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Record Nr. |
UNISA996465895803316 |
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Titolo |
Fun with Algorithms [[electronic resource] ] : 5th International Conference, FUN 2010, Ischia, Italy, June 2-4, 2010, Proceedings / / edited by Paolo Boldi, Luisa Gargano |
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Pubbl/distr/stampa |
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Berlin, Heidelberg : , : Springer Berlin Heidelberg : , : Imprint : Springer, , 2010 |
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ISBN |
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1-280-38663-0 |
9786613564559 |
3-642-13122-0 |
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Edizione |
[1st ed. 2010.] |
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Descrizione fisica |
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1 online resource (IX, 382 p. 120 illus.) |
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Collana |
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Theoretical Computer Science and General Issues, , 2512-2029 ; ; 6099 |
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Disciplina |
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Soggetti |
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Computer programming |
Computer networks |
Computer science |
Algorithms |
Computer science—Mathematics |
Discrete mathematics |
Artificial intelligence |
Programming Techniques |
Computer Communication Networks |
Theory of Computation |
Discrete Mathematics in Computer Science |
Artificial Intelligence |
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Lingua di pubblicazione |
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Formato |
Materiale a stampa |
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Livello bibliografico |
Monografia |
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Note generali |
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Bibliographic Level Mode of Issuance: Monograph |
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Nota di bibliografia |
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Includes bibliographical references and index. |
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Nota di contenuto |
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Fun with Olympiad in Algorithmics -- The FUNnest Talks That belong to FUN (Abstract) -- Fun with Games -- Do We Need a Stack to Erase a Component in a Binary Image? -- Kaboozle Is NP-complete, Even in a Strip -- A Hat Trick -- Fun at a Department Store: Data Mining Meets Switching Theory -- Using Cell Phone Keyboards Is ( ) Hard -- Urban Hitchhiking -- A Fun Application of Compact Data Structures to Indexing Geographic Data -- On Table Arrangements, Scrabble Freaks, |
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and Jumbled Pattern Matching -- Cryptographic and Physical Zero-Knowledge Proof: From Sudoku to Nonogram -- A Better Bouncer’s Algorithm -- Tradeoffs in Process Strategy Games with Application in the WDM Reconfiguration Problem -- UNO Is Hard, Even for a Single Player -- Leveling-Up in Heroes of Might and Magic III -- The Magic of a Number System -- Bit-(Parallelism)2: Getting to the Next Level of Parallelism -- An Algorithmic Analysis of the Honey-Bee Game -- Mapping an Unfriendly Subway System -- Cracking Bank PINs by Playing Mastermind -- Computational Complexity of Two-Dimensional Platform Games -- Christmas Gift Exchange Games -- Return of the Boss Problem: Competing Online against a Non-adaptive Adversary -- Managing Change in the Era of the iPhone -- The Computational Complexity of RaceTrack -- Simple Wriggling Is Hard Unless You Are a Fat Hippo -- The Urinal Problem -- Fighting Censorship with Algorithms -- The Complexity of Flood Filling Games -- The Computational Complexity of the Kakuro Puzzle, Revisited -- Symmetric Monotone Venn Diagrams with Seven Curves -- The Feline Josephus Problem -- Scheduling with Bully Selfish Jobs -- O(1)-Time Unsorting by Prefix-Reversals in a Boustrophedon Linked List. |
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