1.

Record Nr.

UNISA996466023403316

Titolo

Requirements Engineering: Foundation for Software Quality [[electronic resource] ] : 22nd International Working Conference, REFSQ 2016, Gothenburg, Sweden, March 14-17, 2016, Proceedings / / edited by Maya Daneva, Oscar Pastor

Pubbl/distr/stampa

Cham : , : Springer International Publishing : , : Imprint : Springer, , 2016

ISBN

3-319-30282-5

Edizione

[1st ed. 2016.]

Descrizione fisica

1 online resource (XV, 319 p. 77 illus. in color.)

Collana

Programming and Software Engineering ; ; 9619

Disciplina

005

Soggetti

Software engineering

Management information systems

Computer science

Application software

Computer logic

Information storage and retrieval

Software Engineering

Management of Computing and Information Systems

Information Systems Applications (incl. Internet)

Logics and Meanings of Programs

Information Storage and Retrieval

Lingua di pubblicazione

Inglese

Formato

Materiale a stampa

Livello bibliografico

Monografia

Note generali

Bibliographic Level Mode of Issuance: Monograph

Nota di bibliografia

Includes bibliographical references and index.

Nota di contenuto

Decision Making in Requirements Engineering -- Risk-Aware Multi-Stakeholder Next Release Planning using Multi-Objective Optimization -- Goal-based Decision Making - Using Goal-oriented Problem Structuring and Evaluation Visualization for Multi Criteria Decision Analysis -- Optimizing the Incremental Delivery of Software Features under Uncertainty -- Open Source in Requirements Engineering -- Do Information Retrieval Algorithms for Automated Traceability Perform Effectively on Issue Tracking System Data -- How Firms Adapt and Interact in Open Source Ecosystems: Analyzing Stakeholder Influence and Collaboration Patterns -- Natural Language -- Evaluating the



Interpretation of Natural Language Trace Queries -- Indicators for Open Issues in Business Process Models -- Compliance in Requirements Engineering -- Automated Classification of Legal Cross References Based on Semantic Intent -- Deriving Metrics for Estimating the Effort Needed in Requirements Compliance Work -- Requirements Engineering in the Automotive Domain -- Detecting Requirements Defects during a Project Lifetime: an Analysis of a 5-year Automotive Project at Bosch -- Take Care of Your Modes! An Investigation of Defects in Automotive Requirements -- Empirical Studies in Requirements Engineering -- Gamified Requirements Engineering: Model and Experimentation -- Documenting Relations between Requirements and Design Decisions: A Case Study on Design Session Transcripts -- The Use and Effectiveness of User Stories in Practice -- Requirements Engineering Foundations -- Foundations for Transparency Requirements Engineering -- What is essential? - A Pilot Survey on Views about the Requirements Metamodel of reqT.org -- Human Factors in Requirements Engineering -- Peoples' Capabilities are a Blind Spot in RE Research and Practice -- Customer Involvement in Continuous Deployment: A Systematic Literature Review -- Research Methodology in Requirements Engineering -- Common Threats and Mitigation Strategies in Requirements Engineering Experiments with Student Participants -- Lean Development in Design Science Research: Deliberating Principles, Prospects and Pitfalls -- How do We Read Specifications? Experiences from an Eye Tracking Study.

Sommario/riassunto

This book constitutes the proceedings of the 22nd International Working Conference on Requirements Engineering – Foundation for Software Quality, REFSQ 2016, held in Gothenburg, Sweden, in March 2016. The 16 full papers and 5 short papers presented in this volume were carefully reviewed and selected from 64 submissions. The papers were organized in topical sections named: decision making in requirements engineering; open source in requirements engineering; natural language; compliance in requirements engineering; requirements engineering in the automotive domain; empirical studies in requirements engineering; requirements engineering foundations; human factors in requirements engineering; and research methodology in requirements engineering. .



2.

Record Nr.

UNISA996696879303316

Autore

Schrepp Martin

Titolo

HCI International 2025 – Late Breaking Papers : 27th International Conference on Human-Computer Interaction, HCII 2025, Gothenburg, Sweden, June 22–27, 2025, Proceedings, Part XII / / edited by Martin Schrepp, Matthias Rauterberg

Pubbl/distr/stampa

Cham : , : Springer Nature Switzerland : , : Imprint : Springer, , 2026

ISBN

3-032-13164-2

9783032131645

Edizione

[1st ed. 2026.]

Descrizione fisica

1 online resource (623 pages)

Collana

Lecture Notes in Computer Science, , 1611-3349 ; ; 16342

Altri autori (Persone)

RauterbergMatthias

Disciplina

005.437

004.019

Soggetti

User interfaces (Computer systems)

Human-computer interaction

User Interfaces and Human Computer Interaction

Interacció persona-ordinador

Congressos

Llibres electrònics

Lingua di pubblicazione

Inglese

Formato

Materiale a stampa

Livello bibliografico

Monografia

Sommario/riassunto

The 16-volume set LNCS 16331–16346 constitutes late breaking papers from the 27th International Conference on Human-Computer Interaction, HCI International 2025, held in Gothenburg, Sweden, during June 22-27, 2025. 439 papers and 104 posters were included in the volumes of the proceedings published after the conference, as “Late Breaking Work”. The papers were organized in topical sections as follows: Part I: Theoretical and Conceptual Advances in HCI; and User Interface and Interaction Design; Design for Inclusivity and Social Impact. Part II: Robotics, Embodied Agents, and Human-Robot Interaction; Smart Environments and Manufacturing Systems; Human-AI Interaction and Generative AI in Design; and Ethics, Privacy and Sustainability in Digital Systems. Part III: Human Experience in Virtual



Environments; Human Factors in Intelligent and Autonomous Systems; and Computational Methods for Human Behavior Analysis. Part IV: Human Performance and Safety in Aviation; Human-Automation Teaming; Eye Tracking, Cognition, and Situation Awareness; and Innovations in Adaptive and Responsive Environments. Part V: Accessibility and Inclusive Interaction Design; Accessibility and Innovations in Intelligent Environments; and Human-Centered Technologies for Autism and Neurodiverse Populations. Part VI: Designing for Positive Change: Well-Being, Inclusion, and Social Impact; Cross-Cultural and Creative Design Futures; Design and Engineering of Mobility Experiences; and Human Factors, Safety, and Driver Assistance. Part VII: Social Media, Society, and Digital Communities; LLMs and Intelligent Agents in Social Computing and Security; Understanding User Behavior in Social Computing; and Security, Privacy, and Trust in Digital Environments. Part VIII: Frameworks and Computational Methods in XR; Human Factors and User Experience in XR; XR, Culture, and Immersive Heritage Experiences; Extended Reality in Healthcare and Medical Training; and Serious Games and Interactive Narratives. Part IX: Ergonomics and Digital Human Modeling; Digital Human Modeling in Fashion and Textiles; Artificial Intelligence and Smart Services in Digital Human Modeling; and Health Monitoring, Decision-Making, and Care Optimization. Part X: Generational Differences and Technology Acceptance in Older Adults; Healthy Lifestyle, Physical Activity, and Active Aging; Cognitive Health, Well-Being; and Preventive Care; Intelligent Systems, Safety, and Aging in Place; and Artificial Intelligence in Healthcare and Well-Being. Part XI: User Experience and Interaction for Positive Social Impact; User Experience Methods, Tools, and Metrics; User Experience in Education and Learning; and User Experience in Digital Heritage and Art. Part XII: User Experience in Product and Service Design; User Experience, AI, and Emerging Applications; Digital Innovation and Interactive Design for Cultural Heritage; and Technology-Driven Cultural Shifts: AI, Metaverse, and Digital Society. Part XIII: Human-Centered Perspectives on New Technologies Adoption and Impact; AI-Empowered Ageing, Education, and Healthcare; Advances in Commerce, Marketing, and Consumer Behavior; and Digital Transformation of Business and Governance. Part XIV: Immersive Technologies for Learning; Inclusive and Collaborative Learning Design; Adaptive Instructional Systems; AI, Data, and Intelligent Support in Education. Part XV: Human-Centered Artificial Intelligence: Frameworks and Lessons Learned; Frameworks and Approaches for Trustworthy and Explainable AI; Large Language Models – Capabilities, Biases, and Applications. Part XVI: Generative AI in Creativity and Design; Human-AI Interaction and Collaboration; and Mobile Technologies for Health, Education, and Digital Engagement.