1.

Record Nr.

UNISALENTO991002426819707536

Titolo

Electronic supply network coordination in intelligent and dynamic environments : modeling and implementation / [edited by] Iraj Mahdavi, Shima Mohebbi and Namjae Cho

Pubbl/distr/stampa

Hershey, PA : Business Science Reference, c2011

ISBN

9781605668086

Descrizione fisica

xxii, 410 p. : ill. ; 29 cm

Altri autori (Persone)

Mahdavi, Iraj, 1962-

Mohebbi, Shima, 1984-

Cho, Namjae

Disciplina

658.70285

Soggetti

Business logistics

Inventory control

Materials management

Lingua di pubblicazione

Inglese

Formato

Materiale a stampa

Livello bibliografico

Monografia

Note generali

"Premier reference source"--Cover

Nota di bibliografia

Includes bibliographical references and index



2.

Record Nr.

UNINA9910151857803321

Autore

Young Garry

Titolo

Resolving the Gamer's Dilemma : Examining the Moral and Psychological Differences between Virtual Murder and Virtual Paedophilia / / by Garry Young

Pubbl/distr/stampa

Cham : , : Springer International Publishing : , : Imprint : Palgrave Macmillan, , 2016

ISBN

9783319465951

3319465953

Edizione

[1st ed. 2016.]

Descrizione fisica

1 online resource (V, 139 p.)

Collana

Palgrave Studies in Cyberpsychology, , 2946-2762

Disciplina

155.2

302

Soggetti

Personality

Difference (Psychology)

Sex (Psychology)

Computer crimes

Crime - Sociological aspects

Ethics

Personality and Differential Psychology

Psychology of Gender and Sexuality

Cybercrime

Crime and Society

Moral Philosophy and Applied Ethics

Lingua di pubblicazione

Inglese

Formato

Materiale a stampa

Livello bibliografico

Monografia

Nota di bibliografia

Includes bibliographical references and index.

Nota di contenuto

Chapter 1. Introducing the Gamer's Dilemma -- Chapter 2. Social Convention and the Likelihood of Harm: Luck's Initial Attempts at Resolving the Dilemma -- Chapter 3. Motivation, Discrimination and Special Status: Luck's Further Attempts at Resolving the Dilemma -- Chapter 4. Virtual Paedophilia as child pornography and the harm done to women: Bartel's attempt at Resolving the Dilemma -- Chapter 5. Targeting Morally Irrelevant Characteristics and the Need for Context: Further Attempts at Resolving the Dilemma -- Chapter 6. A New



Approach to Resolving the Gamer's Dilemma: Applying Constructive Ecumenical Expressivism.

Sommario/riassunto

This book explores the gamer's dilemma, which lies at the heart of theorising about the morality of certain video game content. The dilemma is as follows: given that gaming content involves virtual characters within a virtual environment, the moral permission of virtual murder would also appear to morally permit virtual paedophilia. Yet most gamers and members of wider society would not want to play, endorse, or find in any way morally acceptable the enactment of virtual paedophilia within a video game. Yet by accepting the moral permissibility of virtual murder they leave themselves vulnerable to having to accept the moral permissibility of virtual paedophilia. This book provides an incredibly thorough and systematic analysis and evaluation of the gamer's dilemma, by considering the origins of the intuitions around the dilemma, and exploring whether they find support from traditional or contemporary moral theory and psychological research. The bookwill be great interest to academics and students of philosophy and psychology, as well as members of the wider public interested in video game violence and taboo enactments more generally.