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1. |
Record Nr. |
UNINA9910791087403321 |
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Autore |
Jung Carl G. |
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Titolo |
Collected Works of C.G. Jung . Volume 9/1 Collected Works of C.G. Jung, Volume 9 (Part 1) ; Archetypes and the Collective Unconscious / / C. G. Jung; R. F.C. Hull, Gerhard Adler |
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Pubbl/distr/stampa |
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Princeton, NJ : , : Princeton University Press, , [2014] |
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©1969 |
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ISBN |
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Edizione |
[Course Book] |
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Descrizione fisica |
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1 online resource (552 p.) |
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Collana |
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Collected Works of C.G. Jung ; ; Volume 9/1 |
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Disciplina |
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Soggetti |
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Subconsciousness |
Psychoanalysis |
Archetype (Psychology) |
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Lingua di pubblicazione |
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Formato |
Materiale a stampa |
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Livello bibliografico |
Monografia |
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Note generali |
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"First Princeton/Bollingen paperback printing, 1980"--T.p. verso. |
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Nota di bibliografia |
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Includes bibliographical references and index. |
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Nota di contenuto |
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Frontmatter -- Editorial Note -- Translator's Note -- Table of Contents -- List of Illustrations -- I -- Archetypes of the Collective Unconscious -- The Concept of the Collective Unconscious -- Concerning the Archetypes, with Special Reference to the Anima Concept -- II -- Psychological Aspects of the Mother Archetype -- III -- Concerning Rebirth -- IV -- The Psychology of the Child Archetype -- The Psychological Aspects of the Kore -- V -- The Phenomenology of the Spirit in Fairytales -- On the Psychology of the Trickster-Figure -- VI -- Conscious, Unconscious, and Individuation -- A Study in the Process of Individuation -- Concerning Mandala Symbolism -- Appendix: Mandalas -- Bibliography -- Index |
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Sommario/riassunto |
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Essays which state the fundamentals of Jung's psychological system: "On the Psychology of the Unconscious" and "The Relations Between the Ego and the Unconscious," with their original versions in an appendix. |
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2. |
Record Nr. |
UNISA996508668103316 |
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Autore |
Peddie Jon |
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Titolo |
The history of the GPU : steps to invention / / Jon Peddie |
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Pubbl/distr/stampa |
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Cham, Switzerland : , : Springer, , [2023] |
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©2023 |
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ISBN |
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9783031109683 |
9783031109676 |
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Edizione |
[1st ed. 2022.] |
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Descrizione fisica |
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1 online resource (424 pages) |
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Disciplina |
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Soggetti |
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Graphics processing units |
Computer graphics |
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Lingua di pubblicazione |
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Formato |
Materiale a stampa |
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Livello bibliografico |
Monografia |
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Note generali |
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Nota di contenuto |
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1 Introduction -- 2 1980-1989, Graphics Controllers on Other Platforms -- 3 1980-1989, Graphics Controllers on PCs -- 4 1990-1995, Graphics Controllers on PCs -- 5 1990 to 1999 Graphics Controllers on Other Platform -- 6 1996-1999, Graphics Controllers on PCs -- 7 What is a GPU? -- Appendix A: Definitions -- Appendix B: Acronyms. |
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Sommario/riassunto |
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This is the first book in a three-part series that traces the development of the GPU. Initially developed for games the GPU can now be found in cars, supercomputers, watches, game consoles and more. GPU concepts go back to the 1970s when computer graphics was developed for computer-aided design of automobiles and airplanes. Early computer graphics systems were adopted by the film industry and simulators for airplanes and high energy physics—exploding nuclear bombs in computers instead of the atmosphere. A GPU has an integrated transform and lighting engine, but these were not available until the end of the 1990s. Heroic and historic companies expanded the development and capabilities of the graphics controller in pursuit of the ultimate device, a fully integrated self-contained GPU. Fifteen companies worked on building the first fully integrated GPU, some succeeded in the console, and Northbridge segments, and Nvidia was the first to offer a fully integrated GPU for the PC. Today the GPU can be |
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found in every platform that involves a computer and a user interface. |
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