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1. |
Record Nr. |
UNINA9910465465803321 |
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Autore |
Bashir Shahzad |
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Titolo |
Under the drones [[electronic resource] ] : modern lives in the Afghanistan-Pakistan borderlands / / edited by Shahzad Bashir, Robert D. Crews |
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Pubbl/distr/stampa |
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Cambridge, Massachusetts, : Harvard University Press, 2012 |
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ISBN |
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0-674-06476-3 |
0-674-06978-1 |
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Descrizione fisica |
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1 online resource (336 p.) |
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Altri autori (Persone) |
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BashirShahzad <1968-> |
CrewsRobert D. <1970-> |
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Disciplina |
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Soggetti |
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Borderlands - Afghanistan |
Borderlands - Pakistan |
Islam and politics - Afghanistan |
Islam and politics - Pakistan |
Electronic books. |
Afghanistan Relations Pakistan |
Pakistan Relations Afghanistan |
Afghanistan Boundaries Pakistan |
Pakistan Boundaries Afghanistan |
Afghanistan Politics and government |
Pakistan Politics and government |
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Lingua di pubblicazione |
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Formato |
Materiale a stampa |
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Livello bibliografico |
Monografia |
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Note generali |
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Description based upon print version of record. |
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Nota di bibliografia |
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Includes bibliographical references and index. |
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Nota di contenuto |
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Frontmatter -- Contents -- Introduction / Bashir, Shahzad / Crews, Robert D. -- 1. Political Struggles over the Afghanistan-Pakistan Borderlands / Tarzi, Amin -- 2. The Transformation of the Afghanistan-Pakistan Border / Dorronsoro, Gilles -- 3. Religious Revivalism across the Durand Line / Haroon, Sana -- 4. Taliban, Real and Imagined / Caron, James -- 5. Quandaries of the Afghan Nation / Hanifi, Shah Mahmoud -- 6. How Tribal Are the Taliban? / Ruttig, Thomas -- 7. Ethnic Minorities in Search of Political Consolidation / Rzehak, Lutz -- 8. Red Mosque / Devji, Faisal -- 9. Madrasa Statistics |
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Don't Support the Myth / Andrabi, Tahir / Das, Jishnu / Khwaja, Asim Ijaz -- 10. Will Sufi Islam Save Pakistan? / Shaikh, Farzana -- 11. The Politics of Pashtun and Punjabi Truck Decoration / Elias, Jamal J. -- 12. The Afghan Mediascape / Arbabzadah, Nushin -- 13. Women and the Drug Trade in Afghanistan / Nawa, Fariba -- Epilogue / Bashir, Shahzad / Crews, Robert D. -- Notes. Recommended Readings. Contributors. Acknowledgments. Index. -- Notes -- Recommended Readings -- Contributors -- Acknowledgments -- Index |
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Sommario/riassunto |
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In the West, media coverage of Afghanistan and Pakistan is framed by military and political concerns, resulting in a simplistic picture of ageless barbarity, terrorist safe havens, and peoples in need of either punishment or salvation. Under the Drones looks beyond this limiting view to investigate real people on the ground, and to analyze the political, social, and economic forces that shape their lives. Understanding the complexity of life along the 1,600-mile border between Afghanistan and Pakistan can help America and its European allies realign their priorities in the region to address genuine problems, rather than fabricated ones. This volume explodes Western misunderstandings by revealing a land that abounds with human agency, perpetual innovation, and vibrant complexity. Through the work of historians and social scientists, the thirteen essays here explore the real and imagined presence of the Taliban; the animated sociopolitical identities expressed through traditions like Pakistani truck decoration; Sufism's ambivalent position as an alternative to militancy; the long and contradictory history of Afghan media; and the simultaneous brutality and potential that heroin brings to women in the area. Moving past shifting conceptions of security, the authors expose the West's prevailing perspective on the region as strategic, targeted, and alarmingly dehumanizing. Under the Drones is an essential antidote to contemporary media coverage and military concerns. |
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2. |
Record Nr. |
UNISA996546818303316 |
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Autore |
Brooks Anthony L |
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Titolo |
ArtsIT, Interactivity and Game Creation [[electronic resource] ] : 11th EAI International Conference, ArtsIT 2022, Faro, Portugal, November 21-22, 2022, Proceedings / / edited by Anthony L. Brooks |
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Pubbl/distr/stampa |
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Cham : , : Springer Nature Switzerland : , : Imprint : Springer, , 2023 |
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ISBN |
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9783031289934 |
9783031289927 |
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Edizione |
[1st ed. 2023.] |
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Descrizione fisica |
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1 online resource (640 pages) |
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Collana |
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Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, , 1867-822X ; ; 479 |
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Disciplina |
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Soggetti |
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Telecommunication |
Application software |
Signal processing |
Education |
Social sciences—Data processing |
Communications Engineering, Networks |
Computer and Information Systems Applications |
Signal, Speech and Image Processing |
Computer Application in Social and Behavioral Sciences |
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Lingua di pubblicazione |
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Formato |
Materiale a stampa |
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Livello bibliografico |
Monografia |
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Nota di contenuto |
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Dialogues Between Geometry, Computer Graphics and the Visual Arts (Special session) -- [IN]Musicality: a collection of VR drawings and music as an artistic application of Hybrid Immersive Models -- 2000 eyes: Spherical View of La Fenice di Venezia. A Large-format equirectangular drawing with a gigapixel resolution -- A Comparative Study of Four 3D Facial Animation Methods: Skeleton, Blendshape, Audio-Driven, and Vision-Based Capture -- A Deep Learning-Based Approach for Generating 3D Models of Fluid Arts -- Using off-the-shelf AR and VR software for teaching immersive perspectives to 9th grade students -- Geometrical feature identification of cuneiform signs on micro survey reconstruction -- Games and Gamification -- Digital Game-based Second Language Learning of JLPT N5 & N4 Grammatical |
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Concepts for Japanese -- CryptoKitties vs. Axie Infinity: Computational Analysis of NFT Game Reddit Discussions -- Preferences of Student in-Game Elements for Implementation in Gamified Learning: a Survey Report -- Design Factors for an Educational Game where Girls and Boys Play Together to Learn Fundamental Programming -- Recreating Gaming Experience Through Spatial Augmented Reality -- IN[The Hate Booth]: a Gamified Installation to Counteract Hate Speech -- A Review of Game Design Techniques for Managing Suspense -- Implementation and Playtesting for a world adventure game’s Procedural Content Generation System -- Museums and the Virtual -- Engaging Museum Visitors with AI-Generated Narration and Gameplay -- User experience of a conversational user interface in a museum -- Designing Virtual Guides’ Characteristics for Remote Tourism in the Arctic -- User Experience in Virtual Museum - Evaluating Assassin’s Creed Odyssey: Discovery Tour -- VR Diet Museum: A Virtual Experience Designed for Better Learning and Reflection on Eating Habits and Its Effects -- Animation, AI, Books and Behavior -- The Impact of hybrid animation on the future of Animation -- Investigation of the Relationship between Artworks and Real Objects Using AI and Psychological Experiment -- Transmediation Of The Illustrated Children’s Book «Goodnight Moon»: A Web-based Traditional Animation -- Analysis of Affective Behavior in the Artistic Installation Moviescape -- Fate, Death and marketing. Is a book the same product as yogurt or a car? -- The singing bridge: sonification of a stress-ribbon footbridge -- Shadow Display Design Concepts for AI Enhanced Environments -- Fluency, Fashion, Emotion and Play -- Designing a multilingual, multimodal and collaborative platform of resources for higher education -- Desiring Machines and Affective Virtual Environments -- Development of Art Fashion by Integrating Art and Digital Textile Printing -- Developing Playful and Tangible Approaches to the Gap Between Academia and Civil Society: Inclusion and Access through Participatory Action-Research -- Movement, Film and Audio -- PirouNet: Creating Dance through Artist-Centric Deep Learning -- Simulating Idiosyncratic Movement Qualities -- Audial Kinetics and the Disembodied Voice -- Banging interaction in ubiquitous music -- Motion capture as a tool of empowerment for female main characters -- Next Level Choreography: Applying a Transformer Network to Generate Improvised Dance Motions -- Customising the Interactive Film -- Synaesthetic Sound Design in Virtual Reality -- Questioning Potentials of the Electrorganic aFrame in Music Therapy: Two client case studies with a single Music Therapist -- Enabling Genuine Connections in a Digital Learning Environment for Students Through Information Communication Technologies -- Designing an Interactive 2-Level Circular Algorithm to Visualize and Support Collaboration in Science -- Cross-Sections Between Geometric Patterns of the Past and the Generative Arts of Today -- The Resurrection of Art and Human Dignity MAGNETS case study -- Touchy Tap: a Slow Technology for Shared Reflections on Water Consumption -- Shadows as Ambient Displays - a Design Space. |
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Sommario/riassunto |
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This book constitutes the refereed post-conference proceedings the 11th EAI International Conference on ArtsIT, Interactivity and Game Creation, ArtsIT 2022 which was held in Faro, Portugal, November 21-22, 2022. The 45 revised full papers presented were carefully selected from 118 submissions. The papers are thematically arranged in the following sections: Dialogues Between Geometry, Computer Graphics and the Visual Arts; Games and Gamification; Museums and the Virtual; Animation, AI, Books and Behavior; Fluency, Fashion, Emotion and Play; Movement, Film and Audio. |
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