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1. |
Record Nr. |
UNISA996586269703316 |
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Autore |
Workman Travis |
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Titolo |
Political Moods : Film Melodrama and the Cold War in the Two Koreas / / Travis Workman |
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Pubbl/distr/stampa |
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Berkeley, CA : , : University of California Press, , [2023] |
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©2023 |
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ISBN |
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Descrizione fisica |
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1 online resource (272 p.) |
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Collana |
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Disciplina |
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Soggetti |
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Melodrama, Korean |
Motion pictures - Korea - 20th century |
PERFORMING ARTS / Film & Video / History & Criticism |
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Lingua di pubblicazione |
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Formato |
Materiale a stampa |
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Livello bibliografico |
Monografia |
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Nota di contenuto |
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Frontmatter -- Contents -- List of Illustrations -- Acknowledgments -- Introduction -- Part I North Korea -- 1 Mood and Montage in the Total Work of Art -- 2 Melodramatic Moods from Socialist Realism to Juche Realism -- 3 Fantastic Folk: Beyond Realism -- Part II South Korea -- 4 National Cinema and the Melancholy of Liberation -- 5 Realism and Melodrama in the Golden Age -- 6 Melodrama and Art Cinema -- Epilogue -- Bibliography -- Filmography -- Index |
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Sommario/riassunto |
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A free ebook version of this title is available through Luminos, University of California Press's Open Access publishing program. Visit www.luminosoa.org to learn more. Melodrama films dominated the North and South Korean industries in the period between liberation from Japanese colonial rule in 1945 and the hardening of dictatorship in the 1970s. The films of each industry are often read as direct reflections of Cold War and Korean War political ideologies and national historical experiences, and therefore as aesthetically and politically opposed to each other. However, Political Moods develops a comparative analysis across the Cold War divide, analyzing how films in both North and South Korea convey political and moral ideas through the sentimentality of the melodramatic mode. Travis Workman reveals that the melancholic moods of film melodrama express the somatic and |
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social conflicts between political ideologies and excesses of affect, meaning, and historical references. These moods dramatize the tension between the language of Cold War politics and the negative affects that connect cinema to what it cannot fully represent. The result is a new way of historicizing the cinema of the two Koreas in relation to colonialism, postcolonialism, war, and nation building. |
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2. |
Record Nr. |
UNINA9910746977303321 |
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Autore |
Cai Yu |
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Titolo |
A Chronicle of China’s Notary History (1902–1979) / / by Yu Cai |
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Pubbl/distr/stampa |
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Singapore : , : Springer Nature Singapore : , : Imprint : Springer, , 2023 |
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ISBN |
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Edizione |
[1st ed. 2023.] |
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Descrizione fisica |
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1 online resource (509 pages) |
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Altri autori (Persone) |
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FuXin |
SangYuanfeng |
MengChao |
WangShuxiao |
LiYuxi |
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Disciplina |
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Soggetti |
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Private international law |
Conflict of laws |
International law |
Comparative law |
Law - History |
Asia - History |
Private International Law, International and Foreign Law, Comparative Law |
Legal History |
Asian History |
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Lingua di pubblicazione |
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Formato |
Materiale a stampa |
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Livello bibliografico |
Monografia |
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Nota di contenuto |
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Chapter 1 1902 -- Chapter 2 1903 -- Chapter 3 1904 -- Chapter 4 1907 -- Chapter 5 1910 -- Chapter 6 1911. |
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Sommario/riassunto |
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This book seeks to trace the notarial history of China from 1902 to 1979. While working on this trailblazing effort, the author taps into a rich variety of artifacts, especially the notarial documents, archived records, manuals and journals from private collection or originally issued by China’s judicial authorities during different periods. No similar book has been published so far. Many of these items are taken from old publications and notarial documents that the author purchased from grass-root vendors. The book complements the text with illustrations, and the descriptions of the same articles are consistent throughout narrative. Even more remarkable is that many rare notarial historical materials in Chinese and foreign languages are available for the first time. This book is a must-read for researchers and students need in their understanding of China’s judicial system or China’s history. It gives a complete introduction to the development and evolution of China’s notarial system, which has great reference value for those who study this subject. |
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3. |
Record Nr. |
UNINA9910827020503321 |
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Autore |
Castronova Edward |
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Titolo |
Synthetic worlds : the business and culture of online games / / Edward Castronova |
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Pubbl/distr/stampa |
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Chicago, : University of Chicago Press, c2005 |
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ISBN |
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1-281-95932-4 |
9786611959326 |
0-226-09631-9 |
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Edizione |
[1st ed.] |
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Descrizione fisica |
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1 online resource (346 p.) |
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Classificazione |
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Disciplina |
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Soggetti |
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Internet games - Social aspects |
Internet games - Economic aspects |
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Lingua di pubblicazione |
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Formato |
Materiale a stampa |
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Livello bibliografico |
Monografia |
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Note generali |
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Description based upon print version of record. |
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Nota di bibliografia |
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Includes bibliographical references (p. [311]-317) and index. |
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Nota di contenuto |
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Frontmatter -- CONTENTS -- ACKNOWLEDGMENTS -- INTRODUCTION: THE CHANGING MEANING OF PLAY -- 1. Daily Life on a Synthetic Earth -- 2. The User -- 3. The Mechanics of World-Making -- 4. Emergent |
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Culture: Institutions within Synthetic Reality -- 5. The Business of World-Making -- 6. The Almost-Magic Circle -- 7. Free Commerce -- 8. The Economics of Fun: Behavior and Design -- 9. Governance -- 10. Topographies of Terror -- 11. Toxic Immersion and Internal Security -- 12. Implications and Policies -- 13. Into the Age of Wonder -- Appendix: A Digression on Virtual Reality -- Notes -- References -- Index |
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Sommario/riassunto |
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From EverQuest to World of Warcraft, online games have evolved from the exclusive domain of computer geeks into an extraordinarily lucrative staple of the entertainment industry. People of all ages and from all walks of life now spend thousands of hours-and dollars-partaking in this popular new brand of escapism. But the line between fantasy and reality is starting to blur. Players have created virtual societies with governments and economies of their own whose currencies now trade against the dollar on eBay at rates higher than the yen. And the players who inhabit these synthetic worlds are starting to spend more time online than at their day jobs. In Synthetic Worlds, Edward Castronova offers the first comprehensive look at the online game industry, exploring its implications for business and culture alike. He starts with the players, giving us a revealing look into the everyday lives of the gamers-outlining what they do in their synthetic worlds and why. He then describes the economies inside these worlds to show how they might dramatically affect real world financial systems, from potential disruptions of markets to new business horizons. Ultimately, he explores the long-term social consequences of online games: If players can inhabit worlds that are more alluring and gratifying than reality, then how can the real world ever compete? Will a day ever come when we spend more time in these synthetic worlds than in our own? Or even more startling, will a day ever come when such questions no longer sound alarmist but instead seem obsolete? With more than ten million active players worldwide-and with Microsoft and Sony pouring hundreds of millions of dollars into video game development-online games have become too big to ignore. Synthetic Worlds spearheads our efforts to come to terms with this virtual reality and its concrete effects. "Illuminating. . . . Castronova's analysis of the economics of fun is intriguing. Virtual-world economies are designed to make the resulting game interesting and enjoyable for their inhabitants. Many games follow a rags-to-riches storyline, for example. But how can all the players end up in the top 10%? Simple: the upwardly mobile human players need only be a subset of the world's population. An underclass of computer-controlled 'bot' citizens, meanwhile, stays poor forever. Mr. Castronova explains all this with clarity, wit, and a merciful lack of academic jargon."-The Economist "Synthetic Worlds is a surprisingly profound book about the social, political, and economic issues arising from the emergence of vast multiplayer games on the Internet. What Castronova has realized is that these games, where players contribute considerable labor in exchange for things they value, are not merely like real economies, they are real economies, displaying inflation, fraud, Chinese sweatshops, and some surprising in-game innovations."-Tim Harford, Chronicle of Higher Education |
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