1.

Record Nr.

UNISALENTO991000126149707536

Autore

Cosma, Stefano

Titolo

Il rapporto banca-impresa : le variabili relazionali e comportamentali nella valutazione del rischio di credito / Stefano Cosma

Pubbl/distr/stampa

Torino : Giappichelli, 2002

ISBN

8834823265

Descrizione fisica

xxii, 298 p. ; 24 cm

Disciplina

332.1

Soggetti

Imprese - Finanziamenti bancari

Rischio di credito - Valutazione

Credito bancario - Rischi - Valutazione

Lingua di pubblicazione

Italiano

Formato

Materiale a stampa

Livello bibliografico

Monografia



2.

Record Nr.

UNINA9910817764603321

Autore

Linowes Jonathan

Titolo

Augmented reality for developers : build practical augmented reality applications with Unity, ARCore, ARKit, and Vuforia / / Jonathan Linowes, Krystian Babilinski

Pubbl/distr/stampa

Birmingham, England ; ; Mumbai, [India] : , : Packt, , 2017

©2017

Edizione

[1st edition]

Descrizione fisica

1 online resource (1 volume) : illustrations

Disciplina

006.8

Soggetti

Augmented reality

Lingua di pubblicazione

Inglese

Formato

Materiale a stampa

Livello bibliografico

Monografia

Note generali

Includes index.

Nota di bibliografia

Includes bibliographical references and index.

Sommario/riassunto

Build exciting AR applications on mobile and wearable devices with Unity 3D, Vuforia, ARToolKit, Microsoft Mixed Reality HoloLens, Apple ARKit, and Google ARCore About This Book Create unique AR applications from scratch, from beginning to end, with step-by-step tutorials Use Unity 3D to efficiently create AR apps for Android, iOS, and Windows platforms Use Vuforia, ARTookKit, Windows Mixed Reality, and Apple ARKit to build AR projects for a variety of markets Learn best practices in AR user experience, software design patterns, and 3D graphics Who This Book Is For The ideal target audience for this book is developers who have some experience in mobile development, either Android or iOS. Some broad web development experience would also be beneficial. What You Will Learn Build Augmented Reality applications through a step-by-step, tutorial-style project approach Use the Unity 3D game engine with the Vuforia AR platform, open source ARToolKit, Microsoft's Mixed Reality Toolkit, Apple ARKit, and Google ARCore, via the C# programming language Implement practical demo applications of AR including education, games, business marketing, and industrial training Employ a variety of AR recognition modes, including target images, markers, objects, and spatial mapping Target a variety of AR devices including phones, tablets, and wearable



smartglasses, for Android, iOS, and Windows HoloLens Develop expertise with Unity 3D graphics, UIs, physics, and event systems Explore and utilize AR best practices and software design patterns In Detail Augmented Reality brings with it a set of challenges that are unseen and unheard of for traditional web and mobile developers. This book is your gateway to Augmented Reality development - not a theoretical showpiece for your bookshelf, but a handbook you will keep by your desk while coding and architecting your first AR app and for years to come. The book opens with an introduction to Augmented Reality, including markets, technologies, and development tools. You will begin by setting up your development machine for Android, iOS, and Windows development, learning the basics of using Unity and the Vuforia AR platform as well as the open source ARToolKit and Microsoft Mixed Reality Toolkit. You will also receive an introduction to Apple's ARKit and Google's ARCore! You will then focus on building AR applications, exploring a variety of recognition targeting methods. You will go through multiple complete projects illustrating ...