIBLIOTECA DEL DIPARTIMENTO DI GIURISPRUDENZA14828CONS XV.Eb.126paAttività253151UNICAMPANIA03280nam 22005295 450 991015482840332120200706061253.01-4842-2553-810.1007/978-1-4842-2553-0(CKB)3710000000972215(DE-He213)978-1-4842-2553-0(MiAaPQ)EBC4772360(PPN)197459919(EXLCZ)99371000000097221520161219d2016 u| 0engurnn|008mamaatxtrdacontentcrdamediacrrdacarrierRapid Game Development Using Cocos2d-JS[electronic resource] An end-to-end guide to 2D game development using JavaScript /by Hemanth Kumar, Abdul Rahman1st ed. 2016.Berkeley, CA :Apress :Imprint: Apress,2016.1 online resource (XV, 126 p. 42 illus., 39 illus. in color.) Includes index.1-4842-2552-X Chapter 1: Getting Started -- Chapter 2: Architecture Overview -- Chapter 3: Deeper Look into Sprites -- Chapter 4: Handling Inputs and Events -- Chapter 5: Adding GUI -- Chapter 6: Fun with Animation -- Chapter 7: Adding Physics to your game -- Chapter 8: Miscellaneous features.-.Get a gentle introduction to the Cocos2d-JS framework to begin working with sprite manipulations, animations, and other 2d game development topics. This book covers environment setup and getting started with a framework that works seamlessly across all browsers. Rapid Game Development Using Cocos2d-JS teaches you the overall architecture of Cocos2d-JS and explains the internal working of the framework. You will dive deep into sprites, the most important entity in Cocos2d-JS, animation APIs, and primitive shapes. You’ll also learn about the Cocos2d-JS UI system to get a head start in 2d game development. Finally, you’ll discover the features of Chipmunk (the built-in physics engine) with full examples. You will: Get a simple head start in Cocos2d-JS Gain an architectural overview of the different blocks of the framework Master sprites, spritesheets, and frame animation Work with the event system in Cocos2d-JS Discover the animation APIs in Cocos2d-JS Leverage the built-in physics engine .Computer games—ProgrammingComputer programmingOpen source softwareGame Developmenthttps://scigraph.springernature.com/ontologies/product-market-codes/I29040Programming Techniqueshttps://scigraph.springernature.com/ontologies/product-market-codes/I14010Open Sourcehttps://scigraph.springernature.com/ontologies/product-market-codes/I29090Computer games—Programming.Computer programming.Open source software.Game Development.Programming Techniques.Open Source.790.1922Kumar Hemanthauthttp://id.loc.gov/vocabulary/relators/aut868654Rahman Abdulauthttp://id.loc.gov/vocabulary/relators/autBOOK9910154828403321Rapid Game Development Using Cocos2d-JS1939124UNINA