1.

Record Nr.

UNISA996466238403316

Titolo

Intelligent Virtual Agents [[electronic resource] ] : 8th International Conference, IVA 2008, Tokyo, Japan, September 1-3, 2008, Proceedings / / edited by Helmut Prendinger, James Lester, Mitsuru Ishizuka

Pubbl/distr/stampa

Berlin, Heidelberg : , : Springer Berlin Heidelberg : , : Imprint : Springer, , 2008

ISBN

3-540-85483-5

Edizione

[1st ed. 2008.]

Descrizione fisica

1 online resource (XVII, 557 p.)

Collana

Lecture Notes in Artificial Intelligence ; ; 5208

Disciplina

006.605

Soggetti

Computer communication systems

Artificial intelligence

Data mining

User interfaces (Computer systems)

Computer simulation

Computers

Computer Communication Networks

Artificial Intelligence

Data Mining and Knowledge Discovery

User Interfaces and Human Computer Interaction

Simulation and Modeling

Information Systems and Communication Service

Lingua di pubblicazione

Inglese

Formato

Materiale a stampa

Livello bibliografico

Monografia

Note generali

Includes index.

Nota di bibliografia

Includes bibliographical references and index.

Nota di contenuto

Emotion and Empathy -- Narrative and Augmented Reality -- Conversation and Negotiation -- Nonverbal Behavior -- Models of Culture and Personality -- Markup and Representation Languages -- Architectures for Robotic Agents -- Cognitive Architectures -- Agents for Healthcare and Training -- Agents in Games, Museums and Virtual Worlds -- Posters.

Sommario/riassunto

This book constitutes the refereed proceedings of the 8th International Workshop on Intelligent Virtual Agents, IVA 2008, held in Tokyo, Japan,



in September 2008. The 18 revised full papers and 28 revised short papers presented together 42 poster papers were carefully reviewed and selected from 99 submissions. The papers are organized in topical sections on motion and empathy; narrative and augmented reality; conversation and negotiation; nonverbal behavior; models of culture and personality; markup and representation languages; architectures for robotic agents; cognitive architectures; agents for healthcare and training; and agents in games, museums and virtual worlds.