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Record Nr. |
UNISA996465412603316 |
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Titolo |
Human Computer Interaction [[electronic resource] ] : 6th Latin American Conference, CLIHC 2013, Carrillo, Costa Rica, December 2-6, 2013, Proceedings / / edited by Cesar Collazos, Andréia Liborio, Cristian Rusu |
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Pubbl/distr/stampa |
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Cham : , : Springer International Publishing : , : Imprint : Springer, , 2013 |
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ISBN |
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Edizione |
[1st ed. 2013.] |
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Descrizione fisica |
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1 online resource (XII, 157 p. 49 illus.) |
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Collana |
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Information Systems and Applications, incl. Internet/Web, and HCI ; ; 8278 |
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Disciplina |
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Soggetti |
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User interfaces (Computer systems) |
Application software |
Data mining |
Information storage and retrieval |
Computer communication systems |
User Interfaces and Human Computer Interaction |
Information Systems Applications (incl. Internet) |
Data Mining and Knowledge Discovery |
Information Storage and Retrieval |
Computer Communication Networks |
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Lingua di pubblicazione |
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Formato |
Materiale a stampa |
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Livello bibliografico |
Monografia |
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Note generali |
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Bibliographic Level Mode of Issuance: Monograph |
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Nota di contenuto |
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Session 1: Adaptive, Adaptable, Intelligence User -- Interfaces -- Consumption of Profile Information from Heterogeneous Sources to Leverage Human-Computer Interaction -- Developing Mixed Initiative Educational Web Interfaces for English Education: A Contextual Approach -- Design Choices and Museum Experience: A Design-Based Study of a Mobile Museum App -- Design and Deployment of Everyday UbiComp Solutions at the Hotel: An Empirical Study of Intrinsic Practice Transformation -- Session 2: HCI Design - Methods, Tools and Perspectives -- Bringing the Web Closer: Stereoscopic 3D Web Conversion -- User Experience Degree and Time Restrictions as |
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Financial Constraints in Heuristic Evaluation -- Model-Driven Development of Vocal User Interfaces -- Personalized Interactive Learning Solutions Support – IGUAL -- Closing the Gap between the Motivation of Users and the Design Requirements for Social Sites -- Session 3: HCI Evaluation Methods, Tools and Perspectives -- Formative Evaluation for Complex Interactive Systems -- Setting Usability iTV Heuristics in Open-HEREDEUX -- A Study about the Usability Evaluation of Social Systems from Messages in Natural Language -- A Quality Model for Human-Computer Interaction Evaluation in Ubiquitous Systems -- Session 4: HCI Impacts on Society -- Tablet Use Patterns and Drivers of User Satisfaction: A Gender Approach -- Studying the Relationships between the Management of Personal Data Privacy and User Interface -- HCI with Chocolate: Introducing HCI Concepts to Brazilian Girls in Elementary School -- Borrowing a Virtual Rehabilitation Tool for the Physical Activation and Cognitive Stimulation of Elders -- Session 5: HCI Theories and Theoretical Approaches -- How Do You Understand Twitter?: Analyzing Mental Models, Understanding and Learning about Complex Interactive Systems -- Motivation to Self-report: Capturing User Experiences in Field Studies -- Crowd-Computer Interaction, A Topic in Need of a Model -- Effectiveness Measurement Framework for Field-Based Experiments Focused on Android Devices -- Session 6: Interaction, Visualization and Information, Processing -- Evaluation of a Driving Simulator with a Visual and Auditory Interface -- Using Map Representations to Visualize, Explore and Understand Large Collections of Dynamically Categorized Documents -- Augmenting Decision Tree Models Using Self-Organizing Maps. |
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Sommario/riassunto |
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This book constitutes the refereed proceedings of the 6th bi-annual Latin American Conference on Human-Computer Interaction, CLIHC 2013, held in Guanacaste, Costa Rica, in December 2013. The 11 full papers and 14 short papers were carefully reviewed and selected from 32 submissions. The papers address all current topics in HCI such as: cultural issues, assistive technologies, usability, accessibility, multimodal inter-faces, design issues, HCI education, and visualization and evaluation techniques, among others. |
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2. |
Record Nr. |
UNISA996464515103316 |
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Titolo |
Human-computer interaction : interaction techniques and novel applications : thematic area, HCI 2021, held as part of the 23rd HCI International Conference, HCII 2021, virtual event, July 24-29, 2021, Proceedings. Part II / / edited by Masaaki Kurosu |
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Pubbl/distr/stampa |
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Cham, Switzerland : , : Springer, , [2021] |
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©2021 |
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ISBN |
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Descrizione fisica |
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1 online resource (672 pages) |
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Collana |
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Lecture Notes in Computer Science ; ; v.12763 |
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Disciplina |
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Soggetti |
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Human-computer interaction |
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Lingua di pubblicazione |
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Formato |
Materiale a stampa |
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Livello bibliografico |
Monografia |
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Note generali |
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Nota di contenuto |
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Intro -- Foreword -- HCI International 2021 Thematic Areas and Affiliated Conferences -- Contents - Part II -- Novel Interaction Techniques -- Performance Evaluation and Efficiency of Laser Holographic Peripherals -- 1 Introduction -- 2 Related Work -- 2.1 The Development of Keyboard -- 2.2 Mechanical Keyboard Types -- 2.3 Introduction of Virtual Keyboard -- 2.4 How Virtual Keyboard and Mouse Function -- 2.5 How Virtual Keyboard and Mouse Process the Information -- 3 Experimental Setup -- 4 Experimental Result -- 4.1 Keyboard Experiment Results -- 4.2 Mouse Experiment Results -- 4.3 Possible Improvements in Hardware -- 4.4 Possible Improvements Through AutoCorrect and RNN-LM -- 5 Conclusion -- References -- Using Real-Pen Specific Features of Active Stylus to Cope with Input Latency -- 1 Introduction -- 2 Background and Related Work -- 2.1 Nature of Touch Screen Input Latency -- 2.2 Focus of Input Latency Studies -- 2.3 Latency Compensation Approaches -- 3 Orientation, Tilt, Pressure for Latency Compensation -- 3.1 Real-Pen Specific Features of Active Stylus -- 3.2 Dataset and Preprocessing -- 3.3 Implementation Details -- 4 Study 1: Latency Compensation Accuracy -- 4.1 Apparatus -- 4.2 Participants -- 4.3 Task and Procedure -- 4.4 Measurements -- 4.5 Results and Discussion -- 5 Study 2: Users' Perception of Latency -- 5.1 Apparatus -- 5.2 Participants -- 5.3 Task |
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and Procedure -- 5.4 Results and Discussion -- 6 Conclusion and Future Work -- References -- Comparing Eye Tracking and Head Tracking During a Visual Attention Task in Immersive Virtual Reality -- 1 Introduction -- 2 Materials and Methods -- 2.1 Participants -- 2.2 Virtual Environment and Data Collection -- 2.3 Comparison Between Head-Tracking and Eye-Tracking -- 3 Results -- 4 Discussion -- 5 Conclusions -- References. |
Investigation of Motion Video Enhancement for Image-Based Avatars on Small Displays -- 1 Introduction -- 2 Importance of an Upright Posture for Avatars -- 3 Method for Enhancing Body Sway Motions -- 4 Subjective Assessment -- 4.1 Conditions of the Subjective Assessment -- 4.2 Result of Subjective Assessment -- 5 Conclusion -- References -- Sound Symbolic Words as a Game Controller -- 1 Introduction -- 2 Method -- 2.1 Game Design -- 2.2 Game System -- 3 Experiment -- 3.1 Experiment Design -- 4 Result and Discussion -- 4.1 Result -- 4.2 Discussion -- References -- Towards Improved Vibro-Tactile P300 BCIs -- 1 Introduction -- 2 Methods -- 2.1 Subjects -- 2.2 Materials and Methods -- 2.3 Stimulation Sequence -- 2.4 One Session -- 2.5 Feature Expression and Classification -- 2.6 Indecisive Answers -- 2.7 ERP Plots -- 2.8 ITR -- 3 Results -- 4 Discussion -- References -- Talking Through the Eyes: User Experience Design for Eye Gaze Redirection in Live Video Conferencing -- 1 Introduction -- 2 Related Work -- 2.1 No Eye Contact in VC -- 2.2 ER Function Using Hardware -- 2.3 ER Research Using Software -- 2.4 ER Method Using Avatar -- 2.5 Summary -- 3 Methods -- 3.1 User Research Design -- 3.2 Interview with VC Users -- 4 Survey -- 4.1 The Degree to Which You Care About Yourself Photographed on the Camera -- 4.2 Camera Face Angle Desired by the User -- 4.3 Camera Gaze Experience for Intentional Eye Contact -- 5 Result -- 5.1 Degree of Awkwardness About the Self-shot on the Camera -- 5.2 Face Angle Preference -- 5.3 Experience of Intentional Camera Gaze -- 6 User Experience-Oriented ER Guideline Proposal -- 6.1 3D Source for 3D Face Angle -- 6.2 3D Face Selection with Morphing Image Step 4 -- 6.3 Teleprompter -- 7 Conclusion and Future Studies -- References -- Evaluating the Accuracy and User Experience of a Gesture-Based Infrared Remote Control in Smart Homes. |
1 Introduction -- 2 Related Work -- 2.1 Gestures for Entertainment and Work -- 2.2 Gestures in the Home Environment -- 3 Hardware Concept and Realization -- 4 Experimental Design of User Studies -- 5 Results of User Tests -- 5.1 User Experience -- 5.2 Accuracy -- 6 Discussion -- 7 Conclusion and Next Steps -- References -- Detection of Finger Contact with Skin Based on Shadows and Texture Around Fingertips -- 1 Introduction -- 2 Related Work -- 2.1 Operations and Inputs in Virtual Reality Environments -- 2.2 Input Methods Using Finger Contact with Body -- 3 Proposed Method -- 4 Prototype Implementation -- 4.1 Phase 1: Fingertip Extraction -- 4.2 Phase 2: Image Enhancement -- 4.3 Phase 3: Contact Detection -- 5 Dataset -- 5.1 Recoding Input Motion Videos -- 5.2 Data Augmentation and Datasets -- 6 Experiments -- 6.1 Experiment 1: Performance Evaluation of Contact Detection Model -- 6.2 Experiment 2: Performance Evaluation for New Users -- 6.3 Experiment 3: Performance Evaluation for New Lighting Environments -- 6.4 Experiment 4: Performance Evaluation for New Users and Lighting Environments -- 6.5 Discussion -- 7 Conclusion -- References -- Character Input Method Working on 1-in. Round Screen for Tiny Smartwatches -- 1 Introduction -- 2 Previous Research -- 3 Proposed Method -- 3.1 Key Layout at Standby Status -- 3.2 Selection of a Row of Hiragana -- 3.3 Selection of a Character -- 4 Input Speed and Error |
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Rate of Beginners -- 4.1 Experimental Condition -- 4.2 Experimental Procedure -- 4.3 Experimental Result -- 5 A 30-Day Experiment -- 5.1 Experimental Condition -- 5.2 Experimental Result -- 6 Conclusion -- References -- One Stroke Alphanumeric Input Method by Sliding-in and Sliding-out on the Smartwatch Screen -- 1 Introduction -- 2 Related Researches -- 3 Proposed Method -- 4 Experiment -- 4.1 Experiment Preparation. |
4.2 Input Speed and Error Rate of Beginners -- 4.3 Long-Term Experiment -- 4.4 Input Speed and Error Rate of the Expert -- 4.5 Comparison to SliT -- 4.6 Comparison to the Other Related Method -- 5 Comparison -- References -- Research on Hand Detection in Complex Scenes Based on RGB-D Sensor -- 1 Introduction -- 1.1 Research Background -- 1.2 Related Research Statuses -- 1.3 Research Content -- 2 Method of Hand Segmentation and Contour Extraction -- 2.1 Data Acquisition Equipment -- 2.2 Preprocessing -- 2.3 Background Modeling -- 2.4 Hand Segmentation Method -- 2.5 Contour Extraction Method -- 3 Experimental Verification and Result Analysis -- 3.1 Results in Complex Scenario -- 3.2 Evaluation Parameters -- 4 Conclusion -- References -- It's a Joint Effort: Understanding Speech and Gesture in Collaborative Tasks -- 1 Introduction -- 2 Related Work -- 2.1 Gesture in Psychology -- 2.2 Gesture in HCI -- 2.3 Multimodal Communication and Collaboration -- 3 Method -- 3.1 Participants -- 3.2 Procedure -- 3.3 Apparatus -- 3.4 Block Layouts -- 3.5 Conditions -- 3.6 Data Analysis -- 4 Results -- 4.1 Differences in Gesture Use -- 4.2 Differences in Speech Use -- 4.3 Co-expression of Speech and Gesture -- 4.4 Task Performance -- 5 Discussion -- 5.1 Different Strategies for Different Modalities -- 5.2 Speech and Gesture for Resolving Orientation -- 5.3 Improved Performance with Gesture -- 6 Implications for Design -- 7 Conclusion -- References -- Human-Robot Interaction -- Analysing Action and Intention Recognition in Human-Robot Interaction with ANEMONE -- 1 Introduction -- 2 ANEMONE -- 3 Practical Application of ANEMONE -- 3.1 Phase 1: Preparation -- 3.2 Phase 2: Selection of UX Evaluation Type -- 3.3 Plan and Conduct the UX Evaluation -- 3.4 Phase 4: Analysis of Collected Data and Identifying UX Problems. |
3.5 Phase 5: Organising the Identified UX Problems in Scope and Severity -- 4 Lessons Learned and Recommendations -- 5 Concluding Remarks -- References -- A Robot that Tells You It is Watching You with Its Eyes -- 1 Introduction -- 2 Related Studies -- 2.1 Effects of Eyes on Communication -- 2.2 Eyes of Social Robots -- 2.3 Eyes and Human-Robot Interaction -- 2.4 Social Robots in Public Spaces -- 3 Proposal of an Eye-Based Interaction -- 3.1 KiroPi V2 -- 3.2 Concept -- 4 Development -- 4.1 User Position Estimation -- 4.2 Sizes and Positions of Eyes -- 4.3 Telling Distance -- 4.4 Telling Angle -- 5 Experiment 1: Eyes Expression Evaluation -- 5.1 Convergence Angle and User's Shadow -- 5.2 Eyes Movement Bias -- 6 Experiment 2: Shopping Scenario -- 6.1 Scenario -- 6.2 Method -- 6.3 Results -- 7 Discussion -- 8 Conclusion -- References -- Am I Conquering the Robot? the Impact of Personality on the Style of Cooperation with an Automatic System -- 1 Introduction -- 2 Humans' Trust in Robot: Review of Related Studies -- 3 Experiment -- 3.1 Robot System -- 3.2 Measurement Tools and Interview -- 3.3 Task and Procedure -- 4 Results and Analysis -- 4.1 Evaluation of the Performance and TR -- 4.2 Evaluation of DC and TR -- 4.3 Evaluation of EQ, DC, and TR -- 4.4 "Happiness" of the Robot -- 5 Discussion and Conclusions -- References -- Kansei Evaluation of Robots in Virtual Space Considering Their Physical Attributes -- 1 Introduction -- 2 Robot Pairs -- 2.1 Talking Robot (Robot Pair 1) -- 2.2 |
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Floating Guide Robot (Robot Pair 2) -- 2.3 Vending Machine Robot (Robot Pair 3) -- 3 Experiment Method -- 3.1 Questionnaire -- 3.2 Experimental Procedure -- 4 Experiment Results -- 5 Discussion -- 6 Conclusion and Future Works -- References -- The Use of a Sex Doll as Proxy Technology to Study Human-Robot Interaction -- 1 Introduction -- 2 Method. |
2.1 Procedure and Measures. |
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