1.

Record Nr.

UNISALENTO991002204509707536

Autore

Schulze, Wilhelm

Titolo

Zur Geschichte lateinischer Eigennamen / Wilhelm Schulze

Pubbl/distr/stampa

Berlin ; Zürich ; Dublin : Weidmann, 1966

Edizione

[2. unveränderte Aufl.]

Descrizione fisica

647 p. ; 23 cm

Disciplina

929.4

Soggetti

Nomi personali - Lingua latina

Lingua di pubblicazione

Tedesco

Molteplice

Formato

Materiale a stampa

Livello bibliografico

Monografia

2.

Record Nr.

UNISA996487172703316

Titolo

Playful Materialities : The Stuff That Games Are Made Of / / edited by Benjamin Beil, [and many others]

Pubbl/distr/stampa

Berlin, Germany : , : transcript Verlag, , 2022

ISBN

3-8376-6200-4

Edizione

[1st ed.]

Descrizione fisica

1 online resource (404 pages)

Collana

Bild und Bit ; ; 14

Classificazione

AP 15963

Altri autori (Persone)

BeilBenjamin <1980->

FreyermuthGundolf S. <1955->

SchmidtHanns Christian

RuschRaven

Disciplina

302.231

Soggetti

Digital media

Lingua di pubblicazione

Inglese

Formato

Materiale a stampa

Livello bibliografico

Monografia

Nota di contenuto

Frontmatter -- Table of Contents -- Preface and Acknowledgments --



PLACES -- Vegas, Disney, and the Metaverse -- Augmenting Materialities -- EXHIBITS -- Let's Play the Exhibition! -- To Craft a Game Arts Curators Kit -- On Chainsaws and Display Cases -- MODIFICATIONS -- Unpacking the Blackbox of 'Normal Gaming' -- Being a Child Again Through Gameplay -- Lego Level Up -- PIECES -- Beyond Pawns and Meeples -- Have We Left the Paperverse Yet? -- Keep the Innovation Rolling -- Immateriality and Immortality -- Contributors

Sommario/riassunto

Game culture and material culture have always been closely linked. Analog forms of rule-based play (ludus) would hardly be conceivable without dice, cards, and game boards. In the act of free play (paidia), children as well as adults transform simple objects into multifaceted toys in an almost magical way. Even digital play is suffused with material culture: Games are not only mediated by technical interfaces, which we access via hardware and tangible peripherals. They are also subject to material hybridization, paratextual framing, and processes of de-, and re-materialization. The contributors examine this playful materiality from various angles.