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Record Nr. |
UNISA996465927103316 |
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Titolo |
Advances in Computer Games [[electronic resource] ] : 12th International Conference, ACG 2009, Pamplona, Spain, May 11-13, 2009, Revised Papers / / edited by H. Jaap van den Herik, Pieter Spronck |
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Pubbl/distr/stampa |
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Berlin, Heidelberg : , : Springer Berlin Heidelberg : , : Imprint : Springer, , 2010 |
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ISBN |
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1-280-38646-0 |
9786613564382 |
3-642-12993-5 |
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Edizione |
[1st ed. 2010.] |
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Descrizione fisica |
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1 online resource (XIV, 233 p. 75 illus.) |
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Collana |
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Theoretical Computer Science and General Issues, , 2512-2029 ; ; 6048 |
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Disciplina |
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Soggetti |
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Computer programming |
Algorithms |
Artificial intelligence |
Computer science |
Computer networks |
Computer science—Mathematics |
Discrete mathematics |
Programming Techniques |
Artificial Intelligence |
Theory of Computation |
Computer Communication Networks |
Discrete Mathematics in Computer Science |
Taipei <2005> |
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Lingua di pubblicazione |
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Formato |
Materiale a stampa |
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Livello bibliografico |
Monografia |
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Note generali |
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Bibliographic Level Mode of Issuance: Monograph |
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Nota di bibliografia |
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Includes bibliographic references and index. |
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Nota di contenuto |
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Adding Expert Knowledge and Exploration in Monte-Carlo Tree Search -- A Lock-Free Multithreaded Monte-Carlo Tree Search Algorithm -- Monte-Carlo Tree Search in Settlers of Catan -- Evaluation Function Based Monte-Carlo LOA -- Monte-Carlo Kakuro -- A Study of UCT and Its Enhancements in an Artificial Game -- Creating an Upper- |
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Confidence-Tree Program for Havannah -- Randomized Parallel Proof-Number Search -- Hex, Braids, the Crossing Rule, and XH-Search -- Performance and Prediction: Bayesian Modelling of Fallible Choice in Chess -- Plans, Patterns, and Move Categories Guiding a Highly Selective Search -- 6-Man Chess and Zugzwangs -- Solving Kriegspiel Endings with Brute Force: The Case of KR vs. K -- Conflict Resolution of Chinese Chess Endgame Knowledge Base -- On Drawn K-In-A-Row Games -- Optimal Analyses for 3×n AB Games in the Worst Case -- Automated Discovery of Search-Extension Features -- Deriving Concepts and Strategies from Chess Tablebases -- Incongruity-Based Adaptive Game Balancing -- Data Assurance in Opaque Computations. |
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