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1. |
Record Nr. |
UNISALENTO991001004429707536 |
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Autore |
Galleria dell'Accademia <Firenze> |
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Titolo |
Dipinti |
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Pubbl/distr/stampa |
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ISBN |
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8809034473 |
9788809034471 |
9788809746411 |
8809746414 |
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Descrizione fisica |
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Collana |
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Cataloghi della Galleria dell'Accademia di Firenze |
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Altri autori (Persone) |
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Parenti, Daniela |
Boskovits, Miklòs |
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Disciplina |
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Soggetti |
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Pittura italiana - Collezioni |
Firenze Galleria dell'Accademia Cataloghi |
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Lingua di pubblicazione |
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Formato |
Materiale a stampa |
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Livello bibliografico |
Monografia |
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Note generali |
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In testa al front.: Ministero per i beni e le attività culturali, Soprintendenza speciale per il patrimonio storico, artistico ed etnoantropologico e per il polo museale della città di Firenze, Galleria dell'Accademia. |
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Nota di contenuto |
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2 : Il tardo Trecento : dalla tradizione orcagnesca agli esordi del gotico internazionale / a cura di Miklós Boskovits e Daniela Parenti. - 2010. - 224 p. |
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2. |
Record Nr. |
UNINA9910783143303321 |
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Autore |
Badler Norman I. |
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Titolo |
Simulating humans : computer graphics animation and control / / Norman I. Badler, Cary B. Phillips, Bonnie Lynn Webber |
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Pubbl/distr/stampa |
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New York, New York ; ; Oxford, [England] : , : Oxford University Press, , 1993 |
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©1993 |
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ISBN |
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0-19-756027-X |
1-280-44147-X |
9786610441471 |
0-19-536086-9 |
1-60129-867-6 |
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Descrizione fisica |
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1 online resource (287 p.) |
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Collana |
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Oxford scholarship online |
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Disciplina |
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Soggetti |
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Human engineering |
Human body - Computer simulation |
Virtual reality |
Human mechanics - Computer simulation |
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Lingua di pubblicazione |
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Formato |
Materiale a stampa |
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Livello bibliografico |
Monografia |
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Note generali |
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Previously issued in print: 1993. |
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Nota di bibliografia |
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Includes bibliographical references and index. |
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Nota di contenuto |
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Contents; 1 Introduction and Historical Background; 2 Body Modeling; 3 Spatial Interaction; 4 Behavioral Control; 5 Simulation with Societies of Behaviors; 6 Task-Level Specifications; 7 Epilogue; Bibliography; Index |
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Sommario/riassunto |
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During past decades, high-performance computer graphics have found application in an exciting and expanding range of new domains. Among the most dramatic developments has been the incorporation of real-time interactive manipulation and display for human figures. Though actively pursued by several research groups, the problem of providing a synthetic or surrogate human for engineers and designers already familiar with computer-aided design techniques was most comprehensively solved by Norman Badler's computer graphics laboratory at the University of Pennsylvania. The breadth of that effort as well as the details of its methodology and software environment are presented in this volume. The text is intended for human factors |
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engineers interested in understanding how a computer-graphics surrogate human can augment their analyses of designed environments. |
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