| |
|
|
|
|
|
|
|
|
1. |
Record Nr. |
UNINA990006673590403321 |
|
|
Autore |
Filadoro, Camillo |
|
|
Titolo |
Il contratto a termine. Vol. aggiornamento. Testi e commenti delle leggi : n 79 del 25.3.83, n 130 del26.4.83, n 347 del 25.6.83, D.L. n 463 del 12.9.83 / Camillo Filadoro |
|
|
|
|
|
|
|
Pubbl/distr/stampa |
|
|
|
|
|
|
Edizione |
[:,] |
|
|
|
|
|
Descrizione fisica |
|
|
|
|
|
|
Collana |
|
Pratica del diritto del lavoro e della sicurezza sociale ; 2 |
|
|
|
|
|
|
Locazione |
|
|
|
|
|
|
Collocazione |
|
COLLEZ. 917 (2) I |
COLLEZ. 917 (2) II |
|
|
|
|
|
|
|
|
Lingua di pubblicazione |
|
|
|
|
|
|
Formato |
Materiale a stampa |
|
|
|
|
|
Livello bibliografico |
Monografia |
|
|
|
|
|
|
|
|
|
|
|
|
2. |
Record Nr. |
UNISA996542669303316 |
|
|
Autore |
Kurosu Masaaki |
|
|
Titolo |
Human-Computer Interaction [[electronic resource] ] : Thematic Area, HCI 2023, Held as Part of the 25th HCI International Conference, HCII 2023, Copenhagen, Denmark, July 23–28, 2023, Proceedings, Part IV / / edited by Masaaki Kurosu, Ayako Hashizume |
|
|
|
|
|
|
|
Pubbl/distr/stampa |
|
|
Cham : , : Springer Nature Switzerland : , : Imprint : Springer, , 2023 |
|
|
|
|
|
|
|
ISBN |
|
|
|
|
|
|
Edizione |
[1st ed. 2023.] |
|
|
|
|
|
Descrizione fisica |
|
1 online resource (482 pages) |
|
|
|
|
|
|
Collana |
|
Lecture Notes in Computer Science, , 1611-3349 ; ; 14014 |
|
|
|
|
|
|
Altri autori (Persone) |
|
|
|
|
|
|
Disciplina |
|
|
|
|
|
|
|
|
Soggetti |
|
User interfaces (Computer systems) |
Human-computer interaction |
Computer networks |
Image processing—Digital techniques |
Computer vision |
Application software |
Artificial intelligence |
User Interfaces and Human Computer Interaction |
Computer Communication Networks |
Computer Imaging, Vision, Pattern Recognition and Graphics |
Computer and Information Systems Applications |
Artificial Intelligence |
|
|
|
|
|
|
|
|
Lingua di pubblicazione |
|
|
|
|
|
|
Formato |
Materiale a stampa |
|
|
|
|
|
Livello bibliografico |
Monografia |
|
|
|
|
|
Nota di contenuto |
|
Intro -- Foreword -- HCI International 2023 Thematic Areas and Affiliated Conferences -- List of Conference Proceedings Volumes Appearing Before the Conference -- Preface -- Human-Computer Interaction Thematic Area (HCI 2023) -- HCI International 2024 Conference -- Contents - Part IV -- Supporting Health, Quality of Life and Everyday Activities -- Design and Performance Analysis of a Smart Bag Reminder System for Parents -- 1 Introduction -- 2 Related Work -- 2.1 Multi-modal Reminders in Various Ways -- 2.2 System |
|
|
|
|
|
|
|
|
|
of Reminders Using Light and Sound -- 2.3 Smart Bag Reminder -- 3 Realization of Prototypes -- 3.1 System Design -- 3.2 Implementation -- 4 Evaluation -- 4.1 Participant -- 4.2 Setting Up -- 4.3 Procedure -- 4.4 Measurements -- 5 Results -- 5.1 Quantitative Results -- 5.2 Qualitative Results -- 6 Discussion -- 7 Future Work and Conclusion -- References -- Possibility of Relaxation Level Measurement During Music Listening Using Reverberation Envelope -- 1 Introduction -- 2 Reverberation Envelope Index (E-value) -- 3 Relationship Between the E-value of a Musical Piece and Relaxation -- 3.1 E-value of a Musical Piece -- 3.2 Relationship Between the Relaxation Degrees and the Classical Music -- 4 Clarification of the Relationship Between Relaxation Degree and E-value -- 4.1 Relationship Between E-value and Different Playing Methods -- 4.2 Relationship Between the Relaxation Degree and Playing Methods -- 4.3 Relationship Between Different Parts of the Same Musical Piece with Different E-values and Relaxation -- 5 Discussion -- 6 Conclusions and Future Work -- References -- Interaction Design of Wrist Health Prevention Products Based on Persuasive Design and AHP-Entropy Weight Method -- 1 Introduction -- 2 Relevant Research Theory and Background -- 2.1 Wrist Health Status of SOHO Nationality. |
2.2 Research Status of Persuasive Design Application -- 2.3 Research and Application Status of AHP-Entropy Weight Method -- 2.4 Research Framework and Experimental Process -- 3 Study on Wrist Health Needs of SOHO Users -- 3.1 Questionnaire Design -- 3.2 Quantitative Analysis of SOHO Users' Wrist Health Needs -- 4 Construction of Persuasive Design Model for Wrist Health Prevention Products -- 4.1 Wrist Health Prevention Behavior Counseling Chart -- 4.2 Design Scheme of Promoting Behavior Motivation Model -- 5 AHP- Entropy Weight Method is Used to Analyze the Weight of Persuasion Design Scheme -- 5.1 Construction of Evaluation Index System -- 6 Design Evaluation and Practice -- 6.1 Guidelines for the Design of Persuasive Wrist Health Prevention Products APP -- 7 Conclusion and Prospect -- References -- Make It Short: A Pilot Study on an Adaptive Nutrition Tracking App -- 1 Introduction -- 2 Background -- 2.1 Food Tracking -- 2.2 Nutrition Apps -- 2.3 Food Guidelines -- 3 Technical Concept -- 3.1 Tracking Approach -- 3.2 User Interface -- 4 Evaluation -- 4.1 Methodology -- 4.2 Participants -- 4.3 Results -- 5 Discussion -- 6 Conclusion and Future Work -- References -- Practicality Aspects of Automatic Fluid Intake Monitoring via Smartwatches -- 1 Background and Motivation -- 2 Prior Work -- 3 The Five Aspects of Automatic Fluid Intake Monitoring via Smartwatches -- 3.1 The Nominal Daily Oral Fluid Intake Volume -- 3.2 Automatic Detection of Fluid Intake Acts -- 3.3 Automatic Estimation of Fluid Intake Volume -- 3.4 Informing the Smartwatch Wearer -- 3.5 Giving Advice to the Smartwatch Wearer -- 4 Discussion -- 5 Conclusions -- References -- Temperature Prediction Model for Advanced Renal Function Preservation in Partial Nephrectomy -- 1 Introduction -- 2 Implicit Solution of the Heat Conduction Equation. |
3 Cooling of Pig Kidney and Measurement of Temperature Change -- 4 Comparison of Simulated Data and Measured Data -- 4.1 Calculation of Thermal Diffusivity -- 4.2 Difference Value Between Simulated and Measured Data -- 5 Future Plans -- 5.1 Measurement of Temperature Change During Kidney Cooling Using Whole Pig Kidney -- 5.2 Measurement of Temperature Change Using a Living Pig Kidney. -- 6 Discussion -- References -- Study for Presenting Information on Smartwatch to Assist in Determining Whether to Evacuate by Passing Outside the Road -- 1 Introduction -- 2 Related Study -- 3 Design -- 4 Experiment -- 4.1 Outline of the Experiment -- 4.2 Design |
|
|
|
|
|
|
|
of the Experiment -- 4.3 Experimental Video -- 4.4 Selection of Participants -- 4.5 Survey -- 4.6 Experimental Results -- 4.7 Considerations -- 5 Conclusion and Future Prospects -- References -- Comparison of the Accuracy of Pouch Replacement Timing Decisions Using Image Generation Artificial Intelligence and Machine Learning -- 1 Introduction -- 2 Machine Learning Algorithm -- 2.1 Microsoft Lobe -- 2.2 Google Teachable Machine -- 3 AI Image Generation -- 4 Image of Stoma Pouch Used for Machine Learning -- 5 The Process of Image Processing of Stoma Holders -- 6 Comparison of the Accuracy of Two Machine Learning Algorithms Using Artificially Created Images -- 7 Verification of the Init Image Strength Function Adjustment and Comparison of Two Different Machine Learning Algorithms -- 7.1 Verification of Init Image Strength Function Adjustment for AI Image Generation -- 7.2 Comparison of the Two Machine Learning Algorithms Assuming Faceplate Replacement Time -- 8 Consideration -- 9 Conclusions and Future Works -- References -- Message Notification System to Reduce Excessive Smartphone Use by Displaying Smartphone Usage Status as a Character's Condition -- 1 Introduction -- 2 Related Work. |
2.1 Anthropomorphic Character -- 2.2 Behavior Change -- 2.3 Reducing Smartphone Use -- 3 Overview of Proposed System -- 3.1 Condition Changes -- 3.2 Notification Message -- 4 Experiment -- 4.1 Participants -- 4.2 Experimental Procedure -- 5 Results and Discussion -- 5.1 Smartphone Usage Time and Number of Pickups -- 5.2 Questionnaire Results -- 5.3 Discussion -- 6 Conclusions -- References -- Walking Posture Correction Using Mixed Reality for Self Visualization -- 1 Introduction -- 2 Self-projection Using MR Technology -- 2.1 System Overview -- 2.2 Acquired Data -- 3 Experiment -- 3.1 Participants -- 3.2 Experimental Tasks -- 4 Results and Discussion -- 4.1 Movements of the Head -- 4.2 The Lateral Difference in the Shoulder Height -- 5 Conclusion -- References -- VisRef: A Reflection Support System Using a Fixed-Point Camera and a Smartwatch for Childcare Fields -- 1 Background -- 2 Related Work -- 3 Our System -- 4 Experimental Study -- 4.1 Experiment Overview -- 4.2 Target Facilities -- 4.3 Field Experiment 1: Nursery School -- 4.4 Discussion Regarding Nursery School Experiment -- 4.5 Field Experiment 2: After-School Daycare Service -- 4.6 Discussion of After-School Daycare Field Experiment -- 5 Comprehensive Discussion -- 5.1 Areas for Future Improvement -- 6 Conclusion and Future Work -- References -- Body-Centric Vibrotactile Display for Social Support During Public Speaking -- 1 Introduction -- 2 Related Work -- 2.1 Touch and Social Support -- 2.2 Remote Mediated Touch -- 3 Public Speaking Enactment -- 3.1 Participants -- 3.2 Procedure -- 3.3 Data Collection and Analysis -- 4 Findings -- 4.1 When and How to Support -- 4.2 Why to Support -- 5 Experiencing Mediated Touch -- 5.1 Apparatus -- 5.2 Participants -- 5.3 Procedure -- 5.4 Data Collection and Analysis -- 6 Findings -- 6.1 Perceived Pleasantness and Relaxation -- 6.2 Perceived Meaning. |
6.3 Overall Experience -- 7 Discussion and Future Work -- 8 Conclusion -- References -- Designing an Evidence-based Mental Health Intervention Alongside University Students -- 1 Introduction -- 2 Background and Related Work -- 2.1 Designing Digital Evidence-Based Mental Health Tools for University Students -- 2.2 Participatory Design and Mental Health -- 3 Methods -- 3.1 Card Sorting -- 3.2 Storyboarding and User Personas -- 3.3 Design Mockups -- 3.4 Data Analysis -- 4 Results -- 4.1 Providing Healthy Reminders -- 4.2 Human Connection -- 4.3 Support a Personalized Experience -- 4.4 Informational and Instrumental Life-Skill Development -- 5 Discussion |
|
|
|
|
|
|
|
|
|
-- 5.1 Customizing Support for Self-help and Professional Help -- 6 Limitations and Future Work -- 7 Conclusion -- References -- HCI for Learning, Culture, Creativity and Societal Impact -- The Context of War and Cognitive Bias: An Interactive Approach in Accessing Relations of Attitude, Behavior and Events in Ancient Texts and Online News -- 1 Comparing Online News and Ancient Texts -- 1.1 Challenges in Accessing Information for the Understanding, Comparison and Evaluation of Attitude, Behavior and Events -- 1.2 Design Specifications and Cognitive Bias -- 2 User Requirements and Cognitive Bias -- 2.1 Cognitive Bias -- 2.2 Expert Users and Cognitive Bias -- 2.3 Non-expert Users and Cognitive Bias -- 2.4 Interaction and Specialized Functions -- 3 Content and the "Enable Context" Function -- 3.1 The "Enable Context" Function: Corpora and Translations -- 3.2 The "Enable Context" Function: Implemented Modules and Parameters -- 4 Presentation: Modelling the "Specify Term" Function -- 4.1 Modelling Domain-Specific Seed Ontologies -- 5 Conclusions and Further Research -- References. |
Development of MLOps Platform Based on Power Source Analysis for Considering Manufacturing Environment Changes in Real-Time Processes. |
|
|
|
|
|
|
Sommario/riassunto |
|
The four-volume set LNCS 14011, 14012, 14013, and 14014 constitutes the refereed proceedings of the Human Computer Interaction thematic area of the 25th International Conference on Human-Computer Interaction, HCII 2023, which took place in Copenhagen, Denmark, in July 2023. A total of 1578 papers and 396 posters have been accepted for publication in the HCII 2023 proceedings from a total of 7472 submissions. The papers included in the HCI 2023 volume set were organized in topical sections as follows: Part I: Design and evaluation methods, techniques and tools; interaction methods and techniques; Part II: Children computer interaction; emotions in HCI; and understanding the user experience; Part III: Human robot interaction; chatbots and voice-based interaction; interacting in the metaverse; Part IV: Supporting health, quality of life and everyday activities; HCI for learning, culture, creativity and societal impact. |
|
|
|
|
|
|
|
| |