1.

Record Nr.

UNISA996660363103316

Titolo

Culture and Computing : 13th International Conference, C&C 2025, Held as Part of the 27th HCI International Conference, HCII 2025, Gothenburg, Sweden, June 22–27, 2025, Proceedings, Part II / / edited by Matthias Rauterberg

Pubbl/distr/stampa

Cham : , : Springer Nature Switzerland : , : Imprint : Springer, , 2025

ISBN

3-031-93163-7

Edizione

[1st ed. 2025.]

Descrizione fisica

1 online resource (XXV, 295 p. 142 illus., 116 illus. in color.)

Collana

Lecture Notes in Computer Science, , 1611-3349 ; ; 15801

Disciplina

005.437

004.019

Soggetti

User interfaces (Computer systems)

Human-computer interaction

Education - Data processing

Computer networks

Social sciences - Data processing

Electronic commerce

Image processing - Digital techniques

Computer vision

User Interfaces and Human Computer Interaction

Computers and Education

Computer Communication Networks

Computer Application in Social and Behavioral Sciences

e-Commerce and e-Business

Computer Imaging, Vision, Pattern Recognition and Graphics

Lingua di pubblicazione

Inglese

Formato

Materiale a stampa

Livello bibliografico

Monografia

Nota di contenuto

Interactive Media, Embodied Cognition, and Digital Communication in Cultural Experiences -- Health and Well-Being -- Bie-Modernism and Cultural Computing.

Sommario/riassunto

This book constitutes the refereed proceedings of the 13th International Conference on Culture and Computing, held as part of the



27th International Conference, HCI International 2025, which took place in Gothenburg, Sweden, during June 22–27, 2025. The total of 1430 papers and 355 posters included in the HCII 2025 proceedings was carefully reviewed and selected from 7972 submissions. Two volumes of the HCII 2025 proceedings are dedicated to this year’s edition of the C&C conference: Part I focuses on topics related to Interactive Cultural Experiences and Traditional Craft Preservation, AI-empowered Art and Computational Creativity, and Virtual, Augmented, and Mixed Reality for Cultural Heritage. Part II focuses on topics related to Interactive Media, Embodied Cognition, and Digital Communication in Cultural Experiences; Health and Well-Being; and Bie-Modernism and Cultural Computing. .