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1. |
Record Nr. |
UNINA9910459714203321 |
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Autore |
Byers A. Martin <1937-> |
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Titolo |
Sacred Games, Death, and Renewal in the Ancient Eastern Woodlands [[electronic resource] ] : The Ohio Hopewell System of Cult Sodality Heterarchies |
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Pubbl/distr/stampa |
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Lanham, : AltaMira Press, 2011 |
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ISBN |
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1-282-92214-9 |
9786612922145 |
0-7591-2034-X |
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Descrizione fisica |
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1 online resource (868 p.) |
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Disciplina |
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Soggetti |
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Confraternities -- Ohio River Valley -- History -- To 1500 |
Cults -- Ohio River Valley -- History -- To 1500 |
Earthworks (Archaeology) -- Ohio River Valley |
Hopewell culture -- Ohio River Valley |
Indians of North America -- Games -- Ohio River Valley |
Indians of North America -- Material culture -- Ohio River Valley |
Indians of North America -- Ohio River Valley -- Rites and ceremonies |
Indians of North America -- Ohio River Valley -- Social life and customs |
Ohio River Valley - Antiquities |
Ohio River Valley -- Antiquities |
Social archaeology - Ohio River Valley |
Social archaeology -- Ohio River Valley |
Hopewell culture - Rites and ceremonies - To 1500 - Ohio River Valley |
Earthworks (Archaeology) - Social life and customs - To 1500 - Ohio River Valley |
Indians of North America - Games - Ohio River Valley |
Indians of North America - Material culture - Ohio River Valley |
Indians of North America - History - Ohio River Valley |
Cults - Ohio River Valley |
Confraternities - Ohio River Valley |
Gender & Ethnic Studies |
Social Sciences |
Ethnic & Race Studies |
Electronic books. |
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Lingua di pubblicazione |
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Formato |
Materiale a stampa |
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Livello bibliografico |
Monografia |
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Note generali |
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Description based upon print version of record. |
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Nota di contenuto |
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I; 1; 2; 3; 4; 5; 6; 7; 8; 9; II; 10; 11; 12; 13; 14; 15; 16; 17 |
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Sommario/riassunto |
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A. Martin Byers challenges the traditional views of the Ohio Hopewell embankment earthworks, providing an interpretation of them as sites of sacred games and world renewal rituals built and used by complex alliances of cult sodalities. |
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2. |
Record Nr. |
UNISA996466345903316 |
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Titolo |
Motion in games : first international workshop, MIG 2008, Utrecht, The Netherlands, June 14-17, 2008 : revised papers / / Arjan Egges, Arno Kamphuis, Mark Overmars (eds.) |
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Pubbl/distr/stampa |
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Berlin, Germany ; ; New York, New York : , : Springer, , [2008] |
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©2008 |
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ISBN |
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Edizione |
[1st ed. 2008.] |
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Descrizione fisica |
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1 online resource (IX, 257 p.) |
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Collana |
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Image Processing, Computer Vision, Pattern Recognition, and Graphics ; ; 5277 |
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Disciplina |
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Soggetti |
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Computer games - Programming |
Computer games - Design |
Motion - Computer simulation |
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Lingua di pubblicazione |
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Formato |
Materiale a stampa |
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Livello bibliografico |
Monografia |
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Note generali |
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Nota di bibliografia |
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Includes bibliographical references and index. |
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Nota di contenuto |
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Crowd Simulation -- Texture Synthesis Based Simulation of Secondary Agents -- Using the Corridor Map Method for Path Planning for a Large Number of Characters -- Real-Time Path Planning and Navigation for Multi-agent and Crowd Simulations -- Populate Your Game Scene -- Hierarchical Path Planning for Virtual Crowds -- Virtual Humans -- Towards Embodied and Situated Virtual Humans -- Adaptive Body, |
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Motion and Cloth -- From Motion Capture to Real-Time Character Animation -- Motion Synthesis -- More Motion Capture in Games — Can We Make Example-Based Approaches Scale? -- Simulating Interactions of Characters -- Motion Prediction for Online Gaming -- Two-Character Motion Control: Challenge and Promise -- Motion Modeling: Can We Get Rid of Motion Capture? -- Informed Use of Motion Synthesis Methods -- Automatic Estimation of Skeletal Motion from Optical Motion Capture Data -- Interfaces -- An Immersive Motion Interface with Edutainment Contents for Elderly People -- Design of Experience and Flow in Movement-Based Interaction -- Navigation and Steering -- Relaxed Steering towards Oriented Region Goals -- Opening Doors in Motion Analysis Research -- Watch Out! A Framework for Evaluating Steering Behaviors -- Whole-Body Locomotion, Manipulation and Reaching for Humanoids -- Facial and Behavioral Animation -- Conveying Emotions through Facially Animated Avatars in Networked Virtual Environments -- Animating Speech in Games -- Autonomous Digital Actors. |
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Sommario/riassunto |
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This book constitutes the thoroughly refereed post-workshop proceedings of the First International Workshop on Motion in Games, held in Utrecht, The Netherlands, during June 14-17, 2008, in collaboration with the NLGD Festival of Games. The 24 revised papers presented during the workshop cover topics on crowd simulation; virtual humans; motion synthesis; interfaces; navigation and steering; and facial and behavioral animation. |
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