1.

Record Nr.

UNISA996465527203316

Titolo

Transactions on Edutainment VIII [[electronic resource] /] / edited by Maiga Chang, Mingmin Zhang

Pubbl/distr/stampa

Berlin, Heidelberg : , : Springer Berlin Heidelberg : , : Imprint : Springer, , 2012

ISBN

3-642-31439-2

Edizione

[1st ed. 2012.]

Descrizione fisica

1 online resource (280 p. 144 illus.)

Collana

Transactions on Edutainment, , 1867-7207 ; ; 7220

Disciplina

374.26

Soggetti

Education—Data processing

User interfaces (Computer systems)

Optical data processing

Multimedia information systems

Computer graphics

Artificial intelligence

Computers and Education

User Interfaces and Human Computer Interaction

Computer Imaging, Vision, Pattern Recognition and Graphics

Multimedia Information Systems

Computer Graphics

Artificial Intelligence

Lingua di pubblicazione

Inglese

Formato

Materiale a stampa

Livello bibliografico

Monografia

Note generali

"... this issue represent[s] a selection of outstanding contributions from Edutainment 2011, the 6th International Conference on E-Learning and Games held in Taiwan, in September 2011".

Nota di bibliografia

Includes bibliographical references and index.

Sommario/riassunto

This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction,



computer graphics, artificial intelligence, and systems design. This issue contains 10 outstanding contributions from the International Conference on E-Learning and Games, Edutainment 2011, as well as 14 regular papers which were partly selected from national conferences. The topics covered are game engine, using games to teach, identifying player emotion states, assessing the effects of educational games to multi-touch interaction, natural user interface, and virtual reality. Generally, the papers present a large number of examples of edutainment applications, giving more evidence on the high potential and impact of edutainment approaches.