1.

Record Nr.

UNISA996465334103316

Autore

Herman Ivan

Titolo

The Use of Projective Geometry in Computer Graphics [[electronic resource] /] / by Ivan Herman

Pubbl/distr/stampa

Berlin, Heidelberg : , : Springer Berlin Heidelberg : , : Imprint : Springer, , 1992

ISBN

3-540-46687-8

Edizione

[1st ed. 1992.]

Descrizione fisica

1 online resource (VIII, 151 p.)

Collana

Lecture Notes in Computer Science, , 0302-9743 ; ; 564

Disciplina

006.6

Soggetti

Application software

Computer graphics

Computer mathematics

Geometry

Computer Applications

Computer Graphics

Computational Mathematics and Numerical Analysis

Lingua di pubblicazione

Inglese

Formato

Materiale a stampa

Livello bibliografico

Monografia

Note generali

Bibliographic Level Mode of Issuance: Monograph

Nota di contenuto

Projective geometry in general -- Practical use of four dimensional geometry -- Modelling clip -- Projective algorithms -- Conclusions -- Directions for further research -- An unsolved problem: Shaded B-spline surfaces.

Sommario/riassunto

The ultimate goal of all 3D graphics systems is to render 3D objects on a two-dimensional surface such as plotter output or a workstation screen. The approach adopted by most graphics systems is to perform a central or parallel projection of the objects onto the view surface. These systems have to make use of the mathematical results of projective geometry. This monograph has as its aim the derivation of a framework for analyzing the behavior of projective transformations in graphics systems. It is shown that a mathematically precise description of the projective geometrical nature of a graphics system leads not only to a deeper understanding of the system but also to new approaches which result in faster or more precise algorithms. A further aim of the book is to show the importance of advanced mathematics for computer



science. Many problems become easier to describe or to solve when the appropriate mathematical tools are used. The author demonstrates that projective geometry has a major role to play in computer graphics.