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Record Nr. |
UNISA996660363103316 |
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Titolo |
Culture and Computing : 13th International Conference, C&C 2025, Held as Part of the 27th HCI International Conference, HCII 2025, Gothenburg, Sweden, June 22–27, 2025, Proceedings, Part II / / edited by Matthias Rauterberg |
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Pubbl/distr/stampa |
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Cham : , : Springer Nature Switzerland : , : Imprint : Springer, , 2025 |
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ISBN |
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Edizione |
[1st ed. 2025.] |
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Descrizione fisica |
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1 online resource (XXV, 295 p. 142 illus., 116 illus. in color.) |
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Collana |
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Lecture Notes in Computer Science, , 1611-3349 ; ; 15801 |
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Disciplina |
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Soggetti |
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User interfaces (Computer systems) |
Human-computer interaction |
Education - Data processing |
Computer networks |
Social sciences - Data processing |
Electronic commerce |
Image processing - Digital techniques |
Computer vision |
User Interfaces and Human Computer Interaction |
Computers and Education |
Computer Communication Networks |
Computer Application in Social and Behavioral Sciences |
e-Commerce and e-Business |
Computer Imaging, Vision, Pattern Recognition and Graphics |
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Lingua di pubblicazione |
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Formato |
Materiale a stampa |
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Livello bibliografico |
Monografia |
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Nota di contenuto |
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Interactive Media, Embodied Cognition, and Digital Communication in Cultural Experiences -- Health and Well-Being -- Bie-Modernism and Cultural Computing. |
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Sommario/riassunto |
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This book constitutes the refereed proceedings of the 13th International Conference on Culture and Computing, held as part of the |
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27th International Conference, HCI International 2025, which took place in Gothenburg, Sweden, during June 22–27, 2025. The total of 1430 papers and 355 posters included in the HCII 2025 proceedings was carefully reviewed and selected from 7972 submissions. Two volumes of the HCII 2025 proceedings are dedicated to this year’s edition of the C&C conference: Part I focuses on topics related to Interactive Cultural Experiences and Traditional Craft Preservation, AI-empowered Art and Computational Creativity, and Virtual, Augmented, and Mixed Reality for Cultural Heritage. Part II focuses on topics related to Interactive Media, Embodied Cognition, and Digital Communication in Cultural Experiences; Health and Well-Being; and Bie-Modernism and Cultural Computing. . |
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