1.

Record Nr.

UNINA9910459714203321

Autore

Byers A. Martin <1937->

Titolo

Sacred Games, Death, and Renewal in the Ancient Eastern Woodlands [[electronic resource] ] : The Ohio Hopewell System of Cult Sodality Heterarchies

Pubbl/distr/stampa

Lanham, : AltaMira Press, 2011

ISBN

1-282-92214-9

9786612922145

0-7591-2034-X

Descrizione fisica

1 online resource (868 p.)

Disciplina

973.0497

977.1/01

Soggetti

Confraternities -- Ohio River Valley -- History -- To 1500

Cults -- Ohio River Valley -- History -- To 1500

Earthworks (Archaeology) -- Ohio River Valley

Hopewell culture -- Ohio River Valley

Indians of North America -- Games -- Ohio River Valley

Indians of North America -- Material culture -- Ohio River Valley

Indians of North America -- Ohio River Valley -- Rites and ceremonies

Indians of North America -- Ohio River Valley -- Social life and customs

Ohio River Valley - Antiquities

Ohio River Valley -- Antiquities

Social archaeology - Ohio River Valley

Social archaeology -- Ohio River Valley

Hopewell culture - Rites and ceremonies - To 1500 - Ohio River Valley

Earthworks (Archaeology) - Social life and customs - To 1500 - Ohio River Valley

Indians of North America - Games - Ohio River Valley

Indians of North America - Material culture - Ohio River Valley

Indians of North America - History - Ohio River Valley

Cults - Ohio River Valley

Confraternities - Ohio River Valley

Gender & Ethnic Studies

Social Sciences

Ethnic & Race Studies

Electronic books.



Lingua di pubblicazione

Inglese

Formato

Materiale a stampa

Livello bibliografico

Monografia

Note generali

Description based upon print version of record.

Nota di contenuto

I; 1; 2; 3; 4; 5; 6; 7; 8; 9; II; 10; 11; 12; 13; 14; 15; 16; 17

Sommario/riassunto

A. Martin Byers challenges the traditional views of the Ohio Hopewell embankment earthworks, providing an interpretation of them as sites of sacred games and world renewal rituals built and used by complex alliances of cult sodalities.

2.

Record Nr.

UNISA996466345903316

Titolo

Motion in games : first international workshop, MIG 2008, Utrecht, The Netherlands, June 14-17, 2008 : revised papers / / Arjan Egges, Arno Kamphuis, Mark Overmars (eds.)

Pubbl/distr/stampa

Berlin, Germany ; ; New York, New York : , : Springer, , [2008]

©2008

ISBN

3-540-89220-6

Edizione

[1st ed. 2008.]

Descrizione fisica

1 online resource (IX, 257 p.)

Collana

Image Processing, Computer Vision, Pattern Recognition, and Graphics ; ; 5277

Disciplina

794.81

Soggetti

Computer games - Programming

Computer games - Design

Motion - Computer simulation

Lingua di pubblicazione

Inglese

Formato

Materiale a stampa

Livello bibliografico

Monografia

Note generali

Includes index.

Nota di bibliografia

Includes bibliographical references and index.

Nota di contenuto

Crowd Simulation -- Texture Synthesis Based Simulation of Secondary Agents -- Using the Corridor Map Method for Path Planning for a Large Number of Characters -- Real-Time Path Planning and Navigation for Multi-agent and Crowd Simulations -- Populate Your Game Scene -- Hierarchical Path Planning for Virtual Crowds -- Virtual Humans -- Towards Embodied and Situated Virtual Humans -- Adaptive Body,



Motion and Cloth -- From Motion Capture to Real-Time Character Animation -- Motion Synthesis -- More Motion Capture in Games — Can We Make Example-Based Approaches Scale? -- Simulating Interactions of Characters -- Motion Prediction for Online Gaming -- Two-Character Motion Control: Challenge and Promise -- Motion Modeling: Can We Get Rid of Motion Capture? -- Informed Use of Motion Synthesis Methods -- Automatic Estimation of Skeletal Motion from Optical Motion Capture Data -- Interfaces -- An Immersive Motion Interface with Edutainment Contents for Elderly People -- Design of Experience and Flow in Movement-Based Interaction -- Navigation and Steering -- Relaxed Steering towards Oriented Region Goals -- Opening Doors in Motion Analysis Research -- Watch Out! A Framework for Evaluating Steering Behaviors -- Whole-Body Locomotion, Manipulation and Reaching for Humanoids -- Facial and Behavioral Animation -- Conveying Emotions through Facially Animated Avatars in Networked Virtual Environments -- Animating Speech in Games -- Autonomous Digital Actors.

Sommario/riassunto

This book constitutes the thoroughly refereed post-workshop proceedings of the First International Workshop on Motion in Games, held in Utrecht, The Netherlands, during June 14-17, 2008, in collaboration with the NLGD Festival of Games. The 24 revised papers presented during the workshop cover topics on crowd simulation; virtual humans; motion synthesis; interfaces; navigation and steering; and facial and behavioral animation.