1.

Record Nr.

UNISA996465640403316

Titolo

Next Generation Computer Animation Techniques [[electronic resource] ] : Third International Workshop, AniNex 2017, Bournemouth, UK, June 22-23, 2017, Revised Selected Papers / / edited by Jian Chang, Jian Jun Zhang, Nadia Magnenat Thalmann, Shi-Min Hu, Ruofeng Tong, Wencheng Wang

Pubbl/distr/stampa

Cham : , : Springer International Publishing : , : Imprint : Springer, , 2017

ISBN

3-319-69487-1

Edizione

[1st ed. 2017.]

Descrizione fisica

1 online resource (VIII, 249 p. 148 illus.)

Collana

Image Processing, Computer Vision, Pattern Recognition, and Graphics ; ; 10582

Disciplina

006.696

Soggetti

Personal computers

Education—Data processing

User interfaces (Computer systems)

Application software

Multimedia information systems

Computer graphics

Personal Computing

Computers and Education

User Interfaces and Human Computer Interaction

Information Systems Applications (incl. Internet)

Multimedia Information Systems

Computer Graphics

Lingua di pubblicazione

Inglese

Formato

Materiale a stampa

Livello bibliografico

Monografia

Nota di bibliografia

Includes bibliographical references and index.

Nota di contenuto

Simulation and rendering for computer animation -- Character modeling and dynamics -- User centered design and modeling -- Computer animation systems and virtual reality based applications.

Sommario/riassunto

This book constitutes the thoroughly refereed post-conference proceedings of the Third International Workshop on Next Generation Computer Animation Techniques, AniNex 2017, held  in Bournemouth,



UK, in June 2017. The workshop was held in conjunction with the 11th International Conference on E-Learning and Games, Edutainment 2017. The 17 full papers presented in this volume were carefully reviewed and selected from 27 submissions. The papers are structured  according to the four main themes: simulation and rendering for computer animation; character modeling and dynamics; user centered design and modeling; computer animation systems and virtual reality based applications.