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1. |
Record Nr. |
UNISA996466023403316 |
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Titolo |
Requirements Engineering: Foundation for Software Quality [[electronic resource] ] : 22nd International Working Conference, REFSQ 2016, Gothenburg, Sweden, March 14-17, 2016, Proceedings / / edited by Maya Daneva, Oscar Pastor |
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Pubbl/distr/stampa |
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Cham : , : Springer International Publishing : , : Imprint : Springer, , 2016 |
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ISBN |
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Edizione |
[1st ed. 2016.] |
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Descrizione fisica |
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1 online resource (XV, 319 p. 77 illus. in color.) |
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Collana |
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Programming and Software Engineering ; ; 9619 |
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Disciplina |
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Soggetti |
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Software engineering |
Management information systems |
Computer science |
Application software |
Computer logic |
Information storage and retrieval |
Software Engineering |
Management of Computing and Information Systems |
Information Systems Applications (incl. Internet) |
Logics and Meanings of Programs |
Information Storage and Retrieval |
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Lingua di pubblicazione |
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Formato |
Materiale a stampa |
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Livello bibliografico |
Monografia |
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Note generali |
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Bibliographic Level Mode of Issuance: Monograph |
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Nota di bibliografia |
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Includes bibliographical references and index. |
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Nota di contenuto |
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Decision Making in Requirements Engineering -- Risk-Aware Multi-Stakeholder Next Release Planning using Multi-Objective Optimization -- Goal-based Decision Making - Using Goal-oriented Problem Structuring and Evaluation Visualization for Multi Criteria Decision Analysis -- Optimizing the Incremental Delivery of Software Features under Uncertainty -- Open Source in Requirements Engineering -- Do Information Retrieval Algorithms for Automated Traceability Perform Effectively on Issue Tracking System Data -- How Firms Adapt and Interact in Open Source Ecosystems: Analyzing Stakeholder Influence and Collaboration Patterns -- Natural Language -- Evaluating the |
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Interpretation of Natural Language Trace Queries -- Indicators for Open Issues in Business Process Models -- Compliance in Requirements Engineering -- Automated Classification of Legal Cross References Based on Semantic Intent -- Deriving Metrics for Estimating the Effort Needed in Requirements Compliance Work -- Requirements Engineering in the Automotive Domain -- Detecting Requirements Defects during a Project Lifetime: an Analysis of a 5-year Automotive Project at Bosch -- Take Care of Your Modes! An Investigation of Defects in Automotive Requirements -- Empirical Studies in Requirements Engineering -- Gamified Requirements Engineering: Model and Experimentation -- Documenting Relations between Requirements and Design Decisions: A Case Study on Design Session Transcripts -- The Use and Effectiveness of User Stories in Practice -- Requirements Engineering Foundations -- Foundations for Transparency Requirements Engineering -- What is essential? - A Pilot Survey on Views about the Requirements Metamodel of reqT.org -- Human Factors in Requirements Engineering -- Peoples' Capabilities are a Blind Spot in RE Research and Practice -- Customer Involvement in Continuous Deployment: A Systematic Literature Review -- Research Methodology in Requirements Engineering -- Common Threats and Mitigation Strategies in Requirements Engineering Experiments with Student Participants -- Lean Development in Design Science Research: Deliberating Principles, Prospects and Pitfalls -- How do We Read Specifications? Experiences from an Eye Tracking Study. |
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Sommario/riassunto |
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This book constitutes the proceedings of the 22nd International Working Conference on Requirements Engineering – Foundation for Software Quality, REFSQ 2016, held in Gothenburg, Sweden, in March 2016. The 16 full papers and 5 short papers presented in this volume were carefully reviewed and selected from 64 submissions. The papers were organized in topical sections named: decision making in requirements engineering; open source in requirements engineering; natural language; compliance in requirements engineering; requirements engineering in the automotive domain; empirical studies in requirements engineering; requirements engineering foundations; human factors in requirements engineering; and research methodology in requirements engineering. . |
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2. |
Record Nr. |
UNISA996696879303316 |
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Autore |
Schrepp Martin |
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Titolo |
HCI International 2025 – Late Breaking Papers : 27th International Conference on Human-Computer Interaction, HCII 2025, Gothenburg, Sweden, June 22–27, 2025, Proceedings, Part XII / / edited by Martin Schrepp, Matthias Rauterberg |
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Pubbl/distr/stampa |
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Cham : , : Springer Nature Switzerland : , : Imprint : Springer, , 2026 |
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ISBN |
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3-032-13164-2 |
9783032131645 |
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Edizione |
[1st ed. 2026.] |
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Descrizione fisica |
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1 online resource (623 pages) |
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Collana |
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Lecture Notes in Computer Science, , 1611-3349 ; ; 16342 |
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Altri autori (Persone) |
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Disciplina |
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Soggetti |
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User interfaces (Computer systems) |
Human-computer interaction |
User Interfaces and Human Computer Interaction |
Interacció persona-ordinador |
Congressos |
Llibres electrònics |
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Lingua di pubblicazione |
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Formato |
Materiale a stampa |
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Livello bibliografico |
Monografia |
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Sommario/riassunto |
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The 16-volume set LNCS 16331–16346 constitutes late breaking papers from the 27th International Conference on Human-Computer Interaction, HCI International 2025, held in Gothenburg, Sweden, during June 22-27, 2025. 439 papers and 104 posters were included in the volumes of the proceedings published after the conference, as “Late Breaking Work”. The papers were organized in topical sections as follows: Part I: Theoretical and Conceptual Advances in HCI; and User Interface and Interaction Design; Design for Inclusivity and Social Impact. Part II: Robotics, Embodied Agents, and Human-Robot Interaction; Smart Environments and Manufacturing Systems; Human-AI Interaction and Generative AI in Design; and Ethics, Privacy and Sustainability in Digital Systems. Part III: Human Experience in Virtual |
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Environments; Human Factors in Intelligent and Autonomous Systems; and Computational Methods for Human Behavior Analysis. Part IV: Human Performance and Safety in Aviation; Human-Automation Teaming; Eye Tracking, Cognition, and Situation Awareness; and Innovations in Adaptive and Responsive Environments. Part V: Accessibility and Inclusive Interaction Design; Accessibility and Innovations in Intelligent Environments; and Human-Centered Technologies for Autism and Neurodiverse Populations. Part VI: Designing for Positive Change: Well-Being, Inclusion, and Social Impact; Cross-Cultural and Creative Design Futures; Design and Engineering of Mobility Experiences; and Human Factors, Safety, and Driver Assistance. Part VII: Social Media, Society, and Digital Communities; LLMs and Intelligent Agents in Social Computing and Security; Understanding User Behavior in Social Computing; and Security, Privacy, and Trust in Digital Environments. Part VIII: Frameworks and Computational Methods in XR; Human Factors and User Experience in XR; XR, Culture, and Immersive Heritage Experiences; Extended Reality in Healthcare and Medical Training; and Serious Games and Interactive Narratives. Part IX: Ergonomics and Digital Human Modeling; Digital Human Modeling in Fashion and Textiles; Artificial Intelligence and Smart Services in Digital Human Modeling; and Health Monitoring, Decision-Making, and Care Optimization. Part X: Generational Differences and Technology Acceptance in Older Adults; Healthy Lifestyle, Physical Activity, and Active Aging; Cognitive Health, Well-Being; and Preventive Care; Intelligent Systems, Safety, and Aging in Place; and Artificial Intelligence in Healthcare and Well-Being. Part XI: User Experience and Interaction for Positive Social Impact; User Experience Methods, Tools, and Metrics; User Experience in Education and Learning; and User Experience in Digital Heritage and Art. Part XII: User Experience in Product and Service Design; User Experience, AI, and Emerging Applications; Digital Innovation and Interactive Design for Cultural Heritage; and Technology-Driven Cultural Shifts: AI, Metaverse, and Digital Society. Part XIII: Human-Centered Perspectives on New Technologies Adoption and Impact; AI-Empowered Ageing, Education, and Healthcare; Advances in Commerce, Marketing, and Consumer Behavior; and Digital Transformation of Business and Governance. Part XIV: Immersive Technologies for Learning; Inclusive and Collaborative Learning Design; Adaptive Instructional Systems; AI, Data, and Intelligent Support in Education. Part XV: Human-Centered Artificial Intelligence: Frameworks and Lessons Learned; Frameworks and Approaches for Trustworthy and Explainable AI; Large Language Models – Capabilities, Biases, and Applications. Part XVI: Generative AI in Creativity and Design; Human-AI Interaction and Collaboration; and Mobile Technologies for Health, Education, and Digital Engagement. |
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