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1. |
Record Nr. |
UNISA996466450203316 |
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Titolo |
Database and Expert Systems Applications [[electronic resource] ] : 30th International Conference, DEXA 2019, Linz, Austria, August 26–29, 2019, Proceedings, Part I / / edited by Sven Hartmann, Josef Küng, Sharma Chakravarthy, Gabriele Anderst-Kotsis, A Min Tjoa, Ismail Khalil |
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Pubbl/distr/stampa |
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Cham : , : Springer International Publishing : , : Imprint : Springer, , 2019 |
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ISBN |
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Edizione |
[1st ed. 2019.] |
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Descrizione fisica |
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1 online resource (XXVI, 447 p. 233 illus., 111 illus. in color.) |
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Collana |
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Information Systems and Applications, incl. Internet/Web, and HCI ; ; 11706 |
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Disciplina |
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Soggetti |
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Data mining |
Database management |
Application software |
Artificial intelligence |
Data protection |
Data Mining and Knowledge Discovery |
Database Management |
Information Systems Applications (incl. Internet) |
Artificial Intelligence |
Security |
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Lingua di pubblicazione |
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Formato |
Materiale a stampa |
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Livello bibliografico |
Monografia |
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Nota di bibliografia |
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Includes bibliographical references and index. |
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Nota di contenuto |
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Big Data Management and Analytics -- Optimization of Row Pattern Matching over Sequence Data in Spark SQL -- Rainfall Estimation from Traffic Cameras -- Towards Identifying De-Anonymisation Risks in Distributed Health Data Silos -- An Attribute-Based Fine-Grained Access Control Mechanism for HBase -- Data Structures and Data Management -- Lopper: An Efficient Method for Online Log Pattern Mining based on Hybrid Clustering Tree -- Discord Monitoring for Streaming Time-series -- Partially Indexing on Flash Memory -- HGraph: A Connected-Partition Approach to Proximity Graphs for Similarity Search -- Management and Processing of Knowledge -- |
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Statistical Processing of Stopwords on SNS -- Multiple Choice Question Answering in the Legal Domain Using Reinforced Co-occurrence -- Probabilistic Algorithm to Predict Missing Facts from Knowledge Graphs -- Semantic Oppositeness Embedding Using an Autoencoder-based Learning Model -- COMET: A Contextualized Molecule-based Matching Technique -- Authenticity, Privacy, Security and Trust -- Differentially Private Non-parametric Machine Learning as a Service -- PURE: A Privacy Aware Rule-Based Framework over Knowledge Graphs -- FFT-2PCA: a new Feature Extraction Method for Data-Based Fault Detection -- Consistency, Integrity, Quality of Data -- ADaQL to Monitor Data Quality in Machine Learning Applications -- Automated Detection and Monitoring of Advanced Data Quality Rules -- Effect of Imprecise Data Income-flow Variability on Harvest Stability: A Quantile-based Approach -- Decision Support Systems -- Fairness-enhancing interventions in stream classification -- Early turnover prediction of new restaurant employees from their attendance records and attributes -- An Efficient Premiumness and Utility-based Itemset Placement Scheme for Retail Stores -- Data Lakes: Trends and Perspectives -- An Efficient Greedy Algorithm for Sequence Recommendation -- Discovering Diverse Popular Paths using Transactional Modeling and Patter Mining -- Data Mining and Warehousing -- Representative Sample Extraction from Web Data Streams -- LogLInc: LoG Queries of Linked open data Investigator for Cube Design -- Handling the Information Backlog for Data Warehouse Development -- Ontario: Federated Query Processing against a Semantic Data Lake -- A Model-Driven Framework for the Modeling and the Description of Data-as-a-Service to Assist Service Selection and Composition -- Named Entity Recognition in Local Intent Web Search Queries -- Database Processing-in-Memory: A Vision -- Context-Aware GANs for Image Generation from Multimodal Queries. |
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Sommario/riassunto |
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This two volume set of LNCS 11706 and LNCS 11707 constitutes the refereed proceedings of the 30th International Conference on Database and Expert Systems Applications, DEXA 2019, held in Linz, Austria, in August 2019. The 32 full papers presented together with 34 short papers were carefully reviewed and selected from 157 submissions. The papers are organized in the following topical sections: Part I: Big data management and analytics; data structures and data management; management and processing of knowledge; authenticity, privacy, security and trust; consistency, integrity, quality of data; decision support systems; data mining and warehousing. Part II: Distributed, parallel, P2P, grid and cloud databases; information retrieval; Semantic Web and ontologies; information processing; temporal, spatial, and high dimensional databases; knowledge discovery; web services. |
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2. |
Record Nr. |
UNISA996464543403316 |
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Titolo |
Persuasive technology : 17th international conference, Persuasive 2022, virtual event, March 29-31, 2022, proceedings / / edited by Nilufar Baghaei [and three others] |
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Pubbl/distr/stampa |
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Cham, Switzerland : , : Springer, , [2022] |
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©2022 |
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ISBN |
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Descrizione fisica |
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1 online resource (286 pages) |
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Collana |
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Lecture Notes in Computer Science ; ; v.13213 |
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Disciplina |
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Soggetti |
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Human-computer interaction |
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Lingua di pubblicazione |
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Formato |
Materiale a stampa |
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Livello bibliografico |
Monografia |
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Nota di contenuto |
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Intro -- Preface -- Organization -- Contents -- Impact of Medical Device Regulation on Developing Health Behavior Change Support Systems -- 1 Introduction -- 2 Medical Device Regulation (MDR) -- 2.1 Transition Timeline -- 2.2 Notable Changes from MDD to MDR -- 2.3 Compliance Process -- 3 Qualification and Classifications -- 4 Design and Cost Implications -- 4.1 Design Implications -- 4.2 Cost Implications -- 5 Discussion -- 6 Conclusions -- References -- SortOut: Persuasive Stress Management Mobile Application for Higher Education Students -- 1 Introduction -- 2 Mental Health and Time Management Behaviour Model -- 3 Mapping PFO Items to Corresponding Persuasive Strategies -- 4 Designing of SortOut Mobile Application -- 5 Research Questions -- 6 Methodology -- 6.1 Study Design -- 7 Results -- 7.1 Perceived Persuasiveness of the App Core Features -- 7.2 Perceived Usability-Usefulness and Ease of Use of the App -- 7.3 Motivational Appeal of the App -- 7.4 Effectiveness of SourOut App Design Based on Gender and Degree Level -- 7.5 Thematic Analysis of Qualitative Feedback and Suggestions -- 8 Discussion -- 9 Conclusion and Future Work -- References -- Perceptions of Interactive, Real-Time Persuasive Technology for Managing Online Gambling -- 1 Introduction -- 1.1 Current RG Tools -- 1.2 Limitations of Current RG Tools and Solutions from Persuasive Technology -- 1.3 Rationale -- 2 Method -- 2.1 |
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Design -- 2.2 Participants -- 2.3 Procedure -- 2.4 Data Analysis -- 3 Results -- 3.1 Tool for Providing Information -- 3.2 Tool for Limiting Gambling -- 3.3 Tool for Providing Support to Gamblers -- 4 Discussion -- 4.1 Summary of the Findings -- 4.2 Discussion of Findings in Relation to Previous Research -- 4.3 Individual Differences -- 4.4 Limitations -- 5 Conclusions -- References -- Human-Robot Interaction and User Manipulation -- 1 Introduction. |
2 Robots as Products: The Ontological Dimension -- 3 The Turing Test and the Appearance of Intelligence -- 4 From Intelligence to User Manipulation -- 5 Case Studies -- 5.1 JiBo -- 5.2 Alexa and the Old Lady -- 6 A Legal Framework -- 6.1 The AI Act and the Prohibited Practices Involving User Manipulation -- 6.2 Beyond Proposed Regulation, the Role of Human Dignity -- 7 Discussion and Conclusions -- References -- Breathing Training on the Run: Exploring Users Perception on a Gamified Breathing Training Application During Treadmill Running -- 1 Introduction -- 2 Related Work -- 2.1 Breathing Training Applications -- 2.2 Respiratory Biofeedback -- 3 Methods -- 3.1 Participants -- 3.2 The GBTA -- 3.3 Procedure -- 4 Results and Discussion -- 4.1 RQ1: Does Using the GBTA Has an Impact on Conscious Breath-Control? -- 4.2 RQ2: How Do User Perceive the Breathing Alignment Process Within the GBTA? -- 4.3 RQ3: How Do Users Perceive the Effectiveness of the GBTA While Running? -- 5 Limitations and Future Work -- 6 Conclusion -- References -- Don't Touch This! - Investigating the Potential of Visualizing Touched Surfaces on the Consideration of Behavior Change -- 1 Introduction -- 2 Related Work -- 3 Implementation -- 3.1 Visualization of Contaminated Surfaces -- 3.2 Implementation of Surface Contamination -- 4 User Study -- 4.1 Measurements -- 4.2 Study Procedure -- 4.3 Participants -- 5 Results -- 5.1 Persuasive Potential Questionnaire (PPQ) -- 5.2 Hygienic Behavior -- 5.3 Information System Usage -- 6 Discussion -- 7 Conclusion -- References -- Smartphone Security and Privacy - A Gamified Persuasive Approach with Protection Motivation Theory -- 1 Introduction -- 2 Methodology -- 2.1 Design and Development of Game for Smartphone Security -- 2.2 Protection Motivation Theory - An Overview -- 2.3 Study Design -- 3 Analysis of Study Results. |
3.1 Analysis of Survey Results and Game Logs -- 3.2 Analysis of Participants' Qualitative Feedback -- 4 Conclusion and Future Work -- References -- Mixed Methods Examination of Behaviour Change from Learning Supports Based on a Model of Helping in Equity Focused Simulation Based Teacher Education -- 1 Introduction -- 2 Related Work -- 2.1 Equity Focused Teacher Education with Simulations -- 2.2 Supporting Behavior Change with a Model of Helping -- 3 Methods -- 3.1 Participants -- 3.2 Materials -- 3.3 Instruments -- 3.4 Procedure -- 3.5 Analysis -- 4 Results -- 4.1 RQ1 -- 4.2 RQ2 -- 5 Discussion -- References -- Supporting to be Credible: Investigating Perceived Social Support as a Determinant of Perceived Credibility -- 1 Introduction -- 1.1 Background -- 2 Research Model and Hypotheses -- 3 Method -- 3.1 Materials -- 3.2 Procedure -- 3.3 Participants -- 4 Results -- 4.1 The Measurement Model -- 4.2 The Structural Model -- 5 Discussion -- 6 Future Work and Conclusion -- References -- Investigating the Efficacy of Persuasive Strategies on Promoting Fair Recommendations -- 1 Introduction -- 2 Literature Review -- 2.1 Fair Recommenders -- 2.2 Popularity Bias in Music Recommender Systems -- 2.3 Explainable and Persuasive Recommendation -- 3 Method -- 3.1 Participants -- 3.2 Study Procedure -- 4 Results -- 4.1 The Effect of Persuasive Messages on User Ratings of Songs from New Artists -- 4.2 The Effect of Mentioning New Artists on User Ratings of Songs by New Artists -- |
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4.3 Comparison Between Different Persuasive Messages Effectiveness -- 4.4 The Relation Between Ratings of New Songs, Popular Ratings and Overall Rating -- 5 Discussion and Conclusion -- References -- Player Personality Traits and the Effectiveness of a Persuasive Game for Disease Awareness Among the African Population -- 1 Introduction -- 2 Methodology -- 2.1 The COVID Dodge Game. |
2.2 Study Design -- 2.3 Data Analysis -- 3 Results -- 3.1 The Effectiveness of Each Persuasive Strategy -- 3.2 The Impact of Personality Traits on the Effectiveness of Persuasive Strategies -- 4 Discussion -- 4.1 Designing Persuasive Technologies Targeted at Africans of Various Personality Types -- 4.2 Limitations -- 4.3 Conclusion -- References -- Exploring for Possible Effect of Persuasive Strategy Implementation Choices: Towards Tailoring Persuasive Technologies -- 1 Introduction -- 2 Related Work -- 2.1 Self-monitoring Strategy -- 2.2 Suggestion Strategy -- 2.3 Reward Strategy -- 2.4 Social Role Strategy -- 2.5 Cooperation Strategy -- 2.6 Normative Influence Strategy -- 3 Methodology -- 3.1 Prototype Design -- 3.2 Data Collection: Online Study -- 3.3 Data Analysis -- 4 Results -- 4.1 Comparing the Persuasiveness of Distinct Implementations of Each Strategy -- 5 Discussion -- 6 Conclusion and Future Work -- References -- Player Matching in a Persuasive Mobile Exergame: Towards Performance-Driven Collaboration and Adaptivity -- 1 Introduction -- 2 Methodology -- 2.1 TreeCare Game and the "Tournament Mode" -- 2.2 Study Procedure and Data Collection -- 2.3 Data Analysis -- 3 Results -- 4 Discussion -- 5 Conclusion and Future Work -- References -- Coaxing: An Empirical Exploration of a Novel Way to Nudge Athletic Performance in Sports -- 1 Introduction -- 2 Related Work -- 2.1 Affordances -- 2.2 Approaches to Steering Behaviour -- 3 Illustrating Coaxing Through Concept Designs -- 4 Investigating Coaxing in an Experimental Task -- 4.1 Methods -- 4.2 Results -- 5 Discussion -- 5.1 Interpreting the Results of Coaxing -- 5.2 Running Towards Effective Coaxing Experiments -- 5.3 Hidden Balancing -- 5.4 The Ethics of Coaxing -- 6 Conclusion -- References -- Saving Life and Keeping Privacy: A Study on Mobile Apps for Suicide Prevention and Privacy Policies. |
1 Introduction -- 2 Related Works -- 3 Method -- 3.1 Selection Process -- 3.2 Data Analysis -- 4 Result -- 4.1 Persuasive Strategies Used in Mobile Apps for Suicide Prevention -- 4.2 The Approach Used in Suicide Apps in Managing Suicide -- 4.3 Transparency of Privacy Policy -- 5 Discussion -- 5.1 Design Recommendations -- 6 Conclusions -- References -- A Psychological Model for Predicting the Smartphone Zombie Phenomenon and Intervention -- 1 Introduction -- 1.1 Social Issue -- 1.2 Related Works -- 1.3 Purpose of the Study -- 2 Method -- 2.1 Developing Intervention Materials in Pilot Study -- 2.2 Main Study -- 2.3 Measurements -- 2.4 Data Analysis -- 3 Results -- 3.1 The Evaluation of Intervention Materials -- 3.2 A New Psychological Model with Behavior Log -- 3.3 Intervention Effects -- 4 Discussion -- 4.1 Theoretical Insights -- 4.2 Empirical Insights -- 4.3 Limitations and Future Directions -- 5 Conclusion -- References -- A Blueprint for an AI & -- AR-Based Eye Tracking System to Train Cardiology Professionals Better Interpret Electrocardiograms -- 1 Introduction -- 2 Related Works -- 3 Investigative Study Description -- 3.1 Method -- 3.2 Participants -- 3.3 Ethics -- 3.4 Results -- 3.5 Discussion -- 4 Proposed System's Blueprint -- 4.1 System's Goal -- 4.2 System's Components -- 5 Conclusion -- 5.1 Concluding Remarks -- 5.2 Limitations -- 5.3 Future Works -- References -- Context-Aware Chatbot Based on Cyber-Physical Sensing for Promoting Serendipitous Face-to-Face |
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Communication -- 1 Introduction -- 2 Related Work -- 3 System Design and Implementation -- 4 Experiment -- 4.1 Results and Discussion -- 5 Conclusion -- References -- The Utility of Personality Types for Personalizing Persuasion -- 1 Introduction -- 2 Key Concepts -- 2.1 The Big Five Personality Traits -- 2.2 Personality Types and Gerlach Et Al.'s Personality Type. |
2.3 The Six Principles of Influence. |
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