1.

Record Nr.

UNISA996466517103316

Titolo

Numerical treatment of differential equations : proceedings of a conference, held at Oberwolfach, July 1976 / / edited by R. Bulirsch, R.D. Grigorieff, and J. Schröder

Pubbl/distr/stampa

Berlin, Heidelberg : , : Springer-Verlag, , [1978]

©1978

ISBN

3-540-35970-2

Edizione

[1st ed. 1978.]

Descrizione fisica

1 online resource (XII, 224 p.)

Collana

Lecture Notes in Mathematics ; ; 631

Disciplina

515.35

Soggetti

Differential equations - Numerical solutions

Initial value problems - Numerical solutions

Boundary value problems - Numerical solutions

Lingua di pubblicazione

Inglese

Formato

Materiale a stampa

Livello bibliografico

Monografia

Note generali

Bibliographic Level Mode of Issuance: Monograph

Nota di contenuto

Some convergence results for the PEACEMAN-RACHFORD method in the noncommutative case -- Efficient embedded runge — Kutta methods -- Collocation and iterated defect correction -- Verallgemeinerte Runge-Kutta Verfahren zur Loesung steifer Differentialgleichungssysteme -- A fast iterative method for solving poisson’s equation in a general region -- On the stability regions of multistep multiderivative methods -- Prädiktoren mit vorgeschriebenem Stabilitätsverhalten -- Oscillation and nonoscillation theorems for a second order nonlinear functional differential equation -- Eine spezielle Integralgleichung erster Art -- Ein Zusammenhang zwischen Aufgaben monotoner Art und Intervall-Mathematik -- The RKFHB4 method for delay — Differential equations -- Spiegelung von Stabilitätsbereichen -- On fast poisson solvers and applications -- Considerations concerning a theory for ode-solvers -- Boundary value problems in infinite intervals -- Capacitance matrix methods for Helmholtz’s equation on general bounded regions.



2.

Record Nr.

UNISA996464515103316

Titolo

Human-computer interaction : interaction techniques and novel applications : thematic area, HCI 2021, held as part of the 23rd HCI International Conference, HCII 2021, virtual event, July 24-29, 2021, Proceedings. Part II / / edited by Masaaki Kurosu

Pubbl/distr/stampa

Cham, Switzerland : , : Springer, , [2021]

©2021

ISBN

3-030-78465-7

Descrizione fisica

1 online resource (672 pages)

Collana

Lecture Notes in Computer Science ; ; v.12763

Disciplina

004.019

Soggetti

Human-computer interaction

Lingua di pubblicazione

Inglese

Formato

Materiale a stampa

Livello bibliografico

Monografia

Note generali

Includes index.

Nota di contenuto

Intro -- Foreword -- HCI International 2021 Thematic Areas and Affiliated Conferences -- Contents - Part II -- Novel Interaction Techniques -- Performance Evaluation and Efficiency of Laser Holographic Peripherals -- 1 Introduction -- 2 Related Work -- 2.1 The Development of Keyboard -- 2.2 Mechanical Keyboard Types -- 2.3 Introduction of Virtual Keyboard -- 2.4 How Virtual Keyboard and Mouse Function -- 2.5 How Virtual Keyboard and Mouse Process the Information -- 3 Experimental Setup -- 4 Experimental Result -- 4.1 Keyboard Experiment Results -- 4.2 Mouse Experiment Results -- 4.3 Possible Improvements in Hardware -- 4.4 Possible Improvements Through AutoCorrect and RNN-LM -- 5 Conclusion -- References -- Using Real-Pen Specific Features of Active Stylus to Cope with Input Latency -- 1 Introduction -- 2 Background and Related Work -- 2.1 Nature of Touch Screen Input Latency -- 2.2 Focus of Input Latency Studies -- 2.3 Latency Compensation Approaches -- 3 Orientation, Tilt, Pressure for Latency Compensation -- 3.1 Real-Pen Specific Features of Active Stylus -- 3.2 Dataset and Preprocessing -- 3.3 Implementation Details -- 4 Study 1: Latency Compensation Accuracy -- 4.1 Apparatus -- 4.2 Participants -- 4.3 Task and Procedure -- 4.4 Measurements -- 4.5 Results and Discussion -- 5 Study 2: Users' Perception of Latency -- 5.1 Apparatus -- 5.2 Participants -- 5.3 Task



and Procedure -- 5.4 Results and Discussion -- 6 Conclusion and Future Work -- References -- Comparing Eye Tracking and Head Tracking During a Visual Attention Task in Immersive Virtual Reality -- 1 Introduction -- 2 Materials and Methods -- 2.1 Participants -- 2.2 Virtual Environment and Data Collection -- 2.3 Comparison Between Head-Tracking and Eye-Tracking -- 3 Results -- 4 Discussion -- 5 Conclusions -- References.

Investigation of Motion Video Enhancement for Image-Based Avatars on Small Displays -- 1 Introduction -- 2 Importance of an Upright Posture for Avatars -- 3 Method for Enhancing Body Sway Motions -- 4 Subjective Assessment -- 4.1 Conditions of the Subjective Assessment -- 4.2 Result of Subjective Assessment -- 5 Conclusion -- References -- Sound Symbolic Words as a Game Controller -- 1 Introduction -- 2 Method -- 2.1 Game Design -- 2.2 Game System -- 3 Experiment -- 3.1 Experiment Design -- 4 Result and Discussion -- 4.1 Result -- 4.2 Discussion -- References -- Towards Improved Vibro-Tactile P300 BCIs -- 1 Introduction -- 2 Methods -- 2.1 Subjects -- 2.2 Materials and Methods -- 2.3 Stimulation Sequence -- 2.4 One Session -- 2.5 Feature Expression and Classification -- 2.6 Indecisive Answers -- 2.7 ERP Plots -- 2.8 ITR -- 3 Results -- 4 Discussion -- References -- Talking Through the Eyes: User Experience Design for Eye Gaze Redirection in Live Video Conferencing -- 1 Introduction -- 2 Related Work -- 2.1 No Eye Contact in VC -- 2.2 ER Function Using Hardware -- 2.3 ER Research Using Software -- 2.4 ER Method Using Avatar -- 2.5 Summary -- 3 Methods -- 3.1 User Research Design -- 3.2 Interview with VC Users -- 4 Survey -- 4.1 The Degree to Which You Care About Yourself Photographed on the Camera -- 4.2 Camera Face Angle Desired by the User -- 4.3 Camera Gaze Experience for Intentional Eye Contact -- 5 Result -- 5.1 Degree of Awkwardness About the Self-shot on the Camera -- 5.2 Face Angle Preference -- 5.3 Experience of Intentional Camera Gaze -- 6 User Experience-Oriented ER Guideline Proposal -- 6.1 3D Source for 3D Face Angle -- 6.2 3D Face Selection with Morphing Image Step 4 -- 6.3 Teleprompter -- 7 Conclusion and Future Studies -- References -- Evaluating the Accuracy and User Experience of a Gesture-Based Infrared Remote Control in Smart Homes.

1 Introduction -- 2 Related Work -- 2.1 Gestures for Entertainment and Work -- 2.2 Gestures in the Home Environment -- 3 Hardware Concept and Realization -- 4 Experimental Design of User Studies -- 5 Results of User Tests -- 5.1 User Experience -- 5.2 Accuracy -- 6 Discussion -- 7 Conclusion and Next Steps -- References -- Detection of Finger Contact with Skin Based on Shadows and Texture Around Fingertips -- 1 Introduction -- 2 Related Work -- 2.1 Operations and Inputs in Virtual Reality Environments -- 2.2 Input Methods Using Finger Contact with Body -- 3 Proposed Method -- 4 Prototype Implementation -- 4.1 Phase 1: Fingertip Extraction -- 4.2 Phase 2: Image Enhancement -- 4.3 Phase 3: Contact Detection -- 5 Dataset -- 5.1 Recoding Input Motion Videos -- 5.2 Data Augmentation and Datasets -- 6 Experiments -- 6.1 Experiment 1: Performance Evaluation of Contact Detection Model -- 6.2 Experiment 2: Performance Evaluation for New Users -- 6.3 Experiment 3: Performance Evaluation for New Lighting Environments -- 6.4 Experiment 4: Performance Evaluation for New Users and Lighting Environments -- 6.5 Discussion -- 7 Conclusion -- References -- Character Input Method Working on 1-in. Round Screen for Tiny Smartwatches -- 1 Introduction -- 2 Previous Research -- 3 Proposed Method -- 3.1 Key Layout at Standby Status -- 3.2 Selection of a Row of Hiragana -- 3.3 Selection of a Character -- 4 Input Speed and Error



Rate of Beginners -- 4.1 Experimental Condition -- 4.2 Experimental Procedure -- 4.3 Experimental Result -- 5 A 30-Day Experiment -- 5.1 Experimental Condition -- 5.2 Experimental Result -- 6 Conclusion -- References -- One Stroke Alphanumeric Input Method by Sliding-in and Sliding-out on the Smartwatch Screen -- 1 Introduction -- 2 Related Researches -- 3 Proposed Method -- 4 Experiment -- 4.1 Experiment Preparation.

4.2 Input Speed and Error Rate of Beginners -- 4.3 Long-Term Experiment -- 4.4 Input Speed and Error Rate of the Expert -- 4.5 Comparison to SliT -- 4.6 Comparison to the Other Related Method -- 5 Comparison -- References -- Research on Hand Detection in Complex Scenes Based on RGB-D Sensor -- 1 Introduction -- 1.1 Research Background -- 1.2 Related Research Statuses -- 1.3 Research Content -- 2 Method of Hand Segmentation and Contour Extraction -- 2.1 Data Acquisition Equipment -- 2.2 Preprocessing -- 2.3 Background Modeling -- 2.4 Hand Segmentation Method -- 2.5 Contour Extraction Method -- 3 Experimental Verification and Result Analysis -- 3.1 Results in Complex Scenario -- 3.2 Evaluation Parameters -- 4 Conclusion -- References -- It's a Joint Effort: Understanding Speech and Gesture in Collaborative Tasks -- 1 Introduction -- 2 Related Work -- 2.1 Gesture in Psychology -- 2.2 Gesture in HCI -- 2.3 Multimodal Communication and Collaboration -- 3 Method -- 3.1 Participants -- 3.2 Procedure -- 3.3 Apparatus -- 3.4 Block Layouts -- 3.5 Conditions -- 3.6 Data Analysis -- 4 Results -- 4.1 Differences in Gesture Use -- 4.2 Differences in Speech Use -- 4.3 Co-expression of Speech and Gesture -- 4.4 Task Performance -- 5 Discussion -- 5.1 Different Strategies for Different Modalities -- 5.2 Speech and Gesture for Resolving Orientation -- 5.3 Improved Performance with Gesture -- 6 Implications for Design -- 7 Conclusion -- References -- Human-Robot Interaction -- Analysing Action and Intention Recognition in Human-Robot Interaction with ANEMONE -- 1 Introduction -- 2 ANEMONE -- 3 Practical Application of ANEMONE -- 3.1 Phase 1: Preparation -- 3.2 Phase 2: Selection of UX Evaluation Type -- 3.3 Plan and Conduct the UX Evaluation -- 3.4 Phase 4: Analysis of Collected Data and Identifying UX Problems.

3.5 Phase 5: Organising the Identified UX Problems in Scope and Severity -- 4 Lessons Learned and Recommendations -- 5 Concluding Remarks -- References -- A Robot that Tells You It is Watching You with Its Eyes -- 1 Introduction -- 2 Related Studies -- 2.1 Effects of Eyes on Communication -- 2.2 Eyes of Social Robots -- 2.3 Eyes and Human-Robot Interaction -- 2.4 Social Robots in Public Spaces -- 3 Proposal of an Eye-Based Interaction -- 3.1 KiroPi V2 -- 3.2 Concept -- 4 Development -- 4.1 User Position Estimation -- 4.2 Sizes and Positions of Eyes -- 4.3 Telling Distance -- 4.4 Telling Angle -- 5 Experiment 1: Eyes Expression Evaluation -- 5.1 Convergence Angle and User's Shadow -- 5.2 Eyes Movement Bias -- 6 Experiment 2: Shopping Scenario -- 6.1 Scenario -- 6.2 Method -- 6.3 Results -- 7 Discussion -- 8 Conclusion -- References -- Am I Conquering the Robot? the Impact of Personality on the Style of Cooperation with an Automatic System -- 1 Introduction -- 2 Humans' Trust in Robot: Review of Related Studies -- 3 Experiment -- 3.1 Robot System -- 3.2 Measurement Tools and Interview -- 3.3 Task and Procedure -- 4 Results and Analysis -- 4.1 Evaluation of the Performance and TR -- 4.2 Evaluation of DC and TR -- 4.3 Evaluation of EQ, DC, and TR -- 4.4 "Happiness" of the Robot -- 5 Discussion and Conclusions -- References -- Kansei Evaluation of Robots in Virtual Space Considering Their Physical Attributes -- 1 Introduction -- 2 Robot Pairs -- 2.1 Talking Robot (Robot Pair 1) -- 2.2



Floating Guide Robot (Robot Pair 2) -- 2.3 Vending Machine Robot (Robot Pair 3) -- 3 Experiment Method -- 3.1 Questionnaire -- 3.2 Experimental Procedure -- 4 Experiment Results -- 5 Discussion -- 6 Conclusion and Future Works -- References -- The Use of a Sex Doll as Proxy Technology to Study Human-Robot Interaction -- 1 Introduction -- 2 Method.

2.1 Procedure and Measures.

3.

Record Nr.

UNINA9910965534203321

Autore

Rihtman-Augustin Dunja

Titolo

Ethnology, myth and politics : anthropologizing Croatian ethnology / / by Dunja Rihtman-Augustin ; edited by Jasna Capo Zmegac

Pubbl/distr/stampa

London : , : Taylor and Francis, , 2017

ISBN

1-351-93886-X

1-315-25604-5

1-351-93887-8

Descrizione fisica

1 online resource (165 pages)

Collana

Progress in European Ethnology

Disciplina

305.8/0094972

Soggetti

Ethnology - Croatia

Croatia Politics and government

Lingua di pubblicazione

Inglese

Formato

Materiale a stampa

Livello bibliografico

Monografia

Note generali

First published 2004 by Ashgate Publishing.

Nota di bibliografia

Includes bibliographical references and index.

Nota di contenuto

chapter 1 Between Ethnicity and Nation -- chapter 2 Vuk Karadžic: Past and Present or On the History of Folk Culture -- chapter 3 The Zadruga Between Real and Imagined Order -- chapter 4 Antun Radic: Peasants into Croats -- chapter 5 Distancing Ethnology from Politics -- chapter 6 Ethnology During Socialism and After -- chapter 7 Ethnology and the Ethnomyth -- chapter 8 Anthropologizing Ethnology -- chapter 9 The Ethno-Anthropologist in his Native Field: to Observe or to Witness? -- chapter 10 The ICTY in The Hague and Anthropological Expertise.

Sommario/riassunto

"The book offers a critical overview of Croatian ethnology written by the most prominent Croatian ethnologist/ anthropologist in the second half of the 20th century - Dunja Rihtman-Augustin (recently deceased). She was the first Croatian ethnologist to break with the long established



tradition of diffusionist (culture area) studies of her contemporaries and start to anthropologize Croatian ethnology. This book, compiled and completed by Jasna Capo Zmegac, highlights some crucial remarks with regard to the relationship between ethnology and politics. They are formulated as a series of research questions and problems, including: the role of folk culture as mythomoteur, cannonization of the folk culture, nationalization of the peasants in the 19th century and the role of ethnology. This vividly written text offers an exceptional insight into Croatian ethnological developments in the past century, as well as into crucial ruptures in Croatian society which have had important repercussions on ethnological discipline."--Provided by publisher.