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Record Nr. |
UNISA996673179303316 |
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Autore |
De Paolis Lucio Tommaso |
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Titolo |
Extended Reality : International Conference, XR Salento 2025, Otranto, Italy, June 17–20, 2025, Proceedings, Part III / / edited by Lucio Tommaso De Paolis, Pasquale Arpaia, Marco Sacco |
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Pubbl/distr/stampa |
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Cham : , : Springer Nature Switzerland : , : Imprint : Springer, , 2026 |
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ISBN |
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Edizione |
[1st ed. 2026.] |
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Descrizione fisica |
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1 online resource (360 pages) |
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Collana |
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Lecture Notes in Computer Science, , 1611-3349 ; ; 15739 |
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Altri autori (Persone) |
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ArpaiaPasquale |
SaccoMarco |
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Disciplina |
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Soggetti |
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Image processing - Digital techniques |
Computer vision |
Application software |
User interfaces (Computer systems) |
Human-computer interaction |
Artificial intelligence |
Computer engineering |
Computer networks |
Computer Imaging, Vision, Pattern Recognition and Graphics |
Computer and Information Systems Applications |
User Interfaces and Human Computer Interaction |
Artificial Intelligence |
Computer Engineering and Networks |
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Lingua di pubblicazione |
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Formato |
Materiale a stampa |
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Livello bibliografico |
Monografia |
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Nota di contenuto |
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-- Transforming Research and Clinical Interventions with eXtended Reality. -- Design of a multi-user closed-loop architecture focused on Virtual Reality response to multimodal inputs: A multisensory environment use case. -- Cardboard VR games for rehabilitation of emotion recognition. -- Expanding Perception: The Metaverse as a New Frontier in Neuropsychoncology. -- Leveraging Biometric Measurements in Virtual Reality for Improving Public Speaking Skills. -- An eye-controlled joystick with voice control for operating a |
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simulated and real electric wheelchair. -- Reduction in End-of-life Care Anxiety in Family Caregivers of Individuals in Palliative Care: Results of a Pilot Exploratory Study using a Canadian Virtual Reality Technology. -- DUAL-REHB, a new 360° dual-task based app for rehabilitation in aging: usability study. -- Design and Development of a Virtual Reality Prototype for a Smart Waiting Room Promoting Occupants' Well-Being. -- Cognitive Flexibility and Metaphorical Cognition in Aging: Unlocking Cognitive Adaptability through Virtual Reality. -- A Bibliometric Study on Extended Reality (ER) in Human Resource Management (HRM). -- Extended Reality (ER) Applications in Banking and Finance: A Bibliometric Analysis. -- Virtual Memory Ecological Battery (V-MEB): A Pilot Study on VR-Based Assessment for Early Detection of Cognitive Decline. -- Component-Based Architecture for Vital Signs Training in Virtual Reality Nursing Education. -- Effects of a Pilot Virtual Reminiscence Intervention to Promote Storytelling in Older Adults with Dementia. -- 360° nature videos for nursing home residents with dementia: Protocol of a randomized controlled trial. -- Multimodal cyber space for healing and human interaction for hospitalized patients. -- Development and evaluation of an augmented reality tool for training left atrial appendage occlusion interventions. -- MiRR (Mixed Reality Rehabilitation) – Preliminary Feasibility and Usability Study Using Mixed Reality for Motor and Cognitive Rehabilitation. -- VR Training for Corporate First Aid Responders. |
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Sommario/riassunto |
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The seven-volume set LNCS 15737-15743 constitutes the proceedings of the International Conference on Extended Reality, XR Salento 2025, held in Otranto, Italy, during June 17-20, 2025. The 128 full papers presented together with 65 short papers were carefully reviewed and selected from 256 submissions. The papers are organized in the following topical sections: Part I: Virtual Reality; and Augmented and Mixed Reality. Part II: Extended Reality; and Extended Reality in Education and Learning. Part III: Transforming Research and Clinical Interventions with eXtended Reality. Part IV: Digital Twin: Innovative Approaches in Industry and Healthcare. Part V: eXtended Reality for Cultural Tourism Sustainability; eXtended Reality for Art, Design, and Entertainment; and Digital Twin and Smart Virtual Representations for Cultural Heritage. Part VI: Crafting Virtual Humans for Immersive XR Applications; and eXtended Reality for Serious Games. Part VII: Artificial Intelligence; Integrating Artificial Intelligence, Computer Vision and Augmented Reality in Computer-Assisted Intervention; and AI-Driven XR Innovations in Healthcare: Bridging Technology and Ethics. |
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