1.

Record Nr.

UNISA996465549303316

Titolo

Advances in Web-based Learning - ICWL 2012 [[electronic resource] ] : 11th International Conference, Sinaia, Romania, September 2-4, 2012. Proceedings / / edited by Elvira Popescu, Qing Li, Ralf Klamma, Howard Leung, Marcus Specht

Pubbl/distr/stampa

Berlin, Heidelberg : , : Springer Berlin Heidelberg : , : Imprint : Springer, , 2012

ISBN

3-642-33642-6

Edizione

[1st ed. 2012.]

Descrizione fisica

1 online resource (XIV, 356 p. 90 illus.)

Collana

Information Systems and Applications, incl. Internet/Web, and HCI ; ; 7558

Disciplina

371.33/44678

Soggetti

Application software

Information storage and retrieval

Artificial intelligence

User interfaces (Computer systems)

Multimedia information systems

Education—Data processing

Information Systems Applications (incl. Internet)

Information Storage and Retrieval

Artificial Intelligence

User Interfaces and Human Computer Interaction

Multimedia Information Systems

Computers and Education

Lingua di pubblicazione

Inglese

Formato

Materiale a stampa

Livello bibliografico

Monografia

Note generali

Bibliographic Level Mode of Issuance: Monograph

Nota di bibliografia

Includes bibliographical references and index.

Nota di contenuto

Computer Supported Collaborative Learning, Web 2.0 and Social Learning Environments -- Personal Learning Environments -- Learning Objects’ Management and Ontologies -- Game-Based Learning; Personalized and Adaptive Learning; Feedback, Assessment and Learning Analytics -- Design, Model and Implementation of E-Learning Platforms and Tools -- Pedagogical Issues, Practice and Experience Sharing.



Sommario/riassunto

This book constitutes the refereed proceedings of the 11th International Conference on Web-Based Learning, ICWL 2012, held in Sinaia, Romania, in September, 2012. The 28 revised full papers presented together with 10 short papers were carefully reviewed and selected from about 105 submissions. The papers are organized in topical sections on Computer Supported Collaborative Learning, Web 2.0 and Social Learning Environments; Personal Learning Environments; Learning Objects’ Management and Ontologies; Game-Based Learning; Personalized and Adaptive Learning; Feedback, Assessment and Learning Analytics; Design, Model and Implementation of E-Learning Platforms and Tools; Pedagogical Issues, Practice and Experience Sharing.