1.

Record Nr.

UNISA996565865203316

Autore

Dondio Pierpaolo

Titolo

Games and Learning Alliance [[electronic resource] ] : 12th International Conference, GALA 2023, Dublin, Ireland, November 29 – December 1, 2023, Proceedings / / edited by Pierpaolo Dondio, Mariana Rocha, Attracta Brennan, Avo Schönbohm, Francesca de Rosa, Antti Koskinen, Francesco Bellotti

Pubbl/distr/stampa

Cham : , : Springer Nature Switzerland : , : Imprint : Springer, , 2024

ISBN

3-031-49065-7

Edizione

[1st ed. 2024.]

Descrizione fisica

1 online resource (481 pages)

Collana

Lecture Notes in Computer Science, , 1611-3349 ; ; 14475

Altri autori (Persone)

RochaMariana

BrennanAttracta

SchönbohmAvo

de RosaFrancesca

KoskinenAntti

BellottiFrancesco

Disciplina

004.16

Soggetti

Microcomputers

User interfaces (Computer systems)

Human-computer interaction

Application software

Computer vision

Artificial intelligence

Education - Data processing

Personal Computing

User Interfaces and Human Computer Interaction

Computer and Information Systems Applications

Computer Vision

Artificial Intelligence

Computers and Education

Lingua di pubblicazione

Inglese

Formato

Materiale a stampa

Livello bibliografico

Monografia

Nota di contenuto

Serious Games for Instruction -- Serious Games for Health, Wellbeing



and Social Impact -- User experience, user analysis and user assessment in Serious Games -- Evaluating and Assessing Serious Games elements -- Serious Games and Game Design -- Posters.

Sommario/riassunto

This LNCS volume constitutes the proceedings of 12th International Conference, GALA 2023, in Dublin, Ireland, held during November/December 2023. The 36 full papers and 13 short papers were carefully reviewed and selected from 88 submissions. The papers contained in this book have been organized into six categories, reflecting the variety of theoretical approaches and application domains of research into serious games: 1. The Serious Games and Game Design 2. User experience, User Evaluation and User Analysis in Serious Games 3. Serious Games for Instruction 4. Serious Games for Health, Wellbeing and Social Change 5. Evaluating and Assessing Serious Games Elements 6. Posters.