1.

Record Nr.

UNISA996465313403316

Titolo

Entertainment Computing - ICEC 2012 [[electronic resource] ] : 11th International Conference, ICEC 2012, Bremen, Germany, September 26-29, 2012, Proceedings / / edited by Marc Herrlich, Rainer Malaka, Maic Masuch

Pubbl/distr/stampa

Berlin, Heidelberg : , : Springer Berlin Heidelberg : , : Imprint : Springer, , 2012

ISBN

3-642-33542-X

Edizione

[1st ed. 2012.]

Descrizione fisica

1 online resource (XX, 611 p. 189 illus.)

Collana

Information Systems and Applications, incl. Internet/Web, and HCI ; ; 7522

Disciplina

790.20285

Soggetti

Personal computers

Education—Data processing

Multimedia systems 

User interfaces (Computer systems)

Computer graphics

Application software

Personal Computing

Computers and Education

Media Design

User Interfaces and Human Computer Interaction

Computer Graphics

Computer Appl. in Arts and Humanities

Lingua di pubblicazione

Inglese

Formato

Materiale a stampa

Livello bibliografico

Monografia

Note generali

International conference proceedings.

Nota di bibliografia

Includes bibliographical references and author index.

Nota di contenuto

story telling -- serious games (learning and training) -- self and identity, interactive performance -- mixed reality and 3D worlds -- serious games (health and social) -- player experience -- tools and methods -- user interface -- demonstrations -- industry demonstration -- harnessing collective intelligence with games -- game development and model-driven software development -- mobile gaming, mobile life – interweaving the virtual and the real -- exploring the challenges of ethics, privacy and trust in serious gaming -- open



source software for entertainment.

Sommario/riassunto

This book constitutes the refereed proceedings of the 11th International Conference on Entertainment Computing, ICEC 2012, held in Bremen, Germany, in September 2012. The 21 full papers, 13 short papers, 16 posters, 8 demos, 4 workshops, 1 tutorial and 3 doctoral consortium submissions presented were carefully reviewed and selected from 115 submissions. The papers are organized in topical sections on story telling; serious games (learning and training); self and identity, interactive performance; mixed reality and 3D worlds; serious games (health and social); player experience; tools and methods; user interface; demonstrations; industry demonstration; harnessing collective intelligence with games; game development and model-driven software development; mobile gaming, mobile life – interweaving the virtual and the real; exploring the challenges of ethics, privacy and trust in serious gaming; open source software for entertainment.