1.

Record Nr.

UNISOBSOBE00030266

Autore

Grossi, Paolo <1933->

Titolo

Storia di esperienze giuridiche e tradizione romanistica : (a proposito della rinnovata e definitiva «Introduzione allo studio del diritto romano» di Riccardo Orestano) / Paolo Grossi

Pubbl/distr/stampa

Milano : Giuffrè, 1988

Descrizione fisica

534-550 p. ; 24 cm

Lingua di pubblicazione

Italiano

Formato

Materiale a stampa

Livello bibliografico

Monografia

Note generali

Estratto da: Quaderni fiorentini, 17(1988)

2.

Record Nr.

UNINA9910462709903321

Autore

Stein Gabriele

Titolo

Usage dictionary English-German/German-English = : Gebrauchsworterbuch Englisch-Deutsch/Deutsch-Englisch / / edited by Gabriele Stein

Pubbl/distr/stampa

Berlin ; ; Boston : , : De Gruyter Mouton, , [2013]

©2013

ISBN

3-11-029703-5

Descrizione fisica

1 online resource (2499 p.)

Classificazione

HE 307

Altri autori (Persone)

SteinGabriele

Disciplina

433/.21

Soggetti

English language - German

German language - English

Electronic books.

Lingua di pubblicazione

Inglese

Formato

Materiale a stampa

Livello bibliografico

Monografia

Note generali

Description based upon print version of record.

Nota di bibliografia

Includes bibliographical references and index.

Nota di contenuto

Frontmatter -- Inhaltsverzeichnis - Contents -- 1. Einführung - Introduction -- 2. Abkürzungen und Symbole - Abbreviations and



Symbols -- 3. Zeichen der Lautschrift - Phonetic Symbols -- 4. Teil I: Englisch-Deutsch - Part I: English-German -- A, a -- B, b -- C, c -- D, d -- E, e -- F, f -- G, g -- H, h -- I, i -- J, j -- K, k -- L, l -- M, m -- N, n -- O, o -- P, p -- Q, q -- R, r -- S, s -- T, t -- U, u -- V, v -- W, w -- Y, y -- Z, z -- 5. Teil II: Deutsch-Englisch - Part II: German-English -- 6. Anhang - Appendix

Sommario/riassunto

Das Wörterbuch basiert auf einem innovativen Konzept, das unter Heranziehung aktueller Forschungen und Erkenntnisse in der Lexikographie entwickelt wurde und das die Vorzüge von ein- und zweisprachigen Wörterbüchern sowie Lernerwörterbüchern verbindet. Jede Bedeutung eines Wortes wird zunächst genau erklärt und anschließend werden Übersetzungsäquivalente angegeben. Das grammatische Verhalten der Wörter, also ihr Strukturmuster, wird in einer leicht verständlichen Sprache beschrieben. Für jede Wortbedeutung und jedes Strukturmuster gibt es ein Satzbeispiel. Die Satzbeispiele sind jeweils zweisprachig - englisch und deutsch - so dass das nachgeschlagene Wort in seiner Verwendung gezeigt wird und durch die Übersetzung zugleich das Verständnis und das Erlernen gefördert werden. Wichtige sprachlich-kulturelle Unterschiede zwischen dem Englischen und dem Deutschen werden erklärt. Das durchdachte Layout erleichtert den schnellen Zugang zum Dargestellten.

The dictionary is based on a new concept which takes into account recent developments and findings in lexicographical research. It combines the best features of monolingual and bilingual dictionaries as well as learner dictionaries. Every sense of a word is first fully explained and then provided with translation equivalents. The grammatical behaviour of the words, their construction patterns are described in a language that is clear and easy to understand. Every sense of a word, every construction pattern is illustrated with an example. These example sentences are given in English and German so that the word looked up is shown in actual use and the translation guarantees its understanding and promotes retention. Special care is taken to explain differences between English and German in language use and culture. A new reader-friendly layout ensures that users will easily and speedily find the answer to what they want to know.



3.

Record Nr.

UNINA9910447239303321

Titolo

Human-Computer Interaction : 6th Iberomarican Workshop, HCI-Collab 2020, Arequipa, Peru, September 16–18, 2020, Proceedings / / edited by Vanessa Agredo-Delgado, Pablo H. Ruiz, Klinge Orlando Villalba-Condori

Pubbl/distr/stampa

Cham : , : Springer International Publishing : , : Imprint : Springer, , 2020

ISBN

3-030-66919-X

Edizione

[1st ed. 2020.]

Descrizione fisica

1 online resource (XIV, 316 p. 128 illus., 110 illus. in color.)

Collana

Communications in Computer and Information Science, , 1865-0937 ; ; 1334

Disciplina

004.019

Soggetti

User interfaces (Computer systems)

Human-computer interaction

Application software

Social sciences - Data processing

Computer engineering

Computer networks

Education - Data processing

Artificial intelligence

User Interfaces and Human Computer Interaction

Computer and Information Systems Applications

Computer Application in Social and Behavioral Sciences

Computer Engineering and Networks

Computers and Education

Artificial Intelligence

Lingua di pubblicazione

Inglese

Formato

Materiale a stampa

Livello bibliografico

Monografia

Nota di bibliografia

Includes bibliographical references and index.

Nota di contenuto

A Physiotherapist’s Matter: Validating a Physical Rehabilitation Exergame to Enable Safe Evaluation with Patients -- An Architectural Model for Virtual Learning Environments Using Multicultural Learning Objects -- An experimental activity to develop usability and UX heuristics -- Autonomous Driving: Obtaining direction commands by



classifying images within a simulation platform -- Breaking the Gap: Collaborative Environment as a Meeting Point to Provide and Receive Help to Overcome the Digital Gap -- Challenges in Integrating SCRUM and the User-Centered Design Framework: A Systematic Review -- Clustering Analysis of Usability in Web Sites of Higher Technological Institutes of Ecuador -- Collaborative learning group formation based on personality traits: An empirical study in initial Programming courses -- Communication preferences of first-year university students from Mexico and Spain -- CovidEmoVis - An Interactive Visual Analytic Tool for Exploring Emotions from Twitter Data of Covid-19 -- Cyber Exposed at Preparatory: Classmates and Teachers Using Social Networks and Life Satisfaction -- Design and implementation of a voice-based conversational agent for the continuous training and learning of pharmaceutical sales representatives -- Evaluating the Socioenactive Experience with a Tangible Tabletop Installation: A Case Study -- Habitar: A Collaborative Tool to Visualize, Distribute, Organize and Share Domestic Tasks Towards Reducing the Gender Gap in Household Labor -- Human Body AR: a mobile application for teaching anatomy for elementary students using augmented reality -- Mixed Reality Infotainment Simulator, Work in Progress -- Mobile application to improve reading habits using Virtual Reality -- Model for Pervasive Social Play Experiences -- Model-Driven Multidisciplinary Production of Virtual Reality Environments for elementary school with ADHD -- Recommendations and Challenges for Developing English Vocabulary Learning Games -- Reference framework for measuring the level of technological acceptance by the elderly: a virtual assistants case study -- Relaxing and Familiar, Guidelines to Develop Interactive Applications for Dementia Patients -- Rivit: A Digital Game to Cognitively Train and Entertain Heart Failure Patients -- Smartphones, Suitable Tool for Driver Behavior Recognition. A Systematic Review -- State of the art of business simulation games modeling supported by brain-computer interfaces -- Tales of Etrya: English Vocabulary Game -- Towards a process definition for the shared understanding construction in Computer-Supported Collaborative Work -- Towards to usability guidelines construction for the design of interactive mobile applications for learning mathematics -- Usability Evaluation over Multiplayer Games on Display Wall Systems -- Voluminis: Mobile application for learning mathematics in geometry with augmented reality and gamification -- Wireless Haptic Glove for Interpretation and Communication of Deafblind People.

Sommario/riassunto

This book constitutes the thoroughly refereed proceedings of the 6th Iberoamerican Workshop on Human-Computer Interaction, HCI-Collab 2020, held in Arequipa, Peru, in September 2020.* The 28 full and 3 short papers presented in this volume were carefully reviewed and selected from 128 submissions. The papers deal with topics such as emotional interfaces, usability, video games, computational thinking, collaborative systems, IoT, software engineering, ICT in education, augmented and mixed virtual reality for education, gamification, emotional Interfaces, adaptive instruction systems, accessibility, use of video games in education, artificial Intelligence in HCI, among others. *The workshop was held virtually due to the COVID-19 pandemic.